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Depth-of-Field Rendering by Pyramidal Image Processing
Authors:M Kraus  M Strengert
Affiliation:Computer Graphics and Visualization Group, Informatik 15, Technische Universität München, Germany;Visualization and Interactive Systems Group, Institut VIS, Universität Stuttgart, Germany
Abstract:We present an image-based algorithm for interactive rendering depth-of-field effects in images with depth maps. While previously published methods for interactive depth-of-field rendering suffer from various rendering artifacts such as color bleeding and sharpened or darkened silhouettes, our algorithm achieves a significantly improved image quality by employing recently proposed GPU-based pyramid methods for image blurring and pixel disocclusion. Due to the same reason, our algorithm offers an interactive rendering performance on modern GPUs and is suitable for real-time rendering for small circles of confusion. We validate the image quality provided by our algorithm by side-by-side comparisons with results obtained by distributed ray tracing.
Keywords:I  3  3 [Computer Graphics]: Picture/Image Generation  I  3  7 [Computer Graphics]: Three-Dimensional Graphics and Realism
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