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1.
Measurement and enhancement of BitTorrent-based video file swarming   总被引:2,自引:0,他引:2  
BitTorrent, the most popular P2P file sharing application over the Internet, has also been widely used for video file distribution, albeit in a download-and-play mode. In this paper, we extensively examine the characteristics of BT swarms with different contents through a large-scale measurement. Our study especially focuses on the existing video file swarms, trying to understand the potentials and challenges of providing streaming service in BitTorrent. Our results from intra-swarm, inter-swarm and AS-level measurements demonstrate that the video file swarms in the BitTorrent system are quite different from the non-video swarms. In particular, the preference bias terminates the long-term relationship between peers and raises a significant challenge to develop BT based streaming service. Fortunately, we find that most peer sets in video file swarms are good enough to support streaming service. Strong relationship between video file swarms is also observed from the inter-swarm measurement. This inter-swarm relationship can provide extra peer information for video file swarms. Therefore, the organization of existing peer information could be the key to mitigate the preference bias. To this end, a hypercomplex based virtual channel mechanism is proposed. We find that, quaternions can provide efficient and meaningful approximation in the bitfield operations. Using quaternion based three space rotation, our approach can help peers to avoid preference bias during the data delivery. This is especially helpful at the beginning of the downloading since the peer only has few local pieces. More importantly, this mechanism is transparent and friendly to the existing BT swarms with both video and non-video contents.  相似文献   

2.
Video-on-demand (VoD) streaming has recently become a popular service on the Internet, with several companies offering videos to a global audience. However, traditional client/server based VoD streaming systems can be very bandwidth intensive and expensive to maintain, especially for high quality video content. To improve the scalability these systems, the use of peer-to-peer (P2P) networking has been proposed, but despite the efficiency of applications such as BitTorrent for downloading of large files, it is not simple to use P2P techniques for streaming. Problems such as firewalls and freeloaders reduce the efficiency of both types of P2P systems, but for real-time services such as streaming, the result can be reduced playback quality. Other issues include the traffic load imposed on ISPs by P2P networks, which can motivate ISPs to interfere with the P2P traffic. Finally, protecting against malicious modification of content can increase overhead, response times, and startup delays.We consider these issues to be fundamental to the problem of P2P based VoD, but despite the large amount of research that has been done in this field, these issues have largely been ignored. To address this, we present an evaluation of the Streaming P2P Protocol (SPP) architecture. By studying the problem as a whole we have found a simple and comprehensive solution that addresses all the four issues listed above. To show that the system is not only scalable, but also that it can be implemented efficiently, we have used both simulations and experiments on PlanetLab for evaluation. The results show that the combination of cache nodes and use of end-user resources found in the SPP architecture can give a low load on servers and ISPs, even when firewalls are taken into consideration. Furthermore, we observed low startup delays and few playback errors during the PlanetLab experiments. The scalable and low-cost distribution of content possible with the SPP architecture should be suitable for both large-scale commercial distributors and users of community networks with limited resources.  相似文献   

3.
This paper presents the measurement study of locality-aware P2P solutions over real-world Internet autonomous systems (AS) topology. By using the accesses of nodes of PlanetLab testbed, we create a detailed AS-level map including the end-to-end path of all nodes, as well as the relationship of all involved ASes. Based on this map, we evaluate the performance of a set of locality-aware P2P solutions, including an optimal solution guaranteeing the minimum AS hop count, as well as modified BitTorrent system with locality-awareness built into its neighbor selection, peer choking/unchoking, and piece selection processes. Our findings suggest that locality-awareness can help existing P2P solution to significantly decrease load on Internet, and achieve shorter downloading time. By comparing the performance of different kinds of locality-aware and traditional BitTorrent systems, we also point out the necessity to tradeoff between the goals of optimizing AS-related performance and achieving fairness among peers such as intra-AS traffic and peer burden fairness.   相似文献   

4.
度量和分析BitTorrent   总被引:3,自引:1,他引:2  
BitTorrent是一个用于内容分发的P2P协议,现在已经发展成为互联网的一项重要的应用.从性能的角度度量BitTorrent的行为,解释BitTorrent协议的关键元素,分析BitTorrent是否是高效的.1)提出一种有效度量BitTorrent式的P2P内容分发协议的仿真实验方法;2)确认BitTorrent协议的Neighbor Selection,Choking/Unchoking和Piece Selection机制存在诸多影响系统性能的缺陷;3)设计ShareStorm协议,作为参照对象,证明BitTorrent的缺陷在协议层可以避免.经仿真实验验证,在下载完成时间这个最主要的性能指标上,ShareStorm比BitTorrent至少减少50%.  相似文献   

5.
结合视频点播应用的具体需求,对BitTorrent协议中的分片选择策略、激励机制进行改进,并融合媒体服务器对资源的下载支持,实现了基于PS2P的视频点播系统HyBT。性能分析表明,HyBT能在保证音/视频内容高速传输的前提下,减少点播缓冲时间,使音/视频内容流畅播放,让用户获得良好的视听体验和服务质量。  相似文献   

6.
BitTorrent is a popular peer-to-peer file sharing system and a target file shared through BitTorrent is partitioned into pieces and downloaded from multiple peers in parallel in order to shorten the download process. However, due to peer dynamics in P2P networks, rare pieces may be lost and thus lead to the so-called last piece problem. BitTorrent employs rarest-first piece selection algorithm to deal with this problem, but its efficacy is limited because each peer only has a local view of piece rareness. In this paper, we propose an Interest-Intended Piece Selection (IIPS) algorithm aiming at better alleviating the last piece problem while maintaining stable cooperation between peers. IIPS is named interest intended in that every IIPS peer favors pieces that, if downloaded, would increase the probability of being interesting to its cooperating peers. Simulation results show that IIPS achieves less occurrences of piece loss under tough conditions and slightly outperforms the BitTorrent’s rarest-first algorithm in terms of higher piece diversity.  相似文献   

7.
CollectCast: A peer-to-peer service for media streaming   总被引:8,自引:0,他引:8  
We present CollectCast, a peer-to-peer (P2P) service for media streaming where a receiver peer is served by multiple sender peers. CollectCast operates at the application level but infers underlying network properties to correlate end-to-end connections between peers. The salient features of CollectCast include: (1) a novel multisender selection method that exploits the performance correlation and dependency among connections between different candidate senders and the receiver, (2) a customization of network tomography techniques and demonstration of improved practicality and efficiency, and (3) an aggregation-based P2P streaming mechanism that sustains receiver-side quality in the presence of sender/network dynamics and degradation. We have performed both real-world (on PlanetLab) and simulation evaluation of CollectCast. Our simulation results show that for a receiver, CollectCast makes better selection of multiple senders than other methods that do not infer underlying network properties. Our PlanetLab experiments are performed using a P2P media streaming application (called PROMISE) which we developed on top of CollectCast. Both packet-level and frame-level performance of MPEG-4 video streaming demonstrates the practicality and effectiveness of CollectCast.  相似文献   

8.
In recent years, the BitTorrent (BT) has been one of the most efficient mechanisms for Peer-to-Peer (P2P) non-realtime content distribution. Many approaches for streaming videos over BT have been proposed by modifying the piece selection policy to cope with the real time requirement. Most of them provide the continuity of video playback at the cost of the variety of pieces on P2P streaming networks. In this paper, we propose the novel urgency-aware BT streaming mechanism, called UR-Aware, which intends to enhance the video streaming efficiency over BT on P2P networks by balancing playback continuity and distribution of piece rareness. There are two sets for piece downloading, called Uset and Rset. The Uset contains the most urgent pieces of video playback, while the Rset contains the rarest pieces. Downloading bandwidth of a peer is dynamically allocated to the two sets based on the number of consecutive pieces beyond these playback position in Uset. Furthermore, to implicitly preserve the continuity of pieces for future playback, consecutive k pieces are grouped as a section which would be selected to insert into Rset based on its rareness. The experimental results show that the UR-Aware has the best performance among other BT streaming approaches in terms of video download time, piece late rate, and network throughput. In addition, the accumulated standard deviation of UR-Aware is closest to that of the native BT among those approaches, which also confirms the superiority of UR-Aware on video streaming over BT.  相似文献   

9.
为了更好地刻画P2P文件共享系统中节点行为的随机性,提出了一种基于在线概率的动力学模型. 首先,引入节点的在线概率来刻画节点行为的随机性,并通过分析系统中节点之间交互演化的过程,建立了基于在线概率的动力学模型. 然后,通过对模型的分析,研究了影响系统演化的多个因素,这主要通过对相关算法的具体形式分析来体现. 之后,对算法进行改进,提出了基于在线概率的节点选择算法、带宽分配算法与节点阻塞算法. 最后,通过仿真实验对模型进行了验证和分析.  相似文献   

10.
BitTorrent nowadays is one of the most important peer-to-peer (P2P) file-sharing applications on the Internet, and it has also inspired many other P2P applications such as live or on-demand video streaming services. On the other hand, Network Address Translation (NAT) has become pervasive in almost all networking scenarios, from residential Internet access to enterprise networks. Despite the effort of NAT traversal, it is still very likely that P2P applications cannot receive incoming connection requests properly if they are behind NAT. To quantify the performance impact of NAT on BitTorrent-like P2P systems, we have created and validated a detailed but tractable mathematical model. We have also proposed and briefly examined a simple but effective strategy to mitigate the negative impact on NAT peers. In this paper, we further extend our model to cover the proposed biased optimistic unchoke strategy, and optimize the system performance in terms of both average peer download time and system finish time. We also create a new, faster Java-based BitTorrent simulator, which is used to validate the extended model and show the optimality of the proposed strategy and its boundary conditions.  相似文献   

11.
The proliferation of streaming service system in various application areas gains increasing importance and also poses more challenges in the research of streaming service system. In this paper, we propose a novel dynamic model composed of a set of differential equations to describe the evolution of streaming service systems. And in the model, we focus on how the policies for admission control and peer selection influence on the system. We first introduce a flexible abstraction of streaming service systems. The abstraction is generally enough to capture the essences of streaming service systems with different structures, physical characteristics, software protocols and client behaviors. Then, by analyzing the state which is defined as the number of requests, a novel dynamic model is developed in microscopic scale to characterize the behaviors of streaming service systems. The model proposed in this paper demonstrates the interactions between clients and servers and also between different servers. The interactions are primarily influenced by the admission control policy and peer selection policy. Finally, some experiments are designed to verify the validation and reasonability of the model.  相似文献   

12.
The enormous popularity of Video on Demand (VoD) has attracted substantial research attention into the effective use of peer-to-peer (P2P) architectures to provide solutions at large-scale. In particular, the high efficiency of BitTorrent has inspired many P2P protocols for VoD. However, these protocols use different approaches to adapt the design of Bittorrent to VoD, and in most cases their performance has been evaluated separately and in limited scenarios. As a consequence, the research community still lacks a clear understanding of how these protocols compare against each other and how well each of them would work in real world conditions, where, for instance, peers have heterogeneous bandwidths, may freeride or may be located behind NAT/firewall.In this paper, we propose a simulation based methodology which aims at putting forward a common base for comparing the performance of these different protocols under a wide range of conditions. We show that, despite their considerable differences: (i) existing BitTorrent-like VoD approaches all share some characteristics, such as that their bandwidth reciprocity based methods to incentivize cooperation do not always yield an optimal overall performance. Furthermore, we demonstrate that (ii) in these protocols there is a trade-off between QoS and resilience to freeriding and malicious attacks. We also discover that, (iii) when peers doing streaming coexist with peers doing traditional file transfer, the latter actually benefit from this coexistence, at the expenses of the former. Finally, we show that (iv) early departures of peers from the system do not significantly affect the QoS delivered, while jumping to a different position in the file has a bigger negative impact. Overall, our findings provide important implications for both VoD service providers and future system designers. On the one hand, our results can guide VoD service providers in selecting the most appropriate protocol for a given environment. On the other hand, exposing the flaws of current approaches will help researchers in improving them and/or designing better ones.  相似文献   

13.
BitTorrent系统中一种自适应阻塞算法   总被引:2,自引:0,他引:2  
BitTorrent系统主要采用tit-for-tat阻塞算法作为节点选择算法,即节点选择当前向自己提供上传最快的一些节点作为上传服务对象。但是该阻塞算法导致新连接节点间过长的等待和节点在下载完成前夕过少的上传连接问题。提出了一种自适应阻塞的改进算法,当节点上传连接过少时自适应的增加上传连接。模拟实验表明,自适应阻塞算法在对系统公平性影响很小的前提下,有效地缩短节点等待时间、增加上传连接数量以及加快节点获取首块资源的速度,从而提高系统文件分发性能。  相似文献   

14.
BitTorrent下载模型得到普遍的应用,但节点缺乏控制,存在虚假资源等安全性问题。针对BitTorrent下载模型的特点,分析了BitTorrent模型的安全问题所在及已有的BitTorrent安全防范机制,结合P2P技术中的信任模型思想,改进BitTorrent安全机制,优化文件的拆分和整合算法,提高下载资源的成功率。仿真实验表明,与传统BitTorrent下载模型相比,改进后的模型能较快发现网络中的虚假资源,具有更高的下载成功率。  相似文献   

15.
We propose a deterministic fluid model to understand the trade‐offs in the design of peer‐assisted video‐on‐demand (VoD) services. There are three entities in this model: peers (or end users), seeders (altruistic users that own one or several complete video items), and cache servers that store and forward videos with a limited capacity. Peers join the network, download one or multiple concurrent video streams (possibly different video items), and abort the system when they wish. Peers are assumed to cooperate in a BitTorrent‐based fashion, governed by tit‐for‐tat and fair availability. The issue is to minimize the expected downloading times, choosing the set of video items that should be stored in each cache server. We first prove that the deterministic model is globally stable, and find closed expressions for the expected waiting times. Then, we introduce a combinatorial optimization problem (COP), whose nature is similar to the multiknapsack problem (where the items are videos, and knapsacks are related with the storage of cache servers). The problem turns out to be NP‐complete. Therefore, we heuristically address the problem following a GRASP (greedy randomized adaptive search procedure) methodology. Finally, we simulate the new caching methodology with real‐life traces taken from YouTube logs. The results suggest that the peer‐to‐peer philosophy is both stable and cost‐effective for on‐demand streaming purposes.  相似文献   

16.
BitTorrent in efficiency content distribution is a major concern efficiency among the researchers of this field with respect to streaming video on demand (VoD) production. BitTorrent is not appropriate for real-time applications; therefore, in order to apply it in VoD it should go through the necessary changes. Most of the available studies have greatly focused on changes in methods regarding chunk and peer selections method regarding BitTorrent, which proposed methods have improved the quality of VoD to a certain degree, while, the effect of chunk size on quality of video has been of less concern among them. Noting the fact that the buffer is used on VoD, the specified time for filling the buffer would allow for appropriate management of the chunk’s length. The Bit error rate and the time overhead of the operating algorithm parameters, somehow effect the chunk size. Because of bit error rate, the probability of correctly received chunks with great length is much less, that is, offering shorter pieces, while these pieces would lead to formation of more pieces in a buffer. The results indicate that a specific amount of time is required for obtaining the buffer’s content, and it must be dividable into more chunks. Running algorithms for each chunk generate a greater overhead which would result in of the QoS reduction. This overhead would make the bigger pieces perform better. As for the opposite impacts of these two parameters on the chunk size, in this article the optimal length of the chunks is found by considering both the effective characteristic. This optimal length is an established balance between the correctly received chunks’ rate and the greater rate of the buffer context obtained in a specified time.  相似文献   

17.
In large-scale peer-to-peer (P2P) video-on-demand (VoD) streaming applications, a fundamental challenge is to quickly locate new supplying peers whenever a VCR command is issued, in order to achieve smooth viewing experiences. For many existing commercial systems which use tracker servers for neighbor discovery, the increasing scale of P2P VoD systems has overloaded the dedicated servers to the point where they cannot accurately identify the suppliers with the desired content and bandwidth. To avoid overloading the servers and achieve instant neighbor discovery over the self-organizing P2P overlay, we design a novel method of organizing peers watching a video. The method features a light-weight indexing architecture to support efficient streaming and fast neighbor discovery at the same time. InstantLeap separates the neighbors at each peer into a streaming neighbor list and a shortcut neighbor list, for streaming and neighbor discovery respectively, which are maintained loosely but effectively based on random neighbor list exchanges. Our analysis shows that InstantLeap achieves an O(1) neighbor discovery efficiency upon any playback “leap” across the media stream in streaming overlays of any size, and low messaging costs for overlay maintenance upon peer join, departure, and VCR operations. We also verify our design with large-scale simulation studies of dynamic P2P VoD systems based on real-world settings.  相似文献   

18.
Nowadays, BitTorrent as a means of sharing files has become highly popular among internet users. However, due to the open nature of BitTorrent protocol and lack of any security mechanism, number of attacks against BitTorrent has significantly increased. Sybil, Collusion, Lying-Piece, Fake-Block, and Chatty-Peer are attack types which have been considered in this paper to secure BitTorrent against them. These attacks can decrease the download performance of BitTorrent clients considerably. In this paper a new reputation based trust management system to cover aforementioned attack types is presented. The proposed approach calculates a local score at peers and a global score at the tracker for each peer. First, peers are sorted according to their cumulative score at the tracker and then top 10 % of these peers are used to determine other peers global score. These local and global scores are used to find attackers. In addition, a novel formula has been utilized to calculate peers local score. Using the global score concept makes our mechanism robust and swift to detect collusion attack which has not been considered in most of similar previous works. In order to evaluate the effectiveness of the proposed system, several simulation and real experiments in the Emulab testbed were performed. The outcomes indicate that our method is highly effective in detection of rogue peers and Free-Riders; moreover, performance of honest peers has significantly improved.  相似文献   

19.
There are substantial differences in chunk dissemination manner between P2P live streaming and BitTorrent, and inappropriate algorithms will result in inefficiency of live streaming systems. In this paper, we study the chunk dissemination of P2P live streaming, and introduce a discrete and slotted mathematical model to analyze chunk selection algorithms, including rarest first algorithm and greedy algorithm. Moreover, we present a performance metric to evaluate chunk selection algorithms, as well as the optimization function for the exploration of chunk dissemination strategies. We point out the causes of poor performance of these algorithms, and propose a service request randomization mechanism to promote the use of peer resources, which can prevent chunk requests from rendezvous on a few of peers. Simultaneously, we employ weight assignment strategies to avoid excessive requests for rare chunks. Besides, we present an enhanced model, which adds node degree constraint, to improve our model. We revisit the chunk selection algorithms based on the enhanced model. The results of simulation experiments validate our theoretical analysis and indicate that the weighted randomization mechanism is resilient to flash crowd and peer churn, and can improve the performance of P2P live streaming.  相似文献   

20.
In current multi-channel P2P live video systems, there are several fundamental performance problems including exceedingly-large channel switching delays, long playback lags, and poor performance for less popular channels. These performance problems primarily stem from two intrinsic characteristics of multi-channel P2P video systems: channel churn and channel-resource imbalance. In this paper, we propose a radically different cross-channel P2P streaming framework, called View-Upload Decoupling (VUD). VUD strictly decouples peer downloading from uploading, bringing stability to multi-channel systems and enabling cross-channel resource sharing. We propose a set of peer assignment and bandwidth allocation algorithms to properly provision bandwidth among channels, and introduce substream-swarming to reduce the bandwidth overhead. We evaluate the performance of VUD via extensive simulations as well with a PlanetLab implementation. Our simulation and PlanetLab results show that VUD is resilient to channel churn, and achieves lower switching delay and better streaming quality. In particular, the streaming quality of small channels is greatly improved.  相似文献   

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