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1.
《软件》2016,(1):44-47
为了达成显示动态三维地理信息系统(Geographic Information System,GIS)场景的立体视差和运动视差的目的。本文讲述了如何利用投影仪阵列构成的多视点自由立体投影显示系统,重点阐述了三维GIS信息的在PC端的同步传输以及投影图像的校正。并以此方法构建的系统在展示GIS信息时得到了较好的裸眼立体视觉体验。  相似文献   

2.
多投影仪自由立体显示的GPU几何及亮度校正技术   总被引:3,自引:0,他引:3  
由多个投影仪拼接显示的自由立体显示系统有很大的显示区域,能够产生更好的立体显示效果.针对可伸缩高分辨率多投影仪自由立体显示的系统特性和屏幕特性,通过分析各种几何校正和亮度校正算法,采用二次几何校正方法解决了自由立体显示中斜投影造成的部分特征点不在屏幕上的问题;提出了基于GPU的亮度自适应多模板校正方法,并通过GPU程序...  相似文献   

3.
从硬件选择、几何校正、边缘融合、颜色校正和软件环境等5方面系统地研究了构建大规模立体显示墙系统的关键技术.采用并行绘制技术和基于计算机视觉的自动校正,由Linux集群驱动多台普通投影仪拼接成一个统一的高分辨率、大规模的被动立体显示系统.  相似文献   

4.
曾崇  郭华龙  曾志宏  赵娟 《计算机科学》2018,45(Z6):598-600
近年来,计算机视觉领域出现了一种新型的三维显示技术,即光场三维显示技术。基于光场扫描的真三维立体显示系统通过重构物体光强的空间分布,减少了信息冗余,采用高速投影仪、定向散射反射镜和高速旋转马达等设计而成。通过分析光场三维显示原理和系统工作原理、显示系统架构和立体成像原理等,详细论述了显示系统开发的可行性,并通过实验证明了当达到一定投影输出功率和马达旋转功率时可实现立体成像。观测者可360度裸眼观测立体图像,并且无需佩戴任何辅助工具。  相似文献   

5.
本文基于结构光测量原理提出了一种双视点多光带非接触式人体测量系统,并提出了用校准架对摄像机和投影实施快速校准的思想,较为详细也给出了人体表面三维点坐标的计算方法。实验结果表明:该系统具有校准速度快、测量精度高和系统成本低的特点。  相似文献   

6.
舰船三维目标识别是一个较为复杂的问题,需通过建立完整的、准确的三维舰船目标的二维视图库来描述一艘舰船目标,为此提出了一种基于Vega的舰船多尺度多视点提取技术。首先介绍了舰船目标的三维建模技术;然后研究了怎样由三维舰船模型经由Vega仿真软件自动批量的提取出任意尺度、任意视点的二维舰船视图,并实现自动将不同视点的显示转成二值图像存储。  相似文献   

7.
一种光栅普适的LCD多视点立体图像合成方法   总被引:4,自引:0,他引:4  
宋晓炜  杨蕾 《计算机应用》2008,28(1):195-198
多视点立体图像合成很大程度上取决于多视点立体显示设备的类型。当前,基于光栅的LCD多视点自由立体显示设备最为常见,但目前缺乏针对这类显示器的通用合成方法。因此,提出了一种通用的多视点立体视频图像合成新方法,主要分为子像素判断准则、各视点子像素的子采样、子像素排列合成三部分。该方法从原理上考虑了光栅LCD多视点自由立体显示的各种可能情况,具有普适性和实用价值。通过具体实例验证了所提方法的正确性和可行性。  相似文献   

8.
为了实现建筑参观的真实感和沉浸感,该文结合虚拟现实技术的综合应用,使用SketchUp建立建筑三维模型和室内景观三维模型,以目前性能较高的开源图形引擎OSG(OpenSceneGraph)作为支撑,在Windows平台下利用VisualStudio2008设计开发了虚拟建筑场景漫游系统。系统采用高效的算法和优化的渲染技术实现了手动漫游和自动漫游的综合功能,利用多线程技术在多视口中观察图片并配以语音解说,同时增加了导航功能,使参观者在立体环境下体验逼真、直观的建筑漫游感受。虚拟建筑漫游在建筑设计、城乡规划、室内装潢等建筑行业将带来全新的展示和营销方式。  相似文献   

9.
针对多视三维显示中三维模型的多视图像数据源稀少、制作成本高等问题,提出一种通用的三维模型多视点图像采集和显示的方法。该方法可应用于所有基于OpenGL/Direct3D技术开发的应用程序,通过劫持应用程序调用并对其进行修改执行,从而获得程序中三维模型的多视点图像。本文还提出一种同步渲染协议,保证该方法在采集与显示过程中的高实时性。实验结果表明,本文所提出的方法在采集和显示过程中实时性高,渲染图像与源图像品质相同,在三维显示领域具有广泛的应用和研究价值。  相似文献   

10.
为了更好地解决多视点立体视频数据的音视频同步问题,提出了一种基于Direct Show的多视点立体音视频信号压缩编解码同步方案。根据多视点立体视频的光栅显示特点,充分利用了立体视频帧内以及帧问的冗余相关性实现了立体视频数据的无损压缩,同时针对音频数据采用了基于子带编码的方式进行压缩,最后将多视点立体视频与音频数据通过压缩编码后写入立体视频文件,并在解码端通过同步控制机制实现了音视频的同步。实验结果表明,此方法能有效地实现多视点立体音视频同步。  相似文献   

11.
Abstract— Stereoscopic and autostereoscopic projection‐display systems use projector arrays to present stereoscopic images, and each projector casts one parallax image of a stereoscopic scene. Because of the position shift of the projectors, the parallax images have geometric deformation, which influences the quality of the displayed stereoscopic images. In order to solve this problem, a method based on homography is proposed. The parallax images are pre‐transformed before they are projected, and then the stereoscopic images without geometric distortion can be obtained. An autostereoscopic projection‐display system is developed to present the images with and without calibration. Experimental results show that this method works effectively.  相似文献   

12.
Abstract— A method to increase the viewing resolution of an autostereoscopic display without increasing the density of microlenses is proposed. Multiple projectors are used for the projection images to be focused and overlaid on a common plane in the air behind the microlens array. The multiple overlaid projection images yield multiple light spots inside the region of each elemental lenslet of the microlens array. This feature provides scalable high‐resolution images by increasing the number of projectors. Based on the proposed method, a prototype display that includes 15 projectors was designed and built. 3‐D images were successfully reproduced on the prototype display with full parallax and a wide viewing angle of 70°.  相似文献   

13.
Abstract— This study develops an autostereoscopic display based on a multiple miniature projector array to provide a scalable solution for a high‐resolution 3‐D display with large viewing freedom. To minimize distortion and dispersion, and to maximize the modulation transfer function (MTF) of the projection image to optimize 3‐D image quality, a dedicated projection lens and an accurate six‐axis adjusting platform for the miniature projector were designed and fabricated. Image‐blending technology based on a lookup table was adopted to combine images from 30 miniature projectors into a seamless single image. The result was a 35‐in. autostereoscopic display with 60 views ata 30° viewing angle, 90° FOV, and large range of viewing distance. The proposed system exhibits very smooth motion parallax when viewers move around in front of it.  相似文献   

14.
Abstract— A high‐resolution autostereoscopic 3‐D projection display with a polarization‐control space dividing the iris‐plane liquid‐crystal shutter is proposed. The polarization‐control iris‐plane shutter can control the direction of stereo images without reducing the image quality of the microdis‐play. This autostereoscopic 3‐D projection display is 2‐D/3‐D switchable and has a high resolution and high luminance. In addition, it has no cross‐talk between the left and right viewing zones, a simple structure, and the capability to show multi‐view images.  相似文献   

15.
Floating three‐dimensional (3D) display implements direct interaction between human hands and virtual 3D images, which offers natural and effective augmented reality interaction. In this study, we propose a novel floating autostereoscopic display, combining head tracking lenticular display with an image projection system, to offer the observers with an accurate 3D image floating in midair without any optical elements between observers and the virtual 3D image. Combined with a gesture recognition device, the proposed system can achieve in situ augmented reality interaction with the floating 3D image. A distortion correction method is developed to achieve 3D display with accurate spatial information. Moreover, a coordinate calibration method is designed to improve the accuracy in the in situ interaction. Experiments were performed to prove the feasibility of the proposed system, and the good results show the potential of human‐computer interaction in medicine and life sciences.  相似文献   

16.
We propose a 3D interaction and autostereoscopic display system that use gesture recognition, which can manipulate virtual objects in the scene directly by hand gestures and can display objects in 3D stereoscopy. The system consists of a gesture recognition and manipulation part as well as an autostereoscopic display as an interactive display part. To manipulate the 3D virtual scene, a gesture recognition algorithm is proposed, which use spatial‐temporal sequences of feature vectors to match predefined gestures. To get smooth 3D visualization, we utilize the programmable graphics pipeline in graphic processing unit to accelerate data processing. We develop a prototype system for 3D virtual exhibition. The prototype system reaches frame rates of 60 fps and operates efficiently with a mean recognition accuracy of 90%.  相似文献   

17.
A metric of the 3D image quality of autostereoscopic displays based on optical measurements is proposed. This metric uses each view's luminance contrast, which is defined as the ratio of maximum luminance at each viewing position to total luminance at that position. Conventional metrics of the autostereoscopic display based on crosstalk, which uses “wanted” and “unwanted” lights. However, in case of the multiple‐views‐type autostereoscopic displays, it is difficult to distinguish exactly which lights are wanted lights and which are unwanted lights. This paper assumes that the wanted light has a maximum luminance at the good stereoscopic viewing position, and the unwanted light also has a maximum luminance at the worst pseudo‐stereoscopic viewing position. By using the maximum luminance that is indexed by view number of the autostereoscopic display, the proposed method enables characterizing stereoscopic viewing conditions without using wanted/unwanted light. A 3D image quality metric called “stereo luminance contrast,” the average of both eyes' contrast, is proposed. The effectiveness of the proposed metric is confirmed by the results of optical measurement analyses of different types of autostereoscopic displays, such as the two‐view, scan‐backlight, multi‐view, and integral.  相似文献   

18.
Large-scale autostereoscopic three-dimensional (3D) displays can give audiences a truly immersive feeling with strong visual impact. However, the traditional autostereoscopic 3D display systems are limited by the display hardware, making it difficult to directly achieve large-scale 3D displays with high resolution. Multiscreen splicing with laser backlights can be used for large-scale and ultrahigh-resolution 3D display, but it normally results in subscreen image asynchronization, view zone error, or obvious edge overlapping. To solve the problems mentioned above, a distributed real-time rendering system for ultrahigh-resolution multiscreen 3D display is proposed. Fifteen 3D LCD display devices are driven through a host, cooperating with laser backlights, a lenticular lens array (LLA), and a directional diffuser to display high resolution, high frame rate, large size, and wide-viewing angle 3D images. The resolution of the whole display system can reach 23,040 × 21,600. The rendering system provides a large-scale and real-time 3D scene image with an ultrahigh-definition resolution at a speed of 40 frames per second and high quality.  相似文献   

19.
自由立体显示技术及其发展   总被引:5,自引:0,他引:5       下载免费PDF全文
自由立体显示技术是指不需佩戴立体眼镜等附属设备的3维立体显示技术.它可分为全息立体技术、3维集成成像技术、体3维显示技术和基于视差的自由立体显示技术.其中体3维显示技术和基于水平视差的自由立体技术发展很快.本文首先论述了静态体3维显示技术和扫射体3维显示技术两类不同的体3维显示技术近几年来的研究进展;然后从所使用的光学光栅类型及复用方法上综述了基于视差的自由立体显示技术的现状和特点;最后对比了体3维显示技术和基于水平视差的自由立体技术优缺点.  相似文献   

20.
全息透镜板的高精度拼接与装配是基于全息透镜技术的大屏幕LED裸眼3D显示系统搭建中的关键问题。理论计算与实验结果表明,全息透镜板与LED显示模组横向相对位置误差小于1.332mm时,可以满足显示的要求。基于裸眼3D显示系统的投射条纹,提出了基于投射条纹的全息透镜板位置实时调整方法。依据此方法提出了基于极大值测量条纹中心间距的图像处理算法,并结合LabView编写了图像处理程序。实验结果表明,使用该方法测得的亮暗条纹间距的测量精度为0.1mm,反算出全息透镜板与LED屏之间的位置误差小于0.03mm,满足实时调整全息透镜板位置的要求,可以作为全息透镜板在线拼接的检测方法。  相似文献   

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