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Investigating hazard recognition in augmented virtuality for personalized feedback in construction safety education and training
Affiliation:1. Ruhr-University Bochum, Germany;2. Aarhus University, Denmark;1. Key Laboratory of Industrial Engineering and Intelligent Manufacturing, School of Mechanical Engineering, Northwestern Polytechnical University, Xi’an, Shaanxi, China;2. State Key Laboratory of Intelligent Manufacturing System Technology, Beijing 100854, China;3. Innovation Center for Liquid Rocket Engine Digital Research and Development, CNSA;1. School of Economics and Management, Chang’an University, Middle Section, South 2nd Ring, Xi’an 710064, China;2. Research center of Digial Construction and Management for Transport Infrastructure in Shaanxi Province, Xi’an 710064, China;3. School of Civil Engineering, Chang’An University, 1061 Chang’an Road, Xi’an 710061, China;4. School of Engineering, RMIT, Melbourne, VIC 3001, Australia;1. Department of Engineering Physics, Tsinghua University, Beijing, China;2. Shenzhen International Graduate School, Tsinghua University, Shenzhen, China;3. Foshan Urban Safety Research Center Co., Ltd, China
Abstract:Accidents resulting from poorly planned or set up work environments are a major concern within the construction industry. While traditional education and training of personnel offer well-known approaches for establishing safe work practices, serious games in virtual reality (VR) are used more often as a complementary approach for active, personalized learning experiences. Their designs yet have to take full advantage of how trainees can potentially manipulate and interact with virtual objects. In addition, little construction safety research has focused on generating and analyzing the inherent data that can be collected about the trainees’ actions in the virtual environment. The objective analysis of their performance in the virtual environment offers precise feedback to sensitize their work behavior later in real practice. This research presents a novel framework for the generation and assessment of the trainees’ data in augmented virtuality (AV). The proposed approach is tested in a virtual work environment consisting of multiple stages and hazards that are consistent within today’s construction sites and workshops. A real angle grinder has been reworked and repurposed as an interactive AV controller to further enhance immersion. Results on the performance in the proposed system and the experiences of two groups of volunteering participants are presented and discussed. An outlook presents future avenues towards enhancing existing construction safety education and focus points on correlating objective tracking data with self-assessment.
Keywords:Augmented virtuality  Active learning  User experience  System usability  Professional construction safety  health  and well-being education and training  Serious games
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