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A mobile game as a support tool for children with severe difficulties in reading and spelling
Authors:Miia Ronimus  Kenneth Eklund  Jari Westerholm  Ritva Ketonen  Heikki Lyytinen
Affiliation:1. Niilo Mäki Institute, Jyväskylä, Finland;2. Faculty of Education and Psychology, University of Jyväskylä, Jyväskylä, Finland;3. Faculty of Educational Sciences, University of Helsinki, Helsinki, Finland
Abstract:We used a randomized controlled trial to investigate if a mobile game, GraphoLearn (GL), could effectively support the learning of first graders (N = 70), who have severe difficulties in reading and spelling. We studied the effects of two versions of the game: GL Reading, which focused on training letter-sound correspondence and word reading; and GL Spelling, which included additional training in phonological skills and spelling. During the spring of first grade, the children trained with tablet computers which they could carry with them during the six-week intervention. The average exposure time to training was 5 hr 44 min. The results revealed no differences in the development of reading or spelling skills between GL players and the control group. However, pre-training self-efficacy moderated the effect among GL Reading players: children with high self-efficacy developed more than the control group in word reading fluency, whereas children with low self-efficacy developed less than the control group in spelling.
Keywords:GraphoLearn  mobile learning  reading  self-efficacy  serious game
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