Parallel Rendering and Animation of Subdivision Surfaces on the Cell BE Processor |
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Authors: | L. Benini R. Grottesi S. Morigi M. Ruggiero |
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Affiliation: | (1) State Key Lab. of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University, Beijing, 100191, China |
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Abstract: | In this work we propose a parallel graphics pipeline for real-time interactive editing, processing and rendering of smooth surface primitives on the Cell BE. Our approach integrates a special patch-based geometry shader for subdivision surface targeting high-performance single-chip multi-core platforms. We describe a combination of algorithmic, architectural and back-end optimizations that enable us to render smooth subdivision surfaces in real-time and to dynamically deform 3D models represented by subdivision surfaces. |
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