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1.
Web-based education is particularly appropriate for remote teaching and learning at any time and place, away from classrooms and does not necessarily require the presence of a human instructor. The need for time and place independence is even greater in some cases, such as for medical instructors who are usually doctors that have to treat patients on top of their tutoring duties. However, this independence from real teachers and classrooms may influence negatively the students who may feel deprived of the benefits of human–human interaction. In this paper we describe a novel approach for incorporating affective characteristics into e-learning through an authoring tool. The authoring tool incorporates and adapts principles of a cognitive theory for modeling possible emotional states that a tutoring agent may use for educational purposes. Medical instructors may use this authoring tool to create their own educational characters that will interact affectively with their students in the e-learning environment.  相似文献   

2.
H. Escudero  R. Fuentes 《Knowledge》2010,23(8):864-874
In recent years a great effort has been made in order to create Intelligent Tutoring Systems that get close to human teaching. Some of the handicaps of the systems already created are the impossibility of sharing the courses between different Intelligent Tutoring Systems and the difficulty of creating them. Once the intelligent tutoring system is created, creating a new course is an expensive job that requires the intervention of many people that are expert in different areas. In this paper a generic and extensible authoring tool to create courses for different Intelligent Tutoring Systems is presented. This authoring tool allows the creation of courses for different types of intelligent tutoring systems. Once a course is created it can be exported to another intelligent tutoring system, reusing the domain model that the course represents. The prototype of the authoring tool has been tested with two simple Intelligent Tutoring Systems.  相似文献   

3.
Special classes of asynchronous e-learning systems are the intelligent tutoring systems which represent an advanced learning and teaching environment adaptable to individual student’s characteristics. Authoring shells have an environment that enables development of the intelligent tutoring systems. In this paper we present, in entirety, for the first time, our approach to research, development and implementation related to intelligent tutoring systems and ITS authoring shells. Our research relies on the traditional intelligent tutoring system, the consideration that teaching is control of learning and principles of good human tutoring in order to develop the Tutor–Expert System model for building intelligent tutoring systems in freely chosen domain knowledge. In this way we can wrap up an ongoing process that has lasted for the previous fifteen years. Prototype tests with the implemented systems have been carried out with students from a primary education to an academic level. Results of those tests are advantageous, according to surveys, and the implemented and deployed software satisfies functionalities and actors’ demands.  相似文献   

4.
《Computers & Education》2005,44(1):53-68
One important field where mobile technology can make significant contributions is Education. In the fast pace of modern life, students and instructors would appreciate using constructively some spare time that they may have, in order to work on lessons at any place, even when away from offices, classrooms and labs where computers are usually located. In this paper, we describe a mobile authoring tool that we have developed and is called Mobile Author. Mobile Author can be used by human instructors either from a computer or a mobile phone to create their own Intelligent Tutoring Systems (ITSs) and to distribute them to their students. After the ITSs have been created, students can also use any computer or mobile phone to have access to theory and tests. The tutoring systems can assess the students' performance, inform the data-bases that record the students' progress and provide advice adapted to the needs of individual students. Finally, instructors can monitor their students' progress and communicate with their students during the course. The mobile features of both the authoring tool itself and the resulting ITSs from it have been evaluated by instructors and students, respectively. The results of the evaluation showed that mobile features are indeed considered useful.  相似文献   

5.
6.
In the traditional CAL system the author generates material to be presented by computer, and the computer simply follows the explicit instructions of the author in interacting with a student. Intelligent tutoring systems rely on abstracting the implicit knowledge of a CAL system into explicit separable representations. There is a large gap between these two approaches which ECAL attempts to bridge by incorporating simple versions of ideas from artificial intelligence as extensions to a traditional CAL tool. It can be regarded as an experiment in minimalism in intelligent tutoring but it is also a practical educational tool. This paper introduces some of the authoring issues raised by ECAL, followed by a general view of the architecture of the system, and a discussion of the educational model which is implicit in ECAL. The final sections discuss the ECAL presentation system and the authoring environment.  相似文献   

7.
In recent years, augmented reality technologies have been a subject of great interest among the scientific community. However, most studies have focused on hardware and software development without particular emphasis on the authoring phase. As a consequence, the authoring process of augmented reality applications is accomplished today through hard-coding of a specific application. This approach, however, requires operators. In the education applications, the hard-coding methods tend to be retained, despite remarkable technological developments in the industrial area. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials. In this paper, we present an immersive authoring tool for education using augmented reality, where applications authorized by our tool interact with the user in order to increase the learner’s interest and reflect various desires of dynamic environment. Our authoring tool consists of a composing tool that can be used to create educational contents, a viewer that plays the content, and an engine to power the tool and viewer.  相似文献   

8.
One of the most useful ways to enhance collaboration is to create scenarios where learners are able to interact more effectively. Nevertheless, the design of pedagogically sound and well-thought-out collaborative learning scenarios is a complex issue. This is due to the context of group learning where the synergy among learners’ interactions affects learning processes and, hence, the learning outcome. Although many advances have been made to support the designing of collaborative learning scenarios through technology, a more systematic approach is lacking. With the limitations of the current designing methods and tools, it is difficult to develop intelligent authoring systems that can guide users in order to produce more effective collaboration. One of the main difficulties with creating a more consistent (computer-understandable) approach to designing collaboration is the necessity of proposing better ways to formalize the group learning processes. In this paper, we present an innovative approach that uses ontologies and concepts from learning theories to create a framework that represents collaborative learning and its processes. Ontologies provide the necessary formalization to represent collaboration, while learning theories provide the concepts to justify and support the development of effective learning scenarios. Such an approach contributes to establish the foundations for the development of the next generation of intelligent authoring systems referred to as theory-aware systems. To verify the viability and usefulness of our proposed ontological framework in the context of systematic design, the development and use of an intelligent authoring tool for CSCL design is presented. This system is able to reason on ontologies to give suggestions that help users to create theory-compliant collaborative learning scenarios. We carried out several experiments with teachers in a geometry drawing course and the results indicate that the system helps teachers to create and interchange their scenarios more easily and facilitates the selection of important pedagogical strategies that influence positively the designing and effectiveness of group activities.  相似文献   

9.
In recent decades, the use of the Internet has spread rapidly into diverse social spheres including that of education. Currently, most educational centers make use of e-learning environments created through authoring tool applications like learning content management systems (LCMSs). However, most of these applications currently present accessibility barriers that make the creation of accessible e-learning environments difficult for teachers and administrators. In this paper, the accessibility of the Moodle authoring tool, one of the most frequently used LCMSs worldwide, is evaluated. More specifically, the evaluation is carried out from the perspective of two visually impaired users accessing content through screen readers, as well as a heuristic evaluation considering the World Wide Web Consortium’s Authoring Tool Accessibility Guidelines. The evaluation results demonstrate that Moodle presents barriers for screen reader users, limiting their ability to access the tool. One example of accessibility problems for visually impaired users is the frequent inability to publish learning contents without assistance. In light of these results, the paper offers recommendations that can be followed to reduce or eliminate these accessibility barriers.  相似文献   

10.
The sharable content object reference model (SCORM) is a set of specifications and guidelines for the representation and operation of asynchronous distance learning. Since it was announced in late 1990s, the reference model has been used by software developers and academics in the development of authoring tools, learning management systems, and repositories for distance learning content. To date, most e-learning systems have been based on multimedia and Web technologies on personal computers. Our project, Hard SCORM, advances the field by implementing an integrated system which allows learners to read SCORM-compliant textbooks using multimodal multimedia devices. Hard SCORM employs a pen-like optical character reader device (called Hyper Pen) as an input mechanism. A computer, a personal digital assistant, or a cellular phone can be used for user behavior supervision using the hard SCORM machine. With an authoring tool, specially designed tags are printed in textbooks and recognized by hyper pen for user navigation control. In this way, users can read hardcopy textbooks in a traditional manner while the process of reading conforms to the SCORM specification. Part of the implemented system (Pocket SCORM on PDA) received the 2005 Brandon Hall Excellence in Learning Awards. The system has also been used by an airline company for online security checking and a high school for online mobile learning  相似文献   

11.
COM组件技术在多媒体软件开发中的应用   总被引:1,自引:0,他引:1  
郑楠  徐良贤 《计算机工程》2002,28(10):81-83
提出了一种采用COM组件技术和著作系统相结合的方式开发高质量多媒体课件的方法,在著作系统支持的开放体系结构的基础上,新的基于COM组件技术的功能可以被加入到多媒体课件中,并举例说明,利用COM组件技术和基于MOA(Macromedia Open Architecture)的Xtras进行进程间通信,多媒体课件可以和其他应用程序进行交互。  相似文献   

12.
The REDEEM authoring environment was developed to allow educators with no programming knowledge to design learning environments (simple Intelligent Tutoring Systems) for their students in a time-effective manner. The success of this approach depends on two key factors. Firstly, on the extent to which the authoring tool is usable by its intended author population (classroom teachers, university lecturers, adult trainers), and secondly, whether the resulting systems are effective at supporting learning. In this paper, a five year program is reviewed that evaluated the extent to which REDEEM has met these goals. The conclusion of the research is that in many ways REDEEM has exceeded the initial expectations for it, but that improvements to its design could further enhance its functionality.  相似文献   

13.
学习资源共享对于电子教案制作有着重要意义。文章给出了一个基于XML的以学习资源共享为核心的教案制作工具的设计。介绍了组成教案的几种学习资源组件,描述了这些学习资源组件之间的关系,以及XML在实现这些学习资源组件上的作用。给出了教案设计制作方式。另外还给出了工具的系统框架。  相似文献   

14.
Several augmented reality systems have been proposed for different target fields such as medical, cultural heritage and military. However, most of the current AR authoring tools are actually programming interfaces that are exclusively suitable for programmers. In this paper, we propose an AR authoring tool which provides advanced visual effect, such as occlusion or media contents. This tool allows non-programming users to develop low-cost AR applications, specially oriented to on-site assembly and maintenance/repair tasks. A new 3D edition interface is proposed, using photos and Kinect depth information to improve 3D scenes composition. In order to validate our AR authoring tool, two evaluations have been performed, to test the authoring process and the task execution using AR. The evaluation results show that overlaying 3D instructions on the actual work pieces reduces the error rate for an assembly task by more than a 75%, particularly diminishing cumulative errors common in sequential procedures. Also, the results show how the new edition interface proposed, improves the 3D authoring process making possible create more accurate AR scenarios and 70% faster.  相似文献   

15.
This paper constitutes a literature review on student modeling for the last decade. The review aims at answering three basic questions on student modeling: what to model, how and why. The prevailing student modeling approaches that have been used in the past 10 years are described, the aspects of students’ characteristics that were taken into consideration are presented and how a student model can be used in order to provide adaptivity and personalisation in computer-based educational software is highlighted. This paper aims to provide important information to researchers, educators and software developers of computer-based educational software ranging from e-learning and mobile learning systems to educational games including stand alone educational applications and intelligent tutoring systems. In addition, this paper can be used as a guide for making decisions about the techniques that should be adopted when designing a student model for an adaptive tutoring system. One significant conclusion is that the most preferred technique for representing the student’s mastery of knowledge is the overlay approach. Also, stereotyping seems to be ideal for modeling students’ learning styles and preferences. Furthermore, affective student modeling has had a rapid growth over the past years, while it has been noticed an increase in the adoption of fuzzy techniques and Bayesian networks in order to deal the uncertainty of student modeling.  相似文献   

16.
HM-Card is a novel hypermedia authoring and presentation system for the development and use of a diverse range of hypermedia applications on PCs/MS-Windows. It is the first tool to implement the HM data model, a recent approach to provide a sound theoretical basis for the sophisticated structuring and navigating of hypermedia databases. However, in this paper we only cover the HM data model as the underlying theoretical foundation for the actual authoring system HM-Card. HM-Card offers an extensive set of functional and structural authoring elements, such as animations, question/answer dialogs, transparent import of external documents, and execution of other MS-Windows applications. The user-interface of HM-Card is intended to support rapid prototyping and authoring of complex hypermedia applications. Finished HM-Card applications can be run as stand-alone systems, used in MS-Windows' OLE (Object Linking and Embedding concept) clients, as well as be integrated as modules into large-scale distributed hypermedia systems.  相似文献   

17.
Abstract: Knowledge based systems offer considerable potential for the creation of new learning environments. In education such environments can be used with the mediation of a teacher and limits to the interpretation of the knowledge do not necessarily present problems. Intelligent tutoring systems cannot rely on human mediation and all interpretation of learner understanding is restricted to semantics of the knowledge representation. Thus the choice of representation is fundamental to the design of an intelligent tutoring system. Experience from an engineering context suggests that the success of a few intelligent tutoring systems depends on the formal nature of the topics considered. Typical topics for education and training require the integration of a formal understanding with an informal interpretation of considerable complexity. A new approach to the use of knowledge based systems, firmly centred on experience of applications actively used in education and/or training, will be required to solve this problem.  相似文献   

18.
Few teachers include information and communication technology in the classroom, despite their potential for increasing attention and motivation for students. Educational authoring tools are intended to turn teachers into designers and deliverers of technology-enhanced educational content, and increasing the adoption of these tools is a key element for speeding up this transformation. This paper emphasizes the importance of learnability for preventing rejection or abandonment by of such an authoring tool, and how acceptance is deeply affected by the interaction paradigm and the creation metaphor used in the tool. We present an analysis comparing two design paradigms: the widespread menu-based and choice-guided interaction paradigm versus a consistent metaphor with direct manipulation. The latter was implemented in DEDOS-Editor, a novel authoring tool that allows the creation of diverse educational activities that can be performed on different devices, such as PCs, digital blackboards, tablets, and multitouch surfaces. An experimental study shows the tremendous impact that interface choices have on the tool's learning curve. The results provide the first mapping of the choice of a direct-manipulation interface and its effect on the learning curve's entry point, as well as a consistent interaction metaphor with smoother and fast-growing learning curves. This allows users to complete more tasks and gain more knowledge through experience, in contrast to menu-based interfaces. The initial use of the tool is thus made easier for users with no experience or information about the tool, and the advantages of experience and expertize in facing new challenges are facilitating. This work also highlights the appropriateness of learning curves as a tool for measuring learnability.  相似文献   

19.
This paper addresses the issue of authoring XML multimedia content on the web. It focuses on methods that apply to different kinds of contents, including structured documents, factual data, and multimedia objects. It argues in favor of a template-based approach that enhances the ability for multiple applications to use the produced content. This approach is illustrated by AXEL, an innovative multipurpose client-side authoring framework (previously described in Sire et al. (2010)), intended for web users with limited skills. The versatility of the tool is illustrated through a series of use cases that demonstrate the flexibility of the approach for creating various kinds of web content.  相似文献   

20.
Impact of cognitive theory on the practice of courseware authoring   总被引:1,自引:0,他引:1  
Abstract The cognitive revolution has yielded unprecedented progress in our understanding of higher cognitive processes such as remembering and learning. It is natural to expect this scientific breakthrough to inform and guide the design of instruction in general and computer-based instruction in particular. In this paper I survey the different ways in which recent advances in cognitive theory might influence the design of computer-based instruction and spell out their implications for the design of authoring tools and tutoring system shells. The discussion will be divided into four main sections. The first two sections deal with the design and the delivery of instruction. The third section analyzes the consequences for authoring systems. In the last section I propose a different way of thinking about this topic.  相似文献   

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