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面向对象的离散事件系统仿真软件的多线程实现
引用本文:王怿忻,林成德. 面向对象的离散事件系统仿真软件的多线程实现[J]. 计算机工程与应用, 2001, 37(17): 174-176
作者姓名:王怿忻  林成德
作者单位:厦门大学自动化系
摘    要:对象交互是近年来离散事件系统仿真中采用的一种比较先进的仿真建模方法。面向对象技术的采用,使它比传统的三种建模策略都更接近人的思维方式和实际系统的特征,因而建模能力较强。文章提出的多线程的实现方案,通过线程来模拟实际系统中各个独立地、并发地运行的实体,线程间通过消息传递相互影响,推进仿真进程,不仅提高了仿真效率,易于处理并发等复杂情况,也大大简化了软件的实现。

关 键 词:面向对象技术  离散事件系统  仿真软件  多线程
文章编号:1002-8331-(2001)17-0174-03
修稿时间:2000-07-01

The Realization of a Discrete Event System Simulation Software with Object-Oriented and Multi-Threads Techniques
Abstract:: By using the Object-Oriented technique,Object-Interaction offers a closer way to human thinking and the characteristics of the real system,and thus has more powerful modeling ability comparing to the other three traditional modeling methods.This paper brings forward a realization scheme of Object-Interaction by applying multi-threads technique.These threads simulate the independent,concurrent entities in the real system,affect each other through the transfer of messages,and drive the simulation process.In this way,it achieves a higher efficiency of the simulation,and is easier to deal with concurrent and other complex conditions,as well as simplifying greatly the realization of the simulation software.
Keywords:: Object-Oriented technique,Discrete Event System,Simulation Software,Multi-Thread
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