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Mobile augmented reality based context-aware library management system
Affiliation:1. CCTC, School of Engineering, University of Minho, Campus Gualtar, 4710-057 Braga, Portugal;2. IBB–Institute Biotechnology and Bioengineering, Centre for Biological Engineering, University of Minho, Campus Gualtar, 4710-057 Braga, Portugal;1. Universidade Federal de Ouro Preto, Computing Department, Ouro Preto, MG, Brazil;2. Universidade Federal de Minas Gerais, Computer Science Department, 31.270-010 Belo Horizonte, MG, Brazil;1. Sobey School of Business, Saint Mary’s University, Halifax, NS B3H 2W3, Canada;2. Charlton College of Business, University of Massachusetts Dartmouth, Dartmouth, MA 02747, USA;1. Department of Information Technology, College of Computers and Information Technology, Taif University, Taif, Saudi Arabia;2. Department of Electrical and Computer Engineering, Concordia University, Montreal H3G 1T7, QC, Canada;3. The Concordia Institute for Information Systems Engineering (CIISE), Concordia University, Montreal H3G 1T7, QC, Canada;1. Department of Statistics, National Cheng Kung University, Tainan 70101, Taiwan, ROC;2. Department of Applied Mathematics, National Chiayi University, Chiayi 60004, Taiwan, ROC
Abstract:Mobile augmented reality has gained popularity in recent years due to the technological advances of smartphones and other mobile devices. One particular area in which mobile augmented reality is being used is library management. However, current mobile augmented reality solutions in this domain are lacking in context-awareness. It has been suggested in the literature that agent programming may be suitable at overcoming this problem, but little research has been conducted using modern mobile augmented reality applications with agents. This paper aims to bridge this gap through the development of an agent-based, mobile augmented reality prototype, titled Libagent. Libagent was subjected to five experiments to determine its suitability, efficiency, and accuracy for library management. The results of these experiments indicate that agent-based mobile augmented reality is a promising tool for context-aware library management.
Keywords:Augmented reality  Library management  Mobile computing  Agent programming  Context-aware
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