To solve or to observe? The case of problem-solving interactivity within child learning games |
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Authors: | Tereza Tetourová Tereza Hannemann Ond?ej Javora Kristina Volná Vít ?isler Cyril Brom |
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Affiliation: | 1. Faculty of Education, Charles University, Prague, Czech Republic;2. Faculty of Mathematics and Physics, Charles University, Prague, Czech Republic;3. Faculty of Mathematics and Physics & Faculty of Arts, Charles University, Prague, Czech Republic;4. New Media Dramaturgy Center, Czech Television, Prague, Czech Republic;5. Faculty of Arts, Charles University, Prague, Czech Republic |
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Abstract: | We explored whether problem-solving interactivity within an instructional game fosters learning for children aged 8–10 years. Participants (N = 139) studied a biological topic either through a game-based learning environment (in which they solved assigned problems by interacting with a plant model) or from a standard learning environment (in which they observed how the problems were solved in an animation) (i.e., between-subject design). The treatments were equal with regard to learning content and guidance. No between-group differences in learning outcomes were detected (comprehension: d = 0.16; transfer: d = ?0.01). Self-rating of enjoyment tended to be higher in the game group (d = 0.32), and when the children could choose between the treatments in a free-choice period, they strongly preferred the interactive game (87.5%). The results suggest that both the interactive and the non-interactive treatments are useful, but their applicability may differ depending on the learning context (e.g., school vs. home). |
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Keywords: | animation game-based learning interactivity learning outcomes problem-solving |
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