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LBM based flow simulation using GPU computing processor
Authors:Frédéric Kuznik  Christian Obrecht  Gilles Rusaouen  Jean-Jacques Roux
Affiliation:Université de Lyon, CNRS, INSA-Lyon, CETHIL, UMR5008, F-69621, Villeurbanne, France
Abstract:Graphics Processing Units (GPUs), originally developed for computer games, now provide computational power for scientific applications. In this paper, we develop a general purpose Lattice Boltzmann code that runs entirely on a single GPU. The results show that: (1) simple precision floating point arithmetic is sufficient for LBM computation in comparison to double precision; (2) the implementation of LBM on GPUs allows us to achieve up to about one billion lattice update per second using single precision floating point; (3) GPUs provide an inexpensive alternative to large clusters for fluid dynamics prediction.
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