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1.
研究基于计算机视觉的实时动态手势识别技术,并利用OpenCV计算机视觉库在VS2010平台上设计一个基于该技术在多媒体教学中PPT演示控制方面的应用。首先,利用背景差分法进行手势检测,在背景更新的基础上,通过背景差分图和颜色直方图的反投影图来检测运动手势区域,可以达到较为满意的实时运动手势检测效果;其次,采用基于颜色直方图的粒子跟踪算法进行手势跟踪,基本能满足跟踪的实时性;最后,在手势识别阶段,采用基于Hu不变矩的轮廓匹配算法,得到较好的手势识别效果;使用六种手势,来实现演示文稿中的控制应用。  相似文献   

2.
利用混合高斯模型进行运动检测,分割出运动前景,采用粒子滤波器结合皮肤椭圆模型进行手势跟踪,获得手势中心点运动轨迹,在此基础上提出利用轨迹模板匹配方法进行动态手势识别.该方法利用基本的几何和三角函数就能完成手势运动轨迹的定义和识别,不需要选择特征或训练样本.实验结果表明,该算法能够实现实时动态手势识别.  相似文献   

3.
研究基于视觉的手势识别技术,并在OpenCV的平台基础上实现基于该技术的多媒体教学的应用,即在幻灯片播放的过程中能够由动态手势来控制幻灯片的翻页。首先通过摄像头来采集图像,利用背景差分法结合颜色直方图检测动态信息完成手势的检测。其次通过几种动态手势的跟踪算法的分析与比较,采用主流的非线性跟踪算法—粒子滤波算法。最后是应用实现部分,将手势识别的结果应用于多媒体演示文稿的播放中,实现通过动态手势实时控制PPT翻页的功能。  相似文献   

4.
提出了一种高效的基于HSV颜色空间的多目标检测跟踪方法,实现通过摄像机实时检测跟踪多个指尖目标;定义了一套基于指尖运动轨迹的动态手势模型,并提出了动态手势识别方法;对于两点动态手势,通过BP神经网络进行手势学习和手势识别,而对于模拟鼠标手势和四点动态手势,利用指尖之间相互位置关系进行手势识别.测试结果表明,该方法能够快速、准确的跟踪多个运动的指尖目标并进行动态多点手势识别.  相似文献   

5.
针对现有的单目视觉下动态手势识别率低、识别手势种类少等问题提出一种联合卷积神经网络和支持向量机分类(CNN-Softmax-SVM)的动态手势识别算法.首先采用一种基于YCbCr颜色空间和HSV颜色空间的快速指尖检测跟踪,能在复杂背景下实时获取指尖运动轨迹;其次将指尖运动轨迹作为联合CNN-Softmax-SVM网络的输入,最终通过训练网络来识别动态手势.测试结果显示,采用联合CNN-Softmax-SVM算法能够很好地识别动态手势.  相似文献   

6.
针对目前室内移动机器人手势指令识别系统存在的问题,对图像传感器与机器人相分离的图像采集方案进行了研究,并利用动态手势指令对机器人进行控制。动态手势指令识别方法是对手的不同运动轨迹进行识别,通过皮肤颜色模型和手势中心点方向向量法追踪得到手势运动轨迹,提取手势运动轨迹的特征向量,通过基于动态时间规整(DTW)实现对轨迹的识别。实验结果表明,该系统可以实现对机器人前进、后退、左转、右转的实时控制。  相似文献   

7.
针对复杂背景下手势运动过程中出现的手势形态变化、遮挡、光照变化等问题,提出了一种基于时空上下文的手势跟踪与识别方法。使用机器学习方法离线训练手势样本分类器,实现对手势的检测和定位;利用时空上下文跟踪算法对动态手势进行跟踪,同时为了避免跟踪过程中出现的漂移、目标丢失等情况,使用手势检测算法对手势位置信息进行实时校准;根据手势运动轨迹对手势运动进行跟踪与识别。实验表明,提出的方法可以实现对手势运动快速、准确、连续识别,满足人机交互的要求。  相似文献   

8.
提出了一种基于颜色的自适应形状模型,并利用该模型实现了图像序列中的实时手势跟踪.跟踪算法基于自适应的颜色模型实现准确的手部轮廓提取,并利用基于二维颜色模型的粒子滤波器实现序列图像中跟踪目标的运动估计.实验结果表明了基于颜色的自适应形状模型对凸形与凹形手部轮廓均能达到准确的手部轮廓提取,并能满足图像序列手势跟踪的实行性要求.  相似文献   

9.
本文介绍了一种利用视频序列进行手势图像分割的实时高斯混合背景减法算法。基于皮肤颜色阈值相匹配的像素可作为前景考虑,手的位置及其他属性按帧跟踪,从动态手势识别中提取信息。  相似文献   

10.
针对传统的智能交通系统中违章车辆检测方法实时性差、易受光照变化条件变化制约,影响后续辨别车辆违章和图像取证抓拍的问题,提出了一种基于颜色差分直方图和卡尔曼滤波的鲁棒、快速的违章车辆检测跟踪算法。该算法采用背景模糊匹配思想,选择初始背景图像;利用对环境变化鲁棒的颜色差分直方图算法检测运动目标;对运动目标团块的质心运动状态采用卡尔曼滤波进行跟踪预测,从而在预测的区域内检测同一目标团块;通过判断其质心运动轨迹,达到辨别违章车辆检测与抓拍的目的。通过对真实道路中不同天气条件下的场景进行检测,实验结果表明该算法能够快速而准确地检测违章车辆。  相似文献   

11.
本文主要研究了动态手势识别在PPT播放当中的应用,即在播放过程中能够通过动态手势控制PPT的翻页.首先在动态手势检测的研究中,通过采用背景差分和基于HSV的肤色建模相结合的方法,分割出了较好的动态手势图像.其次,通过对几种动态手势的跟踪算法的分析与比较,采用了主流的非线性跟踪算法W勇瞬’惴?通过对得到的手势图像中的V分量值的人为设置,消除了在跟踪过程中脸部及其他的类肤色干扰,从而避免了手势跟踪过程中的遮挡问题.最后通过采用隐马尔可夫模型与阈值Max相结合的方法,实现了对PPT播放的实时控制.实验结果表明动态手势的识别能够应用到PPT播放当中,并最终实现了利用动态手势来实时控制PPT的翻页.  相似文献   

12.
随着计算机技术的不断发展,视频跟踪技术越来越成为计算机领域中研究的热点。视频跟踪技术的研究涉及范围很多,包括视频图像处理、模式识别以及人工智能等,具有较强的研究价值。手势检测识别技术作为一种基于计算机视觉的新型人机交互方式,是其中备受瞩目的研究和应用技术之一。文章采用一种简单高效的颜色直方图对目标(红色手指)进行主色定位,并在图像序列中进行目标区域提取,得到运动轨迹,进行手写数字识别。最后利用八段视频验证了该方法的简单高效,并能成功进行实时跟踪与识别。  相似文献   

13.
This paper is concerned with the problem of recognition of dynamic hand gestures. We have considered gestures which are sequences of distinct hand poses. In these gestures hand poses can undergo motion and discrete changes. However, continuous deformations of the hand shapes are not permitted. We have developed a recognition engine which can reliably recognize these gestures despite individual variations. The engine also has the ability to detect start and end of gesture sequences in an automated fashion. The recognition strategy uses a combination of static shape recognition (performed using contour discriminant analysis), Kalman filter based hand tracking and a HMM based temporal characterization scheme. The system is fairly robust to background clutter and uses skin color for static shape recognition and tracking. A real time implementation on standard hardware is developed. Experimental results establish the effectiveness of the approach.  相似文献   

14.
In this paper, we present a real-time 3D pointing gesture recognition algorithm for mobile robots, based on a cascade hidden Markov model (HMM) and a particle filter. Among the various human gestures, the pointing gesture is very useful to human-robot interaction (HRI). In fact, it is highly intuitive, does not involve a-priori assumptions, and has no substitute in other modes of interaction. A major issue in pointing gesture recognition is the difficultly of accurate estimation of the pointing direction, caused by the difficulty of hand tracking and the unreliability of the direction estimation.The proposed method involves the use of a stereo camera and 3D particle filters for reliable hand tracking, and a cascade of two HMMs for a robust estimate of the pointing direction. When a subject enters the field of view of the camera, his or her face and two hands are located and tracked using particle filters. The first stage HMM takes the hand position estimate and maps it to a more accurate position by modeling the kinematic characteristics of finger pointing. The resulting 3D coordinates are used as input into the second stage HMM that discriminates pointing gestures from other types. Finally, the pointing direction is estimated for the pointing state.The proposed method can deal with both large and small pointing gestures. The experimental results show gesture recognition and target selection rates of better than 89% and 99% respectively, during human-robot interaction.  相似文献   

15.
基于手势识别的机器人人机交互技术研究   总被引:8,自引:1,他引:7  
研究了基于视觉的动态手势识别技术,采用基于肤色的高斯模型与改进的光流场跟踪算法结合的方 法,实现了复杂背景下实时的手势跟踪,具有快速和准确的特点,且具有较好的鲁棒性.对于动态手势识别器,采 用了隐马尔可夫模型(HMM)作为训练识别算法.考虑到动态手势特征本身的一些特点,对HMM 参数优化算法重 估式加以修正,调整了算法比例因子,从而推导了最佳状态链的确定算法、HMM 参数优化算法.最后将研究开发 的动态手势识别算法成功地应用到了基于网络的远程机器人控制系统中.  相似文献   

16.
本文研究了图像手势识别和增强现实技术,设计了可以进行静态手势识别和动态跟踪的系统,通过提前录入不同手势,利用皮肤颜色对图像进行OSTU自适应阈值划分,建立二值化图像,与已知的手势进行匹配,以得到手势结果。实验结果表明,准确率达到96.8%,识别速度达到0.55 s。动态跟踪利用检测每帧图像中手部的位置进行定位和捕捉,图像捕捉帧数达到28帧/s,对手势静态识别和动态跟踪实现了人机之间的良好交互。  相似文献   

17.
This paper presents a hand gesture-based interface to facilitate interaction with individuals with upper-level spinal cord injuries, and offers an alternative way to perform “hands-on” laboratory tasks. The presented system consists of four modules: hand detection, tracking, trajectory recognition, and actuated device control. A 3D particle filter framework based on color and depth information is proposed to provide a more efficient solution to the independent face and hands tracking problem. More specifically, an interaction model utilizing spatial and motion information was integrated into the particle filter framework to tackle the “false merge” and “false labeling” problem through hand interaction and occlusion. To obtain an optimal parameter set for the interaction model, a neighborhood search algorithm was employed. An accuracy of 98.81 % was achieved by applying the optimal parameter set to the tracking module of the system. Once the hands were tracked successfully, the acquired gesture trajectories were compared with motion models. The dynamic time warping method was used for signals’ time alignment, and they were classified by a CONDENSATION algorithm with a recognition accuracy of 97.5 %. In a validation experiment, the decoded gestures were passed as commands to a mobile service robot and a robotic arm to perform simulated laboratory tasks. Control policies using the gestural control were studied and optimal policies were selected to achieve optimal performance. The computational cost of each system module demonstrated a real-time performance.  相似文献   

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