首页 | 本学科首页   官方微博 | 高级检索  
     


Predicting students' knowledge after playing a serious game based on learning analytics data: A case study
Authors:Cristina Alonso-Fernández  Iván Martínez-Ortiz  Rafael Caballero  Manuel Freire  Baltasar Fernández-Manjón
Affiliation:Computer Science Faculty, Complutense University of Madrid, Madrid, Spain
Abstract:Serious games have proven to be a powerful tool in education to engage, motivate, and help students learn. However, the change in student knowledge after playing games is usually measured with traditional (paper) prequestionnaires–postquestionnaires. We propose a combination of game learning analytics and data mining techniques to predict knowledge change based on in-game student interactions. We have tested this approach in a case study for which we have conducted preexperiments–postexperiments with 227 students playing a previously validated serious game on first aid techniques. We collected student interaction data while students played, using a game learning analytics infrastructure and the standard data format Experience API for Serious Games. After data collection, we developed and tested prediction models to determine whether knowledge, given as posttest results, can be accurately predicted. Additionally, we compared models both with and without pretest information to determine the importance of previous knowledge when predicting postgame knowledge. The high accuracy of the obtained prediction models suggests that serious games can be used not only to teach but also to measure knowledge acquisition after playing. This will simplify serious games application for educational settings and especially in the classroom easing teachers' evaluation tasks.
Keywords:learning analytics  serious games  game-based learning  assessment  e-learning  xAPI
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号