首页 | 本学科首页   官方微博 | 高级检索  
     


A comparison of guidance cues in desktop virtual environments
Authors:Karl E. Steiner  Lavanya Voruganti
Affiliation:(1) Department of Computer Science & Engineering, University of North Texas, P.O. Box 311366, Denton, Texas 76203, USA
Abstract:Designers of educational and entertainment desktop virtual environments (VEs) have employed a variety of cues for motivating users to perform actions or adopt particular viewpoints. However, there has been little formal study comparing user responses to such cues. This paper reports the results of a preliminary study of five cues (agents, signs, man-made landmarks, environmental landmarks, and trails) for motivating actions in virtual environments. Given a sample task of navigating to a target destination, no significant differences between the cues were observed in terms of overall success or speed. However, significant differences between the cues were found on other measures, including minimization of detours (trails) and awareness of guidance (agents, signs, trails). Frequency of desktop VE usage was also found to influence performance.
Keywords:Desktop virtual environment  Virtual reality  Navigation  Guidance cues  User motivation
本文献已被 SpringerLink 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号