首页 | 本学科首页   官方微博 | 高级检索  
     

基于硬件加速的几何失真校正研究
引用本文:邓向阳,张立民,曹新建. 基于硬件加速的几何失真校正研究[J]. 现代计算机, 2008, 0(3): 4-7
作者姓名:邓向阳  张立民  曹新建
作者单位:[1]海军航空工程学院研究生管理大队,烟台264001 [2]海军航空工程学院信息工程系,烟台264001
摘    要:分析研究一种新的图形硬件架构CUDA,基于其类C语言硬件开发环境和多线程的硬件执行机制,实现了基于GPU的几何失真校正的数学贴图映射,并根据像素分辨率的不同情况分别进行了实验验证,证明该方法比基于CPU的实现具有更高的场景交互速度,保证了视景系统的真实感和实时性.

关 键 词:虚拟现实  失真校正  硬件加速  像素着色器
修稿时间:2007-12-04

Research on Geometric Distortion Correction Based on GPU Acceleration
DENG Xiang-yang,ZHANG Li-min,CAO Xin-jian. Research on Geometric Distortion Correction Based on GPU Acceleration[J]. Modem Computer, 2008, 0(3): 4-7
Authors:DENG Xiang-yang  ZHANG Li-min  CAO Xin-jian
Affiliation:DENG Xiang-yang1,ZHANG Li-min2,CAO Xin-jian1 (1. Graduate Students' Brigade of NAEI,Yantai 264001,2. Department of Electronics , Information Engineering,NAEI,Yantai 264001)
Abstract:Analyses a new kind of hardware-implementation architecture based on its C-like hardware developing environment and multi-thread mechanism, and realizes the mathematical image map of geometric distortion correction on the bases of CPU. The experiments, based on different resolutions, show that the algorithm can enhance the interactive rendering velocity and the simulation reality.
Keywords:Virtual Reality  Distortion Correction  GPU Acceleration  Pixel Shader  
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号