共查询到19条相似文献,搜索用时 93 毫秒
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IME6400是韩国INTiME公司开发的、可支持MPEG4高分辨率实时视频编码的集成电路芯片。文中介绍了IEM6400芯片的性能特点,给出了利用该芯片设计基于嵌入式PC内核的数字视频监控系统的具体方法。 相似文献
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键合是SMD封装中的一道重要工序,F&K 6400键合机是德国F&K公司专门面向细铝丝键合的设备,采用超声作为键合能量。在键合工艺中不同材质的金属管座会形成不同的冶金系统,有些情况下会造成接触面腐蚀或者柯肯德尔空洞,并最终影响产品的可靠性。键合时采用的超声功率、键合时间、键合压力、键合方式等工艺参数直接影响到产品的产量和性能。在批量生产的基础上,作者分析了适合F&K 6400键合机在生产中采用的键合材料及工艺参数,并列出了生产过程中设备常见的故障及可能原因。 相似文献
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AV信号的采集和通过网络快速的传输在现实生活中得到越来越广泛的应用,具有高压缩率的MPEG4标准很好地满足了人们的这一需求,而USB技术因其即插即用的方便特性也得到了普遍的应用,因此二者的结合是一个必然的选择。本文介绍了一种基于USB2.0接口的AV数字采集系统的设计方案及其软件设计方法。该系统使用了1NTIME公司的IME6400芯片,其内部集成了存放代码的ROM,降低了系统实现的成本。他可以生成MPEG4/2/1传输流,所以本系统可以满足交互AV服务和远程监控的需要。 相似文献
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Motion estimation (ME) is the most critical component of a video coding standard. H.264/AVC adopts the variable block size motion estimation (VBSME) to obtain excellent coding efficiency, but the high computational complexity makes design difficult. This paper presents an effective processor chip for integer motion estimation (IME) in H264/AVC based on the full-search block-matching algorithm (FSBMA). It uses architecture with a configurable 2D systolic array to obtain a high data reuse of search area. This systolic array supports a three-direction scan format in which only one row of pixels is changed between the two adjacent subblocks, thus reducing the memory accesses and saving clock cycles. A computing array of 64 PEs calculates the SAD of basic 4×4 subblocks and a modified Lagrangian cost is used as matching criterion to find the best 41 variable-size blocks by means of a tree pipeline parallel architecture. Finally, a mode decision module uses serial data flow to find the best mode by comparing the total minimum Lagrangian costs. The IME processor chip was designed in UMC 0.18 μm technology resulting in a circuit with only 32.3 k gates and 6 RAMs (total 59kBits on-chip memory). In typical working conditions (25 °C, 1.8 V), a clock frequency of 300 MHz can be estimated with a processing capacity for HDTV (1920×1088 @ 30 fps) and a search range of 32×32. 相似文献
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Thanks to its flexible coding structure, high-efficiency video coding (HEVC) can save more coding bit rates than the previous standard, H.264. However, it also increases the complexity of integer-pixel motion estimation (IME). To speed up the encoding process, we propose a parallel spiral search (PSS) algorithm, which features the following characteristics and advantages. First, the proposed algorithm is hardware-friendly. PSS has both a fix search order that cuts the correlation between search points and a high data reuse level that facilitates the pipeline application in hardware implementation. Second, the PSS algorithm processes all prediction units (PU) blocks in parallel, which speeds up the RD calculation. Finally, the early termination strategy is proposed to end the search for unnecessary search points and further reduce search time. Experimental results show that the proposed algorithm outperforms other popular hardware-oriented IME algorithms in terms of coding speed, with the same loss of RD performance. Compared with the default full search algorithm (FSA) in the HEVC test model HM-16.7, the proposed algorithm achieves average time saving ratio of up to 92.55%, with BD-PSNR loss of 0.056 dB and an increase by 1.38% in terms of BD-BR. 相似文献
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Yu-Kun Lin Chia-Chun Lin Tzu-Yun Kuo Tian-Sheuan Chang 《IEEE transactions on circuits and systems. I, Regular papers》2008,55(6):1526-1535
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Analysis and architecture design of variable block-size motion estimation for H.264/AVC 总被引:1,自引:0,他引:1
Ching-Yeh Chen Shao-Yi Chien Yu-Wen Huang Tung-Chien Chen Tu-Chih Wang Liang-Gee Chen 《IEEE transactions on circuits and systems. I, Regular papers》2006,53(3):578-593
Variable block-size motion estimation (VBSME) has become an important video coding technique, but it increases the difficulty of hardware design. In this paper, we use inter-/intra-level classification and various data flows to analyze the impact of supporting VBSME in different hardware architectures. Furthermore, we propose two hardware architectures that can support traditional fixed block-size motion estimation as well as VBSME with less chip area overhead compared to previous approaches. By broadcasting reference pixel rows and propagating partial sums of absolute differences (SADs), the first design has the fewer reference pixel registers and a shorter critical path. The second design utilizes a two-dimensional distortion array and one adder tree with the reference buffer that can maximize the data reuse between successive searching candidates. The first design is suitable for low resolution or a small search range, and the second design has advantages of supporting a high degree of parallelism and VBSME. Finally, we propose an eight-parallel SAD tree with a shared reference buffer for H.264/AVC integer motion estimation (IME). Its processing ability is eight times of the single SAD tree, but the reference buffer size is only doubled. Moreover, the most critical issue of H.264 IME, which is huge memory bandwidth, is overcome. We are able to save 99.9% off-chip memory bandwidth and 99.22% on-chip memory bandwidth. We demonstrate a 720-p, 30-fps solution at 108 MHz with 330.2k gate count and 208k bits on-chip memory. 相似文献
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运用VLC媒体播放器增加HDTV播出频道的实践 总被引:1,自引:0,他引:1
VLC是一个开放源代码的、跨平台的多媒体播放器,它可以播放多种音频和视频格式(MPEG-1、MPEG-2、MPEG-4、D ix、MP3、Ogg等以及DVD、VCD、CD音频以及各种流媒体协议),VLC同时也具有转码能力(UDP unicast和multicas、tHTTP等),主要为宽带网络设计的流媒体服务器使用。基于上述软件,结合拥有G igabitEthernet I/O板卡的统计复用网关DM6400、复用/加扰/调制器BN G6104和播发服务器、HDTV机顶盒,试验播出2个HDTV频道。 相似文献
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Yu-Han Chen Tung-Chien Chen Chuan-Yung Tsai Sung-Fang Tsai Liang-Gee Chen 《Journal of Signal Processing Systems》2008,50(1):1-17
Data access usually leads to more than 50% of the power cost in a modern signal processing system. To realize a low-power
design, how to reduce the memory access power is a critical issue. Data reuse (DR) is a technique that recycles the data read
from memory and can be used to reduce memory access power. In this paper, a systematic method of DR exploration for low-power
architecture design is presented. For a start, the signal processing algorithms should be formulated as the nested loops structures,
and data locality is explored by use of loop analysis. Then, corresponding DR techniques are applied to reduce memory access
power. The proposed design methodology is applied to the motion estimation (ME) algorithms of H.264 video coding standard.
After analyzing the ME algorithms, suitable parallel architectures and processing flows of the integer ME (IME) and fractional
ME (FME) are proposed to achieve efficient DR. The amount of memory access is respectively reduced to 0.91 and 4.37% in the
proposed IME and FME designs, and thus lots of memory access power is saved. Finally, the design methodology is also beneficial
for other signal processing systems with a low-power consideration.
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Liang-Gee ChenEmail: |