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1.
安全组播是组播技术走向实用化必须解决的问题。在组成员动态变化时,设计一个高效的密钥管理方案是安全组播研究的主要问题。提出了一种基于新型混合树模型的组播密钥更新方案。该方案将GC的存储开销减小为4,同时,在成员加入或离开组时,由密钥更新引起的通信开销与nm保持对数关系(n为组成员数,m为每一族包含的成员数)。  相似文献   

2.
TLCH协议是一个适用于安全组播通信且可扩展性较好的组播密钥管理协议。它基于LKH的思想,采用双层的控制者的层次结构,并使用单向函数进行密钥更新,达到了较低的计算开销。使用hash函数对TLCH组播密钥管理方案中成员加入时的密钥更新算法进行改进。与原来的TLCH相比,改进后的TLCH可以进一步降低了通信开销。  相似文献   

3.
文章在分析LKH算法的基础上,结合在小规模组播时PE算法性能较好的优势,设计了一种改进的组播密钥管理方案PE-RLKH方案,并给出相应的更新算法。通过对本方案和LKE方案的通信开销、密钥存储开销和计算开销的比较表明,该方案具有计算开销小,在保持一定的通信开销下能降低组密钥存储开销,具有较好的通信效率,可适用于较大规模的组播。  相似文献   

4.
基于LKH的组播密钥分发改进方案R-LKH   总被引:2,自引:1,他引:1  
随着Internet的发展,组播技术得到了广泛的应用,其中组密钥管理是组播安全的核心问题。分析了已有密钥管理方案的优缺点,特别是被广泛关注的LKH方案,提出了一个基于LKH的密钥管理新方案R—LKH.并给出相应的更新算法。通过对本方案和其他方案的通信开销、密钥存储开销和计算开销的分析表明.该方案可有效降低密钥开销,且具有可行的通信效率,适用于大型的动态群组。  相似文献   

5.
安全组播通信使用组内所有成员共享的组密钥来加密通信内容.为了保障安全,密钥服务器需要在组成员关系改变时进行组密钥更新(rekey).由于组内成员关系的动态性和加解密操作的高代价,组密钥更新性能成为衡量组密钥管理性能的主要指标.基于密钥树(key tree)的组密钥更新方法已经被广泛地使用,并达到了对数级的组密钥更新代价.密钥树的结构需要保证平衡,否则最坏情况下组密钥更新的通信代价会达到O(n).该文提出了一种新的基于密钥树的路径洗牌算法PSA(Path Shuffling Algorithm),该算法能够将密钥树的平衡操作分散到一般的更新密钥操作中,减少了结构调整代价,从而提高了算法的性能.理论分析给出了该算法更新组密钥的平均通信代价,模拟实验也验证了这种算法更新组密钥的平均性能要优于其它同类算法.  相似文献   

6.
陈燕俐  杨庚 《通信学报》2010,31(11):56-64
针对无线传感器网络中经常出现节点加入或退出网络的情况,提出了一种安全有效的混合式组密钥管理方案.多播报文的加密和节点加入时的组密钥更新,采用了对称加密技术;而系统建立后,组密钥的分发和节点退出后的组密钥更新,采用了基于身份的公钥广播加密方法.方案可抗同谋、具有前向保密性、后向保密性等安全性质.与典型组密钥管理方案相比,方案在适当增加计算开销的情况下,有效降低了节点的存储开销和组密钥更新通信开销.由于节点的存储量、组密钥更新开销独立于群组大小,方案具有较好的扩展性,适合应用于无线传感器网络环境.  相似文献   

7.
一种支持QoS的拓扑自适应动态组播路由算法   总被引:3,自引:0,他引:3  
YAM、QoSMIC、DSDMR等一类支持QoS的动态组播路由算法允许组播成员动态地加入和离开,同时为接收方提供多个可选择的组播接入路径,以满足不同应用的QoS需求。但这些算法普遍存在控制信令开销大和结点加入时延长,可扩展性不好等问题。本文在分析这些算法的基础上,提出改进的支持QoS的动态组播路由算法,即拓扑自适应动态组播路由(Topology Adaptive Dynamic Multicast Routing,TADMR)算法。该算法避免了以往算法中大部分盲目的路径搜索,并使结点加入时延不再受限于固定的等待时钟,而与网络拓扑相自适应。性能分析和仿真结果表明,该算法具有较低的控制信令开销和结点加入时延,适用于各种网络规模和群组规模,具有良好的可扩展性。  相似文献   

8.
多点并行蚁群搜索在多限制动态组播中的应用研究   总被引:2,自引:0,他引:2  
随着Internet的快速发展和商用化的提高,多媒体组播通信越来越引起人们的广泛关注。以往的研究成果大多是集中在固定的多点模型上,而许多服务是无法应用这种应用模型的。本文在充分研究以往组播通信的基础上,针对没有固定组成员的动态组播通信提出了运用蚁群算法进行并行寻路的算法模型。同时,为了加快蚁群算法的收敛速度,对该算法进行了一定的改进。仿真试验表明,该算法是一种有效的适应动态组成员的组播路由算法,具有一定的实用价值。  相似文献   

9.
求解开销最小组播树在数学上归结为Steiner树问题,但由于寻找最优的Steiner树问题是NP-Complete问题,因此在组播应用中,采用启发式算法获得次优的组播树是常见的方法。该文提出了一种新的的启发式组播路由算法(Shared Path First Heuristic,SPFH)该算法在选择目的节点加入组播树时,既考虑到目的节点到树上的距离,又考虑到先加入的节点对后续加入节点的影响。算法从距离当前组播树近的目的节点中挑选节点加入组播树,选择的规则是,把能够减小其它目的节点加入组播树开销的节点先加入树。仿真结果表明,SPFH算法能找到开销接近于最优解的组播树。  相似文献   

10.
一种新的基于椭圆曲线密码体制的 Ad hoc组密钥管理方案   总被引:2,自引:0,他引:2  
冯涛  王毅琳  马建峰 《电子学报》2009,37(5):918-924
在安全的组通信中,组密钥管理是最关键的问题.论文首先分析了组密钥管理的现状和存在的问题,然后基于椭圆曲线密码体制,针对Ad hoc网络提出了一种安全有效的分布式组密钥管理方案,并对其正确性和安全性进行了证明,由椭圆曲线离散对数困难问题保证协议的安全.针对Ad hoc网络节点随时加入或退出组的特点,提出了有效的组密钥更新方案,实现了组密钥的前向保密与后向保密.与其他组密钥管理方案相比,本方案更加注重组成员的公平性,没有固定的成员结构,并且还具有轮数少、存储开销、通信开销小等特点,适合于在Ad hoc网络环境中使用.  相似文献   

11.
Multicast communication achieves scalability by sending data to multiple receivers at the same time. Receivers in a multicast session usually share the fate with each other, even though their processing speed and the capacity of the path they use can be quite different. A conventional multicast session usually consists of a single multicast group and the problem is how to set the group rate so that it is fair to both fast and slow receivers, to some extent. In a replicated multicast service, receivers are divided into groups based on their capacities and a multicast session can consist of multiple multicast groups. The question is how to divide receivers into groups exactly and set appropriate group rates so that it is fair to all the receivers. Most of current work focuses on optimizing the social welfare represented as a sum of some performance measures of receivers [Kar et al., 2002; Stoenescu et al., 2003]. In this paper, we define a new concept called intra-session fairness and give an optimal solution that can achieve fairness among receivers in the same session. The goal is to maximize the minimum fairness value of the receivers. The novelty of the framework is that it is independent of the specific definition of the fairness function on individual receivers. We illustrate a layering method to implement the max-min intra-session fair allocation and demonstrate the significant difference in fairness achieved by the maximal social welfare algorithm and the max-min intra-session fairness algorithm.  相似文献   

12.
In this work, we study dynamic provisioning of multicast sessions in a wavelength-routed sparse splitting capable WDM network with an arbitrary mesh topology where the network consists of nodes with full, partial, or no wavelength conversion capabilities and a node can be a tap-and-continue (TaC) node or a splitting and delivery (SaD) node. The objectives are to minimize the network resources in terms of wavelength-links used by each session and to reduce the multicast session blocking probability. The problem is to route the multicast session from each source to the members of every multicast session, and to assign an appropriate wavelength to each link used by the session. We propose an efficient online algorithm for dynamic multicast session provisioning. To evaluate the proposed algorithm, we apply the integer linear programming (ILP) optimization tool on a per multicast session basis to solve off-line the optimal routing and wavelength assignment given a multicast session and the current network topology as well as its residual network resource information. We formulate the per session multicast routing and wavelength assignment problem as an ILP. With this ILP formulation, the multicast session blocking probability or success probability can then be estimated based on solving a series of ILPs off-line. We have evaluated the effectiveness of the proposed online algorithm via simulation in terms of session blocking probability and network resources used by a session. Simulation results indicate that our proposed computationally efficient online algorithm performs well even when a fraction of the nodes are SaD nodes.  相似文献   

13.
Single point, sender based control does not scale well for multicast delivery. For applications, such as group video or teleconferencing a low total cost multicast tree is required. In this article we present a destination driven algorithm to minimize the total tree cost of multicast tree in a dynamic situation for the whole session duration. In this heuristic approach we considered the staying duration of participants are available at the time of joining. The performance of our algorithm is analyzed through extensive simulation and evaluated against several other existing dynamic multicast routing and also against one well known near optimum heuristic algorithm used for solving Steiner tree problem. We have further tested our algorithm using erroneous information given by the joining participants. Simulation results show that its performance does not degrade that much even when the range of error is considerably high, which proves the robustness of our algorithm.  相似文献   

14.
In this paper we propose a QoS‐based routing algorithm for dynamic multicasting. The complexity of the problem can be reduced to a simple shortest path problem by applying a Weighted Fair Queuing (WFQ) service discipline. Using a modified Bellman–Ford algorithm, the proposed routing builds a multicast tree, where a node is added to the existing multicast tree without re‐routing and satisfying QoS constraints. With user defined life‐time of connection this heuristic algorthm builds multicast tree which is near optimum over the whole duration of session. Simulation results show that tree costs are nearly as good as other dynamic multicast routings that does not consider QoS. Copyright © 2003 John Wiley & Sons, Ltd.  相似文献   

15.
With the proliferation of multimedia group applications, the construction of multicast trees satisfying quality of service (QoS) requirements is becoming a problem of prime importance. Many of the multicast applications (such as video broadcasts and teleconferencing) require the network to support dynamic multicast sessions wherein the membership of the multicast group changes with time. In this paper, we propose and evaluate an algorithm called CRCDM (controlled rearrangement for constrained dynamic multicasting) for on-line update of multicast trees to adjust to changes in group membership. The CRCDM algorithm is based on a concept called quality factor (QF) that represents the usefulness of a portion of the multicast tree to the overall multicast session. When the usefulness of a particular region of the tree drops below a threshold, a rearrangement technique is used to suitably modify the tree. Our algorithm aims to satisfy the delay constraints of all current group members, at the same time minimizing the cost of the constructed tree. We compare the performance of our algorithm, by simulation, with that of an off-line Steiner heuristic; with ARIES, a previously published algorithm for on-line update of unconstrained trees; and with the algorithm proposed by Hong, Lee and Park (see Proc. IEEE INFOCOM, p.1433-40, 1998) for on-line update of delay-constrained trees. The simulation results indicate that our algorithm provides excellent cost-competitiveness that is better than that provided by the algorithm described by Hong et al., minimizes changes in the multicast tree after each update, and performs favorably even when compared with the unconstrained ARIES heuristic  相似文献   

16.
Resource-aware conference key establishment for heterogeneous networks   总被引:1,自引:0,他引:1  
The Diffie-Hellman problem is often the basis for establishing conference keys. In heterogeneous networks, many conferences have participants of varying resources, yet most conference keying schemes do not address this concern and place the same burden upon less powerful clients as more powerful ones. The establishment of conference keys should minimize the burden placed on resource-limited users while ensuring that the entire group can establish the key. In this paper, we present a hierarchical conference keying scheme that forms subgroup keys for successively larger subgroups en route to establishing the group key. A tree, called the conference tree, governs the order in which subgroup keys are formed. Key establishment schemes that consider users with varying costs or budgets are built by appropriately designing the conference tree. We then examine the scenario where users have both varying costs and budget constraints. A greedy algorithm is presented that achieves near-optimal performance, and requires significantly less computational effort than finding the optimal solution. We provide a comparison of the total cost of tree-based conference keying schemes against several existing schemes, and introduce a new performance criterion, the probability of establishing the session key (PESKY), to study the likelihood that a conference key can be established in the presence of budget constraints. Simulations show that the likelihood of forming a group key using a tree-based conference keying scheme is higher than the GDH schemes of Steiner et al.. Finally, we study the effect that greedy users have upon the Huffman-based conference keying scheme, and present a method to mitigate the detrimental effects of the greedy users upon the total cost.  相似文献   

17.
动态QoS多播路由协议   总被引:24,自引:0,他引:24       下载免费PDF全文
李腊元  李春林 《电子学报》2003,31(9):1345-1350
本文主要研讨了具有QoS约束的动态多播路由问题.文中描述了一种适用于QoS多播路由的网络模型,提出了一种动态QoS多播路由协议(DQMRP),该协议能操作在单播路由协议的顶层,它只要求网络链路(或节点)的局部状态信息,不需要维护全局状态信息.DQMRP可有效地减少构造一棵多播树的开销,多播组成员可动态地加入/退出多播会晤.该协议可搜索多条可行树枝,并能选择一条最优(或近优)树枝将新成员连接到多播树.文中给出了DQMRP的正确性证明和复杂性分析,并通过仿真实验验证了该协议的可用性和有效性.  相似文献   

18.
针对光网络时延受限光组播路由计算复杂度高的问题,提出一种基于改进的和声搜索求解时延受限光组播路由的算法。论文通过引入自适应的和声记忆保留率及微调概率提高和声算法搜寻到全局最优光组播树的能力;算法设计了一个能够保持备选光组播树多样性的动态适应度函数以扩大光组播路由的搜索范围;同时,算法在初始化和声库时采用精英保留策略简化和声迭代过程。仿真结果表明,提出的改进算法能够求得代价更低的光组播路由,且算法在较大光网络规模下具有较好的收敛稳定性。  相似文献   

19.
This paper describes scalable reliable multicast (SRM), a reliable multicast framework for light-weight sessions and application level framing. The algorithms of this framework are efficient, robust, and scale well to both very large networks and very large sessions. The SRM framework has been prototyped in wb, a distributed whiteboard application, which has been used on a global scale with sessions ranging from a few to a few hundred participants. The paper describes the principles that have guided the SRM design, including the IP multicast group delivery model, an end-to-end, receiver-based model of reliability, and the application level framing protocol model. As with unicast communications, the performance of a reliable multicast delivery algorithm depends on the underlying topology and operational environment. We investigate that dependence via analysis and simulation, and demonstrate an adaptive algorithm that uses the results of previous loss recovery events to adapt the control parameters used for future loss recovery. With the adaptive algorithm, our reliable multicast delivery algorithm provides good performance over a wide range of underlying topologies  相似文献   

20.
In this paper, an adaptive algorithm is developed for providing true video on demand (VoD) services in a multicast environment. In conventional batching schemes, the batching time of the system is fixed and the performance of such static schemes is highly dependent on the selection of the batching time. If the batching time is wrongly estimated, the performance of the system will be greatly degraded. Our algorithm tries to dynamically find the optimal batching time by the newly updated arrival rate so as to minimize the bandwidth requirement. The results show that the system performance of the adaptive approach is always better than the static scheme in terms of total bandwidth requirement and customer reneging probability, especially in using long batching time for the high arrival rate  相似文献   

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