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基于OpenGL的模拟战场环境设计
引用本文:夏瑞丽. 基于OpenGL的模拟战场环境设计[J]. 山西电子技术, 2008, 0(5)
作者姓名:夏瑞丽
作者单位:中北大学,山西太原030051
摘    要:介绍在VC++6.0环境下基于OpenGL所开发的模拟战场环境。在本次设计中,首先在OpenGL的程序框架下设计了摄像漫游的程序,通过调用等高线地形图制作了三维的地形,并使用天空盒的原理制作了天空的模拟;最后,在场景中调用了树、3DS模型和(MD2、MDL)动画模型,并使用粒子算法实现了爆炸效果。

关 键 词:模拟战场  三维  VC++  粒子算法

Design and Realization of Simulation Battlefield Based on OpenGL
Xia Rui-li. Design and Realization of Simulation Battlefield Based on OpenGL[J]. Shanxi Electronic Technology, 2008, 0(5)
Authors:Xia Rui-li
Affiliation:Xia Rui-li (North University of China,Tiayuan Shanxi 030051,China)
Abstract:This paper introduces a simulation battlefield that is developed under the VC++6.0 environment based on OpenGL.In this design process,the OpenGL frame is designed firstly;then the photograph roaming is programmed under the OpenGL procedure frame.The three dimensional terrain is designed through calling contour map,and the skybox principle is used to manufacture the sky simulation;Finally,the trees,3DS model and(MD2,MDL) the animation model are used in the scene,and the granule algorithm is used to realize t...
Keywords:simulation battlefield  three-dimensional  VC++  granule algorithm  
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