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基于矩阵变换的立体视频播放技术研究
引用本文:陈志文 梁发云 何小明 陈海初 熊根良. 基于矩阵变换的立体视频播放技术研究[J]. 计算机工程与科学, 2014, 36(3): 513-516
作者姓名:陈志文 梁发云 何小明 陈海初 熊根良
基金项目:江西省教育厅重点科技资助项目(GJJ09012,GJJ11001)
摘    要:立体图像按存储方式不同分为立体图片和视频,把左右格式立体图像准确传输到裸眼3D显示器的亚屏幕,是3D播放的关键技术。针对不同存储格式的立体图像,使用矩阵变换及视频融合算法,在FFmpeg函数库基础上构建立体视频播放器。实验表明该算法能将立体图像正确映射到左右眼亚屏幕。

关 键 词:立体显示  矩阵变换  3D播放器  立体度  
收稿时间:2012-10-08
修稿时间:2014-03-25

Study of stereoscopic video playing technique based on matrix transformation
CHEN Zhi wen,LIANG Fa yun,HE Xiao ming,CHEN Hai chu,XIONG Gen liang. Study of stereoscopic video playing technique based on matrix transformation[J]. Computer Engineering & Science, 2014, 36(3): 513-516
Authors:CHEN Zhi wen  LIANG Fa yun  HE Xiao ming  CHEN Hai chu  XIONG Gen liang
Affiliation:(3D & VR Research Centre,Nanchang University,Nanchang 330031,China)
Abstract:According to the way of storage, stereo image is divided into 3D pictures and video. It is the key technique of 3D display that transmitting left right format stereoscopic image to the sub screen of the naked eye 3D display accurately. According to the different storage formats of stereoscopic image, using matrix transformation and video fusion algorithm, a 3D video player is designed based on FFmpeg library. The experimental results show that the algorithm can map the 3D images onto the left right eye sub screen correctly.
Keywords:stereoscopic display  matrix transformation  3D player  stereo degree,
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