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1.
Christopher J. Atkinson 《Requirements Engineering》2000,5(2):67-73
The contributors to this special issue focus on socio-technical and soft approaches to information requirements elicitation
and systems development. They represent a growing body of research and practice in this field. This review presents an overview
and analysis of the salient themes within the papers encompassing their common underlying framework, the methodologies and
tools and techniques presented, the organisational situations in which they are deployed and the issues they seek to address.
It will be argued in the review that the contributions to this special edition exemplify the ‘post-methodological era’ and
the ‘contingency approaches’ from which it is formed. 相似文献
2.
S. Edwards S. Walsh P. Blythe N. Hamilton J. Soutter 《Universal Access in the Information Society》2001,1(2):91-98
‘Improving Accessidility for those with Impaired Mobility’ (I-AIM) is developing a telematic-based device to attach to wheelchairs
to provide a navigation aid in the built environment. A technical project such as this must have end-user input from the beginning.
In partial fulfilment of this, a user requirements survey was carried out. The survey found that accessibility in the built
environment is generally possible for wheelchair users with assistance, which does not fulfil objectives of independence.
Accessibility to public transport is regarded as poor. Information communication technologies can offer greater independence
and inclusion, but attention must be paid to ergonomics.
Published online: 9 October 2001 相似文献
3.
In this paper, we present some of the results from our ongoing research work in the area of ‘agent support’ for electronic
commerce, particularly at the user interface level. Our goal is to provide intelligent agents to assist both the consumers
and the vendors in an electronic shopping environment. Users with a wide variety of different needs are expected to use the
electronic shopping application and their expectations about the interface could vary a lot. Traditional studies of user interface
technology have shown the existence of a ‘gap’ between what the user interface actually lets the users do and the users’ expectations.
Agent technology, in the form of personalized user interface agents, can help to narrow this gap. Such agents can be used
to give a personalized service to the user by knowing the user’s preferences. By doing so, they can assist in the various
stages of the users’ shopping process, provide tailored product recommendations by filtering information on behalf of their
users and reduce the information overload. From a vendor’s perspective, a software sales agent could be used for price negotiation
with the consumer. Such agents would give the flexibility offered by negotiation without the burden of having to provide human
presence to an online store to handle such negotiations.
Published online: 25 July 2001 相似文献
4.
Round-Trip Prototyping Based on Integrated Functional and User Interface Requirements Specifications
Requirements engineering in the new millennium is facing an increasing diversity of computerised devices comprising an increasing
diversity of interaction styles for an increasing diversity of user groups. Thus the incorporation of user interface requirements
into software requirements specifications becomes more and more mandatory. Validating these requirements specifications with
hand-made, throw-away prototypes is not only expensive, but also bears the danger that validation results are not accurately
fed back into the requirements specification. In this paper, we propose an enhancement of the requirements specification method
SCORES for an explicit capturing of user interface requirements. The advantages of the approach are threefold. First, the
user interface requirements specification is UML-compliant and integrated into the functional requirements specification.
Second, prototypes for validation purposes can semi-automatically be generated. Third, the model-based generation of prototypes
allows for ‘round-trip prototyping’ such that manual changes of the prototype during the validation process are automatically
fed back into the requirements specification. 相似文献
5.
S. Arbanowski S. van der Meer S. Steglich R. Popescu-Zeletin 《Personal and Ubiquitous Computing》2001,5(1):34-37
In the last few years, a variety of concepts for service integration and corresponding systems have been developed. On the
one hand, they aim for the interworking and integration of classical telecommunications and data communications services.
On the other, they are focusing on universal service access from a variety of end-user systems. Many of the technical problems,
resulting from the service integration, and service personalisation have been solved during the last years. However, all these
systems are driven by the concept of providing several technologies to users by keeping the peculiarity of each service.
Looking at humans’ communication behaviour and their communication space, it is obvious that human beings interact habitually
in a set of contexts with their environment. The individual information preferences and needs, persons to interact with, and
the set of devices controlled by each individual define their personal communication space. Following this view, a new approach
is to build communication systems not on the basis of specific technologies, but on the analysis of the individual communication
spaces. The result is a communication system adapted to the demands of each individual (I-centric). The communication system
will act on behalf of users’ demands, reflecting recent actions to enable profiling and self-adaptation to contexts and situations.
In this paper, we introduce I-centric Communications, an approach to design communication systems that adapt themselves to
the individual communication space and individual environment and situation. In this context “I” means I, or individual, “Centric”
means adaptable to I requirements and a certain user environment. 相似文献
6.
Personalized, interactive news on the Web 总被引:2,自引:0,他引:2
We present Krakatoa Chronicle, an interactive, personalized newspaper on the World Wide Web implemented as a Java applet. The newspaper is similar in appearance
to newspapers in the real world, with a multi-column layout and justified text. At the same time, it provides various interaction
techniques for browsing the content of articles, giving relevance feedback, and dynamically changing layout. As users interact
with the system, individual ‘user profiles’ are built up at the webserver site. These are used to tailor the newspaper's content
and layout to each user's declared and inferred preferences. The system allows for a balancing of personal and community interests,
allowing the user to navigate through a space of newspapers corresponding to a range of viewpoints. 相似文献
7.
Linguistic Problems with Requirements and Knowledge Elicitation 总被引:1,自引:0,他引:1
David C. Sutton 《Requirements Engineering》2000,5(2):114-124
Human and conversational aspects of requirements and knowledge identification are employed to show that requirements ‘engineering’
is not the same as civil engineering or scientific problem solving. Not only can requirements not be made fully explicit at
the start of a project, they cannot be made fully explicit at all. A need is identified to enhance computer-based information
systems (CBIS) development methods to accommodate: plurality of incommensurable perspectives, languages and agendas; dynamic
representations of system features that can be experienced rather than abstracted and forced into an abstract paper-based
representation; recognition that CBIS development is in general a continuous process where users changing their minds is a
natural and necessary indication or organisational vitality.
It is suggested that prototyping and rapid application development go some way to addressing these requirements but that
they require further development in the light of the theoretical light thrown on the nature of the problem. 相似文献
8.
This article offers a research update on a 3-year programme initiated by the Kamloops Art Gallery and the University College
of the Cariboo in Kamloops, British Columbia. The programme is supported by a ‘Community–University Research Alliance’ grant
from the Social Sciences and Humanities Research Council of Canada, and the collaboration focuses on the cultural future of
small cities – on how cultural and arts organisations work together (or fail to work together) in a small city setting. If
not by definition, then certainly by default, ‘culture’ is associated with big city life: big cities are equated commonly
with ‘big culture’; small cities with something less. The Cultural Future of Small Cities research group seeks to provide
a more nuanced view of what constitutes culture in a small Canadian city. In particular, the researchers are exploring notions
of social capital and community asset building: in this context, ‘visual and verbal representation’, ‘home’, ‘community’ and
the need to define a local ‘sense of place’ have emerged as important themes. As the Small Cities programme begins its second
year, a unique but key aspect has become the artist-as-researcher.
Correspondence and offprint requests to: L. Dubinsky, Kamloops Art Gallery, 101–465 Victoria Street, Kamloops, BC V2C 2A9 Canada. Tel.: 250-828-3543; Email: ldubinsky@museums.ca 相似文献
9.
Jean-Charles Pomerol 《Requirements Engineering》1998,3(3-4):174-181
In this paper, we address the question of how flesh and blood decision makers manage the combinatorial explosion in scenario
development for decision making under uncertainty. The first assumption is that the decision makers try to undertake ‘robust’
actions. For the decision maker a robust action is an action that has sufficiently good results whatever the events are. We
examine the psychological as well as the theoretical problems raised by the notion of robustness. Finally, we address the
false feeling of decision makers who talk of ‘risk control’. We argue that ‘risk control’ results from the thinking that one
can postpone action after nature moves. This ‘action postponement’ amounts to changing look-ahead reasoning into diagnosis.
We illustrate these ideas in the framework of software development and examine some possible implications for requirements
analysis. 相似文献
10.
Why do the business requirements and the final software product often have little in common? Why are stakeholders, developers
and managers reluctant to embrace a full requirements process? Why does everybody say, ‘We don’t have time for requirements’?
Why is the potentially most beneficial part of the development process ignored or short-changed?
Following are some observations about why the real requirements for the product often go undiscovered. We will address this
by focusing on the different concerns of the people involved in requirements. 相似文献
11.
C. Stary 《Universal Access in the Information Society》2001,1(1):16-30
This paper addresses user modelling for “Design for All” in a model-based approach to Human-Computer Interaction, paying particular
attention to placing user models within organisational role- and task-related contexts. After reviewing a variety of user
modelling approaches, and deriving requirements for user modelling related to Design for All, the paper proposes a role-driven
individualised approach. Such an approach is based on a model-based representation schema and a unifying notation that keeps
the user’s models and the contextual information transparent and consistent. Individualisation is achieved by coupling symbolic
model specifications with neural networking on synchronisation links between symbolic representation elements. As a result,
user modelling for Design for All is achieved not by stereotypical user properties and functional roles, but by accommodating
the actual users’ behaviour.
Published online: 18 May 2001 相似文献
12.
In this paper we argue that substitution-based function allocation methods (such as MABA-MABA, or Men-Are-Better-At/Machines-Are-Better-At
lists) cannot provide progress on human–automation co-ordination. Quantitative ‘who does what’ allocation does not work because
the real effects of automation are qualitative: it transforms human practice and forces people to adapt their skills and routines.
Rather than re-inventing or refining substitution-based methods, we propose that the more pressing question on human–automation
co-ordination is ‘How do we make them get along together?’
Correspondence and offprint requests to: S. W. A. Dekker, Department of Mechanical Engineering, IKP, Link?ping Institute of Technology, SE - 581 83 Link?ping, Sweden.
Tel.: +46 13 281646; fax +4613282579; email: sidde@ikp.liu.se 相似文献
13.
Intelligent vehicle systems have introduced the need for designers to consider user preferences so as to make several kinds
of driving features as driver friendly as possible. This requirement raises the problem of how to suitably analyse human performance
so they can be implemented in automatic driving tasks. The framework of the present work is an adaptive cruise control with
stop and go features for use in an urban setting. In such a context, one of the main requirements is to be able to tune the
control strategy to the driver’s style. In order to do this, a number of different drivers were studied through the statistical
analysis of their behaviour while driving. The aim of this analysis is to decide whether it is possible to determine a driver’s
behaviour, what signals are suitable for this task and which parameters can be used to describe a driver’s style. An assignment
procedure is then introduced in order to classify a driver’s behaviour within the stop and go task being considered. Finally,
the findings were analysed subjectively and compared with a statistically objective one. 相似文献
14.
J. Rogalski 《Cognition, Technology & Work》1999,1(4):247-256
Managing dynamic environments often requires decision making under uncertainty and risk. Two types of uncertainty are involved:
uncertainty about the state and the evolution of the situation, and ‘openness’ of the possible actions to face possible consequences.
In an experimental study on risk management in dynamic situations, two contrasted ‘ecological’ scenarios – transposed from
effective situations of emergency management – were compared in order to identify the impact of their ‘openness’ in the subjects’
strategies for decision making. The ‘Lost Child’ scenario presented qualitative and irreversible consequences (child’s death)
and high uncertainty; it exerted high demands both in risk assessment (risk representation) and action elaboration and choice.
A less open situation (‘Hydrocarbon Fire’) required a main choice between two contrasted actions, with quantitative computable
consequences. The strategies of ‘experimental subjects’ (university students) and ‘operative subjects’ (professional fire-fighter
officers) were compared in order to evaluate the ecological validity of experimental research in this field, from the point
of view of the subjects themselves. The two scenarios appeared to be independent, so that quite different models of decision
making have to be hypothesised, differing by the importance of assessing risk and defining possible actions on the one hand,
and by the process of choice on the other. ‘Experimental’ subjects dramatically differed from ‘operative’ subjects when confronted
with the same scenario, particularly for the less technical but more demanding scenario. It is hypothesised that three components
might account for the effect of the situations and for the differences between and within groups of subjects: importance of
situation assessment, spatial abilities, and global orientation of activity in managing dynamic risk. 相似文献
15.
H. Courteney 《Cognition, Technology & Work》2000,2(3):142-153
Cognitive engineering has developed enormously over the last fifteen years. Yet, despite many excellent research projects
and publications, its full potential has not been embraced into mainstream system design. This paper will examine the reasons
for this failure and argue that the problem is not simply inertia or lack of education. There are strong organisational influences
that cause resistance to this particular approach. The discipline itself has characteristics that make it fragile in the modern
corporate structure. In addition, the cognitive engineers themselves are not blameless in the equation. They appear to have
done exactly what they criticise the engineering community for doing: they have packaged their product in a manner that is
not ‘user friendly’ to its target population, not structured to suit its application, and not output in the format required.
Suggestions will be made to rectify the situation: a list of actions is proposed for practising cognitive engineers to make
their product more likely to enjoy widespread uptake. 相似文献
16.
17.
S. Keates F. Hwang P. Langdon P.J. Clarkson P. Robinson 《Universal Access in the Information Society》2002,2(1):18-29
“Point and click” interactions remain one of the key features of graphical user interfaces (GUIs). People with motion-impairments,
however, can often have difficulty with accurate control of standard pointing devices. This paper discusses work that aims
to reveal the nature of these difficulties through analyses that consider the cursor’s path of movement. A range of cursor
measures was applied, and a number of them were found to be significant in capturing the differences between able-bodied users
and motion-impaired users, as well as the differences between a haptic force feedback condition and a control condition. The
cursor measures found in the literature, however, do not make up a comprehensive list, but provide a starting point for analysing
cursor movements more completely. Six new cursor characteristics for motion-impaired users are introduced to capture aspects
of cursor movement different from those already proposed.
Published online: 6 November 2002 相似文献
18.
Rule-based document structure understanding with a fuzzy combination of layout and textual features 总被引:1,自引:1,他引:0
Stefan Klink Thomas Kieninger 《International Journal on Document Analysis and Recognition》2001,4(1):18-26
Document image processing is a crucial process in office automation and begins at the ‘OCR’ phase with difficulties in document
‘analysis’ and ‘understanding’. This paper presents a hybrid and comprehensive approach to document structure analysis. Hybrid
in the sense that it makes use of layout (geometrical) as well as textual features of a given document. These features are
the base for potential conditions which in turn are used to express fuzzy matched rules of an underlying rule base. Rules
can be formulated based on features which might be observed within one specific layout object. However, rules can also express
dependencies between different layout objects. In addition to its rule driven analysis, which allows an easy adaptation to
specific domains with their specific logical objects, the system contains domain-independent markup algorithms for common
objects (e.g., lists).
Received June 19, 2000 / Revised November 8, 2000 相似文献
19.
We describe a system which supports dynamic user interaction with multimedia information using content-based hypermedia navigation
techniques, specialising in a technique for navigation of musical content. The model combines the principles of open hypermedia, whereby hypermedia link information is maintained by a link service, with content-based retrieval techniques in which a database is queried based on a feature of the multimedia content; our approach could be described as
‘content-based retrieval of hypermedia links’. The experimental system focuses on temporal media and consists of a set of
component-based navigational hypermedia tools. We propose the use of melodic pitch contours in this context and we present
techniques for storing and querying contours, together with experimental results. Techniques for integrating the contour database
with open hypermedia systems are also discussed. 相似文献
20.
This paper looks from an ethnographic viewpoint at the case of two information systems in a multinational engineering consultancy.
It proposes using the rich findings from ethnographic analysis during requirements discovery. The paper shows how context
– organisational and social – can be taken into account during an information system development process. Socio-technical
approaches are holistic in nature and provide opportunities to produce information systems utilising social science insights,
computer science technical competence and psychological approaches. These approaches provide fact-finding methods that are
appropriate to system participants’ and organisational stakeholders’ needs.
The paper recommends a method of modelling that results in a computerised information system data model that reflects the
conflicting and competing data and multiple perspectives of participants and stakeholders, and that improves interactivity
and conflict management. 相似文献