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1.
Research on intelligent tutoring systems has mainly concentrated on how to reduce a cognitive load which a student will bear in learning a domain. This load reduction approach contributes to facilitating his/her learning. However the approach often fails to reinforce the student's comprehension and retention. Another approach to tutoring is to apply a load to him/her purposefully. In this paper, we present a framework for cognitive load application and describe a demonstration system. The framework imposes a load on a student who tries to understand an explanation. The important point toward the load application is to provide the student with an optimal load that does not go beyond his/her capacity for understanding. This requires controlling the student's load by means of explanations. In order to implement such load control, it is necessary to estimate how much load the explanation imposes on his/her understanding process. The load estimate depends on his/her understanding capability since the same explanation imposes a different load according to the capability. Therefore a student model representing his/her capability is required. This paper shows how our system accomplishes a proper load application by generating explanations with the load estimate.  相似文献   

2.
ELECTRE is a project to build an intelligent tutoring system for learning basic electricity. This paper describes a student model based on the student's cognitive processes. This model includes, for each student, his/her domain knowledge and the specific heuristics. Moreover, it uses meta-knowledge of problem solving. This model is simulated by a knowledge-based system that controls the solving processes by meta-rules. A case study is presented.  相似文献   

3.
This paper argues that interactive knowledge acquisition systems would benefit from a tighter and more thorough incorporation of tutoring and learning principles. Current acquisition systems learn from users in a passive manner, and could instead be designed to incorporate the proactive capabilities that one expects of a good student. We first describe our analysis of the literature on teacher–student interaction and present a compilation of tutoring and learning principles that are relevant to interactive knowledge acquisition systems. We then point out what tutoring and learning principles have been used to date in the acquisition literature, though unintentionally and implicitly, and discuss how a more thorough and explicit representation of these principles would help improve how computers learn from users. We present our design and an initial implementation of an acquisition dialogue system called SLICK that represents acquisition principles and goals explicitly and declaratively, making the system actively reason about various acquisition tasks and generate its interactions dynamically. Finally, we discuss promising directions in designing acquisition systems by structuring interactions with users according to tutoring and learning principles.  相似文献   

4.
基于人工情绪的智能情感网络教学系统研究   总被引:3,自引:1,他引:3  
针时传统智能网络教学系统在情感教学方面的缺陷,基于人工情绪技术提出了一种Web环境下的智能情感网络教学系统结构.该系统由学习情绪模型、情绪教学模型、认知教学模型和学生模型等主要模块所构成,可以获取和识别每个学生的学习表情,并能够根据不同学生的学习情绪和学习效果,实现认知和情感相互协调的个性化教学.  相似文献   

5.
Reconstructive bug modeling is a well‐known approach to student modeling in intelligent tutoring systems, suitable for modeling procedural tasks. Domain knowledge is decomposed into the set of primitive operators and the set of conditions of their applicability. Reconstructive modeling is capable of describing errors that come from irregular application of correct operators. The main obstacle to successfulness of this approach is such decomposition of domain knowledge to primitive operators with a very low level of abstraction so that bugs could never occur within them. The other drawback of this modeling scheme is its efficiency because it is usually done offline, due to vast search spaces involved.

This article reports a novel approach to reconstructive modeling based on machine‐learning techniques for inducing procedures from traces. The approach overcomes the problems of reconstructive modeling by its interactive nature. It allows online model generation by using domain knowledge and knowledge about the student to focus the search on the portion of the problem space the student is likely to traverse while solving the problem. Furthermore, the approach is not only incremental, but also truly interactive because it involves the student in explicit dialogs about his or her goals. In such a way, it is possible to determine whether the student knows the operator he or she is trying to apply. Pedagogical actions and the student model are generated interchangeably, thus allowing for dynamic adaptation of instruction, problem generation, and immediate feedback on student's errors. The approach presented is examined in the context of the symbolic integration tutoring system (SINT), an intelligent tutoring system (ITS) for the domain of symbolic integration.  相似文献   

6.
Initializing a student model for individualized tutoring in educational applications is a difficult task, since very little is known about a new student. On the other hand, fast and efficient initialization of the student model is necessary. Otherwise the tutoring system may lose its credibility in the first interactions with the student. In this paper we describe a framework for the initialization of student models in Web-based educational applications. The framework is called ISM. The basic idea of ISM is to set initial values for all aspects of student models using an innovative combination of stereotypes and the distance weighted k-nearest neighbor algorithm. In particular, a student is first assigned to a stereotype category concerning her/his knowledge level of the domain being taught. Then, the model of the new student is initialized by applying the distance weighted k-nearest neighbor algorithm among the students that belong to the same stereotype category with the new student. ISM has been applied in a language learning system, which has been used as a test-bed. The quality of the student models created using ISM has been evaluated in an experiment involving classroom students and their teachers. The results from this experiment showed that the initialization of student models was improved using the ISM framework.  相似文献   

7.
In this study, an innovative adaptive and intelligent web based e-learning system, UZWEBMAT (Turkish abbreviation of Adaptive and INtelligent WEB based MAThematics teaching–learning system) was designed, developed and implemented. This e-learning system was intended for learning and teaching secondary school level permutation-combination-binomial expansion and probability subjects. Content which was prepared according to Turkish curriculum for secondary school mathematics course was transformed into learning objects in three different ways in accordance with VAK (Visual–Auditory–Kinesthetic) learning styles. Primary/secondary/tertiary learning styles of learners registering the system are determined and each learner receives the content appropriate for his/her dominant learning style. Also, they can be directed to contents of other styles according to their performances thanks to an expert system. Learning objects constituting the content were prepared according to constructivist approach. An active role for the learner was the purpose. Tips and intelligent solution supports within the learning objects were presented with expert system support to the learners. With this structure, UZWEBMAT bears the characteristics of intelligent tutoring system as well as an adaptive e-learning environment. All the movements of learners studying with UZWEBMAT are recorded and the necessary information is reported to both learners and teachers in a visualized way.  相似文献   

8.
Agent communities are self-organized virtual spaces consisting of a large number of agents and their dynamic environments. Within a community, agents group together offering special e-services for effective, reliable, and mutual benefits. Usually, an agent community is composed of specialized agents performing one or more tasks in a single domain/sub-domain, or in highly intersecting domains. However, secure Multi-Agent Systems require severe mechanisms in order to prevent malicious attacks. Several limits affect exiting secure agents platform, such as the lack of a strong authentication system, the lack of a flexible distributed mechanism for access control and the lack of a system for storing past behaviors of agent/user. Biometric owner agents authentication, agent/users policies to regulate agent's behavior and actions, and agent/users reputation level to select trusted agents can be used to overcome the above limits and enhance the level of security for these applications. In this paper an extended JADE-S based framework for developing secure Multi-Agent Systems is proposed. The framework functionalities are extended by self-contained FPGA biometric sensors providing secure and fast user authentication service. Each agent owner, by means of biometric authentication, acquires his/her own X.509v3 digital certificate. Policy files and a flexible, fast distributed Access Control Mechanism can regulate behavior and actions of any users/agent inside the platform. In addition, a mechanism based on the agent reputation is used: reputation is an attribute associated to each owner and/or agent on the basis of its past behavior and integrity. In order to prove the feasibility of the proposed framework, we have developed a multi-agent e-Banking system. System goal deals with e-Banking services such as bank account statements, account transactions and so on. In the paper, the experimental features of the biometric self-contained sensors are also outlined.  相似文献   

9.
This paper describes an architecture for distributed case-based tutoring, called DICABTU, which provides an environment that facilitates cooperation among independent agents working together to provide highly individualized instruction. The fusion of these agents through a blackboard platform creates a distributed learning environment in which the most competent agents are called up to assist a student during a tutoring session. Following a curriculum derived from a node-based knowledge network, case-based reasoning is used to compose lessons at various levels of knowledge, to generate teaching materials, and to solve problems.  相似文献   

10.
Problem based learning is becoming widely popular as an effective teaching method in medical education. Paying individual attention to a small group of students in medical problem-based learning (PBL) can place burden on the workload of medical faculty whose time is very costly. Intelligent tutoring systems offer a cost effective alternative in helping to train the students, but they are typically prone to brittleness and the knowledge acquisition bottleneck. Existing tutoring systems accept a small set of approved solutions for each problem scenario stored into the system. Plausible student solutions that lie outside the scope of the explicitly encoded ones receive little acknowledgment from the system. Tutoring hints are also confined to the knowledge space of the approved solutions, leading to brittleness in the tutoring approach. We report the clinical reasoning gains off a tutoring system for medical PBL that employs and represents the widely available medical knowledge source UMLS as the domain ontology. We exploit the structure of the concept hierarchy to expand the plausible solution space and generate hints based on the problem solving context. Evaluation of student learning outcomes led to highly significant learning gains (Mann-Whitney, p < 0.001).  相似文献   

11.
We developed an intelligent tutoring system (ITS) that aims to promote engagement and learning by dynamically detecting and responding to students' boredom and disengagement. The tutor uses a commercial eye tracker to monitor a student's gaze patterns and identify when the student is bored, disengaged, or is zoning out. The tutor then attempts to reengage the student with dialog moves that direct the student to reorient his or her attentional patterns towards the animated pedagogical agent embodying the tutor. We evaluated the efficacy of the gaze-reactive tutor in promoting learning, motivation, and engagement in a controlled experiment where 48 students were tutored on four biology topics with both gaze-reactive and non-gaze-reactive (control condition) versions of the tutor. The results indicated that: (a) gaze-sensitive dialogs were successful in dynamically reorienting students’ attentional patterns to the important areas of the interface, (b) gaze-reactivity was effective in promoting learning gains for questions that required deep reasoning, (c) gaze-reactivity had minimal impact on students’ state motivation and on self-reported engagement, and (d) individual differences in scholastic aptitude moderated the impact of gaze-reactivity on overall learning gains. We discuss the implications of our findings, limitations, future work, and consider the possibility of using gaze-reactive ITSs in classrooms.  相似文献   

12.
Personalized tutoring feedback is a powerful method that expert human tutors apply when helping students to optimize their learning. Thus, research on tutoring feedback strategies tailoring feedback according to important factors of the learning process has been recognized as a promising issue in the field of computer-based adaptive educational technologies. Our paper seeks to contribute to this area of research by addressing the following aspects: First, to investigate how students' gender, prior knowledge, and motivational characteristics relate to learning outcomes (knowledge gain and changes in motivation). Second, to investigate the impact of these student characteristics on how tutoring feedback strategies varying in content (procedural vs. conceptual) and specificity (concise hints vs. elaborated explanations) of tutoring feedback messages affect students' learning and motivation. Third, to explore the influence of the feedback parameters and student characteristics on students' immediate post-feedback behaviour (skipping vs. trying to accomplish a task, and failing vs. succeeding in providing a correct answer). To address these issues, detailed log-file analyses of an experimental study have been conducted. In this study, 124 sixth and seventh graders have been exposed to various tutoring feedback strategies while working on multi-trial error correction tasks in the domain of fraction arithmetic. The web-based intelligent learning environment ActiveMath was used to present the fraction tasks and trace students' progress and activities. The results reveal that gender is an important factor for feedback efficiency: Male students achieve significantly lower knowledge gains than female students under all tutoring feedback conditions (particularly, under feedback strategies starting with a conceptual hint). Moreover, perceived competence declines from pre- to post-test significantly more for boys than for girls. Yet, the decline in perceived competence is not accompanied by a decline in intrinsic motivation, which, instead, increases significantly from pre- to post-test. With regard to the post-feedback behaviour, the results indicate that students skip further attempts more frequently after conceptual than after procedural feedback messages.  相似文献   

13.
The purpose of this study is to design a personalized adaptive and intelligent web based tutoring system based on learning style and expert system named UZWEBMAT and to evaluate its effects on 10th grade students’ learning of the unit of probability. In the study, initially, learning objects were prepared in three different ways in relation to three sub-learning areas of Visual–Auditory–Kinesthetic (VAK) learning style for each subject of the probability unit. These were appropriate for secondary school mathematics curricula. Then, they were transferred into the digital environment. Each student’s dominant learning style determines the content to which s/he will be directed since s/he is directed to the content that is appropriate for his/her learning style. The course to be followed by the students within UZWEBMAT and their browsing around the pages are decided by expert system integrated into the system. This expert system sets the situations in which s/he will get solution supports and the course s/he will follow in accordance with the performance of the student. Hereby, each student may follow a different course, and the solution supports s/he will get may also differ highlighting the individual learning. The sample of the study consists of 81 10th grade students and 3 mathematics teachers from two high schools in Trabzon, Turkey. Qualitative data were obtained both from the teachers and students participating in the study in order to answer the research questions about the implementation and evaluation of UZWEBMAT for mathematics teaching in a high school classroom. Obtained data were analyzed using qualitative data analysis methods. According to the results of the present study, positive opinions of students and teachers such as taking into account the individual learning differences and deriving mathematical relations and formulas through exploration became prominent. In addition, there were also other positive opinions of students and teachers such as providing permanent learning and introducing learning responsibility to the students. In this sense, it was concluded that UZWEBMAT is a beneficial instrument for both students and teachers.  相似文献   

14.
15.
Speech applications are typically designed to be used without any instructions or manuals. More complex applications commonly come with web-based or printed manuals. An alternative approach, software tutoring, has been studied in the context of graphical user interfaces. In software tutoring, a software component guides users while they work with an application new to them. To evaluate the viability of software tutoring in speech-based applications a two-condition between-participants experiment (N = 18) was conducted. Participants learned to use a speech-based e-mail reading application and performed several tasks with it. In the first condition the e-mail application included an embedded tutoring component that guided the participants on using the application. In the second condition, a web manual was used. All interactions with the systems were recorded and annotated. Participants also filled in questionnaires that reported their attitudes towards the guidance they received and towards the e-mail reading application. The speech-based tutor performed equally well with web-based manual with no significant differences between the conditions on how well the participants managed to accomplish the tasks with the e-mail application or in participants’ attitudes towards the application or the guidance. In addition, during the learning period the participants in the tutored condition had significantly fewer problems with the speech interface.  相似文献   

16.
通过利用游戏宠物扮演各种教育角色,扩展智能教学系统(intelligent tutoring system,ITS)中的学生模型,从而完成宠物游戏与ITS的有机结合.设计了一个基于宠物游戏的游戏化智能教学系统架构,架构中的宠物模块能记录学习者的学习活动、分析学习者的学习进程.基于该软件架构,实现了一款游戏化智能教学系统--宠物星际旅行,将宠物游戏的游戏化特性引入到了小学分数知识的学习过程中.测试结果表明,学生对该游戏越专注,就能越快地理解和运用所学知识.  相似文献   

17.
This paper presents a Web 2.0 Learning Environment, for a systematic creation of adaptive and intelligent tutoring systems. Authoring contents is made by a community of users including teachers and students. The tutoring systems adapt the contents according to the best learning style using self-organizing maps (SOMs). The SOM was trained for classifying Felder–Silverman learning styles. The most important advantage of these unsupervised neural networks is that they do not require an external teacher for presenting a training set. The approach was implemented under an authoring tool that allows the production of personalized learning material to be used under collaborative and mobile learning environments. The tutoring systems together with the neural network can also be exported to mobile devices. We present different results to the approach working under the authoring tool.  相似文献   

18.
We present a student modeling approach that has been designed to be part of an Intelligent Virtual Environment for Training and/or Instruction (IVET). In order to provide the proper tutoring to a student, an IVET needs to keep and update dynamically a student model taking into account the student’s behaviour in the Virtual Environment. For that purpose, the proposed student model employs a student ontology, a pedagogic diagnosis module and a Conflict Solver module. The goal of the pedagogic diagnosis module is to infer which learning objectives have been acquired or not by the student. Nevertheless, the diagnosis process can be complicated by the fact that while learning the student will not only acquire new knowledge, but he/she may also forget some previously acquired knowledge, or he/she may have some oversights that could mislead the tutor about the true state of the student’s knowledge. All of these situations will lead to contradictions in the student model that must be solved so that the diagnosis can continue. Thus, our approach consists in applying diagnosis rules until a contradiction arises. At that moment, a conflict solver module is responsible of classifying and solving the contradiction. Next, the student ontology is updated according to the resolution adopted by the Conflict Solver and the diagnosis can continue. This paper mainly focuses on the design of the proper mechanisms of the student model to deal with the non monotonic nature of the pedagogic diagnosis.  相似文献   

19.
Personalization is becoming a key issue in designing effective e‐learning systems and, in this context, a promising solution is represented by software agents. Usually, these systems provide the student with a student agent that interacts with a site agent associated with each e‐learning site. However, in presence of a large number of students and of e‐learning sites, the tasks of the agents are often onerous, even more if the student agents run on devices with limited resources. To face this problem, we propose a new multiagent learning system, called ISABEL. Our system provides each student, that are using a specific device, with a device agent able to autonomously monitor the student's behavior when accessing e‐learning Web sites. Each site is associated, in its turn, with a teacher agent. When a student visits an e‐learning site, the teacher agent collaborates with some tutor agents associated with the student, to provide him with useful recommendations. We present both theoretical and experimental results to show that this distributed approach introduces significant advantages in quality and efficiency of the recommendation activity with respect to the performances of other past recommenders.  相似文献   

20.
家教信息平台是建立在互联网基础上的一种信息交流平台,面向所有网民提供服务。无论是找家教的学生还是做家教的教师,都可以通过该平台进行信息方面的交流。任何网友都可以自由地查看、搜索、发布该家教信息平台的信息。该平台是区别于传统的家教中介的服务平台。  相似文献   

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