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基于NURBS向量肌肉模型的人脸动画及实现
引用本文:吴新娟,徐胜.基于NURBS向量肌肉模型的人脸动画及实现[J].黑龙江电子技术,2014(6):154-157.
作者姓名:吴新娟  徐胜
作者单位:河海大学计算机与信息工程学院,南京211100
摘    要:当前,动画及其实现技术受到业界广泛关注,而人脸动画如喜、怒、哀、乐的表达其真实感还不够好.以Waters肌肉模型为基础,提出NURBS弹性肌肉模型,该方法依据解剖学知识,用非均匀有理B样条曲线仿真肌肉.通过改变曲线控制点的权重,可以找到一个动作向量控制肌肉的运动,进而合成人脸的各种表情.控制点数量越多,肌肉就越好控制,那么就可以更加真实地仿真人脸表情.

关 键 词:非均匀有理样B条曲线  线性肌  括约肌  人脸动画

NURBS-based vector muscle model for facial animation and implementation
Authors:WU Xin-juan  XU Sheng
Affiliation:(School of Computer and Information Engineering, Hohai University, Nanjing 211100,China)
Abstract:At present, facial animation and its implementation attract widely attention. However, its expressions such as happy, anger are not good enough. This paper presents a novel method, in which the muscles are constructed by the non-uniform rational B-spline curves (NURBS), which are based on Waters muscle model and anatomical knowledge. By changing the weights of NURBS curves, it can form a motion vector to control facial muscle movements. With different number of control points, muscles are more controllable so that more detailed facial expressions can be simulated.
Keywords:NURBS  linear muscle  sphincter muscle  facial animation
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