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Edge-preserving texture filtering for real-time rendering
Authors:Yuan-Chung Lee  Chein-Wei Jen
Affiliation:(1) Department of Electronics Engineering, National Chiao Tung University, Hsinchu, Taiwan, ROC E-mail: {yzlee, cwjen}@twins.ee.nctu.edu.tw, CN
Abstract:Texture filtering is essential in enhancing the visual quality of real-time rendering. Conventional schemes do not consider the characteristics of texture content, thus the sharpness of edges in texture images cannot be retained. This paper proposes a novel texture-filtering algorithm, which consists of edge-preserving interpolation and edge-preserving MIP-map prefiltering. The memory bandwidth requirement is kept the same as in conventional schemes by dynamically adjusting the interpolation kernel. Hardware implementation is also provided to show the real-time processing capability. Published online: 28 January 2003
Keywords:: Filtering –  Resampling –  Texture mapping
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