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Prediction of pedestrians routes within a built environment in normal conditions
Affiliation:1. ISEGI, Universidade Nova de Lisboa, 1070-312 Lisboa, Portugal;2. INESC-ID, IST, University of Lisbon, 1000-029 Lisbon, Portugal;3. LabMAg, FCUL, University of Lisbon, 1749-016 Lisbon, Portugal;1. Faculty of Engineering & Computer Science, Concordia University, 1515 Ste-Catherine Street West, EV7.640, Montreal, Quebec, Canada H3G 2W1;2. College of Engineering, Khalifa University of Science, Technology, & Research, Abu Dhabi, United Arab Emirates;3. Faculty of Science, McGill University, Dawson Hall, 853 Sherbrooke St. West Montreal, Quebec, Canada H3A 0G5;1. University of Information Technology, Vietnam National University, Ho Chi Minh, Viet Nam;2. Information Technology Department, Ton Duc Thang University, Ho Chi Minh, Viet Nam;3. Department of Computer Science, University of Science, Vietnam National University, Ho Chi Minh, Viet Nam;1. Department of Computer Science and Information Engineering, National Cheng Kung University, 1, University Road, Tainan City 701, Taiwan, ROC;2. Department of Computer Science and Information Engineering, National Kaohsiung University of Applied Sciences, Kaohsiung 80778, Taiwan, ROC;3. Cloud Service Technology Center, Industrial Technology Research Institute (ITRI South), Tainan, Taiwan, ROC
Abstract:Modelling and prediction of pedestrian routing behaviours within known built environments has recently attracted the attention of researchers across multiple disciplines, owing to the growing demand on urban resources and requirements for efficient use of public facilities. This study presents an investigation into pedestrians’ routing behaviours within an indoor environment under normal, non-panic situations. A network-based method using constrained Delaunay triangulation is adopted, and a utility-based model employing dynamic programming is developed. The main contribution of this study is the formulation of an appropriate utility function that allows an effective application of dynamic programming to predict a series of consecutive waypoints within a built environment. The aim is to generate accurate sequence waypoints for the pedestrian walking path using only structural definitions of the environment as defined in a standard CAD format. The simulation results are benchmarked against those from the A1 algorithm, and the outcome positively indicates the usefulness of the proposed method in predicting pedestrians’ route selection activities.
Keywords:Pedestrian optimum route  Utility optimization  Path prediction  Network-based routing  Dynamic programming
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