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1.
User innovation is the key to the development and vitality of technology. As Huatong Sun wrote, “expanding the scope of localization practices and linking user localization efforts” to design cycles—including pedagogical design—will help bridge the gap between what teachers/designers create and what skills users/students need and want. This article theorizes the role of modern composition students and teachers as co-constructors of productive spaces for learning critical inquiry based on students’ statuses as digital natives. It focuses on a class of first-year composition students who reshaped an assignment to fit their own needs within the physical classroom and also enacted a shift to a virtual classroom. While doing so, they provided ways for each class member to individualize space within that digital environment, and they focused their project on examining the ways in which social networking forums colonize their daily lives. This article argues that by letting student innovation drive pedagogical practice—just as social media creators let user innovation drive the digital structures they produce—composition teachers can be assured of having a text for critique that blurs the lines between “private” student underlife and “public” classroom practice and legitimizes the creation of student-produced learning spaces. Using critical and cyberfeminist theories as lenses, this article draws conclusions about the future of computer usage in composition pedagogy based on students’ abilities to re-appropriate physical and digital classroom space.  相似文献   

2.
The purpose of this article is to offer some reflections on the relationships between digital technologies and learning. It is argued that activities of learning, as they have been practised within institutionalized schooling, are coming under increasing pressure from the developments of digital technologies and the capacities to store, access and manipulate information that such resources offer. Thus, the technologies do not merely support learning; they transform how we learn and how we come to interpret learning. The metaphors of learning currently emerging as relevant in the new media ecology emphasize the transformational and performative nature of such activities, and of knowing in general. These developments make the hybrid nature of human knowing and learning obvious; what we know and master is, to an increasing extent, a function of the mediating tools we are familiar with. At a theoretical and practical level, this implies that the interdependences between human agency, minds, bodies and technologies have to serve as foundations when attempting to understand and improve learning. Attempts to account for what people know without integrating their mastery of increasingly sophisticated technologies into the picture will lack ecological validity.  相似文献   

3.
In Japanese schools, from elementary to college levels, digital technologies are not widely used for writing education. It sounds paradoxical that computer use in writing education is not flourishing in a country where ordinary people, especially the youth, actively use the Internet and cellular phones to exchange written (or typed) messages, where schools are well-equipped with computer technologies, and where the government shows guidelines and rationales for using information and communication technologies in teaching and learning at schools. This article analyzes the background behind this paradoxical situation. After analyzing how much research on and the practice of digital writing education has been made in the country, this paper discusses the nature of writing education and digital discourse in the Japanese culture and its possible relations to the lack of computerized writing education in Japanese schools.  相似文献   

4.
This reflective article chronicles the process of my development as a writer, a learner, a teacher, and a researcher who happens to engage the practices of writing, learning, teaching, and researching with emerging technologies. Using a colonial metaphor that captures my initial exposure to school-based literacies, I demonstrate how a colonial pattern permeates current dynamics of technology used both in and out of schools. I use this frame to raise issues and ask questions about teaching with technologies in socially just and responsible ways.  相似文献   

5.
How do students learn expectations for “informal” online composition? This article details the results of a qualitative study that examines how students and writing consultants negotiate and define writing conventions for “low-stakes,” digital composition: that is, writing assignments that are composed for Blackboard discussion forums and receive only completion grades. Study results are based on both a survey of student experiences with digital composition and a writing center consultation case study at a large, southeastern, RU/VH university. Student anxiety about digital composition and classroom instruction have contributed to writing centers’ status as space for students to work out their fears and questions about new media. This study reports on how digital composition in writing classes has impacted the ways in which writing centers must address issues of audience, consider new methods for invention, and contend with a renewed focus on grammatical correctness. The article presents suggested pedagogy for emerging digital composition and poses questions to those in computers and composition about how we might best approach classroom instruction as digital composition genres evolve.  相似文献   

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7.
This essay argues that musicians have been at the forefront of the multimedia revolution. Rather than limit multimedia's creative locus to individuals working with a small range of tools/instruments, we address the increasing dispersion of productive processes across communities, technologies, and spaces. New media culture has reached a point where one can compose on a laptop, sample, loop, and create mashups and heretofore-unknown musics. These developments indicate that contemporary re/mix/digital music culture offers vocabularies, models, and practices for new media writing and culture generations beyond the tradition of text-based composition or the singular work of art. The article traces a genealogy from Wagner's notion of the “total art work” up to contemporary digital/remix to show how new media extend techniques that have long been developing. Just as the dispersion of production across communities and technologies transforms musical aesthetics, so also the aesthetic experience itself changes. New media culture is less resonant with interpretation than with engagement, and to explain this experiential difference the article develops the concepts of “worlding” and “prosumer.” Additionally, this article considers musical and multimedia attempts to incorporate new input streams, including those too often categorized (and excluded) as noise. Such input streams, in combination with other feedback-driven and distributed forms of production, can be theorized as part of an expansive, immersive, and experiential approach to new media we articulate as worlding.  相似文献   

8.
This paper reports qualitative findings from a study that investigated Australian university staff and students’ perceptions and use of current and emerging technologies both in their daily lives and in teaching and learning contexts. Forty-six first-year students and 31 teaching and support staff from three Australian universities took part in interviews and focus groups. This paper examines how students and staff reported on their use of new technologies in their daily lives, their stated reasons for using those technologies, and their beliefs about the benefits and limitations of using technologies as teaching and learning tools. The findings question assumptions that have been made about a “digital divide” between “digital native” students and their “digital immigrant” teachers in higher education today, suggesting we need to develop a more sophisticated understanding about the role technologies play in the lives of both students and staff. A better understanding of student and staff perspectives will allow for more informed decisions about the implementation of educational technologies in today’s higher education institutions.  相似文献   

9.
Writing work, technology, and pedagogy in the era of late capitalism   总被引:1,自引:0,他引:1  
This article explores the relationship between how technologies are presented in professional and technical writing classes and the complicated dynamics of the late-capitalist working world. A growing body of scholarship emphasizes the necessity of including critical theory in well-rounded professional and technical writing curriculums. Some promote theory as a means of helping working writers make more ethically and socially conscious decisions concerning the technologies they help to produce and document. Others promote theory as essential for survival in an ever-evolving, sometimes very harsh, technology-driven marketplace. This article points to some of the weaknesses of both approaches, as it advocates an approach to pedagogy that explores how emerging technologies help to establish the terms of work in the contemporary economy. This pedagogy is intended to unflinchingly examine the more cynical aspects of late capitalism as it locates agency in collective action outside of managerialism and corporate frameworks.  相似文献   

10.
This article analyzes the digital native–digital immigrant dichotomy based on the results of a small-scale study conducted at the University of Toronto, Faculty of Dentistry, regarding students’ and faculty members’ perceptions toward the implementation of digital learning technologies in the curriculum. The first element chosen for measurement was user perception of the impact on learning of basic software such as email, web browsers, online e-texts as well as hardware devices such as personal computers, laptops and MP3 players. In addition, the study also evaluated Blackboard, the learning management system of choice introduced by the parent university in the academic year 2006–2007. The results of this study suggest that there exists a slight inter-generational difference at the Faculty in the perceived usefulness and importance of digital technologies for learning and teaching, but that this difference is minimal, with no universal applicability. The study concludes that the digital native–digital immigrant duality is a complex phenomenon which cannot always be described in these extreme terms.  相似文献   

11.
This article suggests that the use of femininity and voice in digital art practice has a powerful potential to conjure provocative spaces in the new technoculture. Using a range of theoretical writers including Margaret Morse, Nell Tenhaaf, Simon Penny, Brenda Laurel and Sue-Ellen Case, the article traces contemporary thought on femininity, technology and voice. Gilson-Ellis uses her own choreographic / poetic practice as examples in these discussions. Through an adaptation of Sue-Ellen Case's proposal of the voudou vever and the loa, the article suggests that the voice in relation to writing and new technologies has a radical potential to open up alternative kinds of spaces in digital art practice.  相似文献   

12.
13.
Today's educational system increasingly integrates digital devices such as laptops and tablets in the classroom on the assumption that the use of these technologies will increase student motivation and learning. However, research shows that students often use technologies for distractive purposes like off-task activity and multitasking. Few studies address the processes involved in this activity. This article offers a postphenomenologically informed qualitative study of students' off-task use of technology during class. Building on interviews with students in a Danish business college about their off-task technology use, findings suggest that off-task activity is not always a conscious choice. Because of deeply sedimented bodily habits, students often experience habitual distraction in the form of prereflective attraction towards certain frequently visited websites (e.g., Facebook). Laptops are experienced as endowed with an attractive allure that “pulls you in”. Students sometimes go as far as closing the lids of their laptops to avoid this habitual distraction. Theoretical and practical implications are discussed.  相似文献   

14.
This study reports on the student experience of learning through writing in an undergraduate science subject. During their writing experience, 52 first year university science students used a writing database, bulletin board and word-processor. Using quantitative questionnaires developed from student learning research, this study investigates the quality of the approaches adopted by students to the use of the technologies and how this related to the quality of their whole experience and performance measures. The results show that students who adopted a surface or reproductive approach tended to achieve relatively poorer learning outcomes and lower performance measures than students who adopted approaches which reflected understanding. The findings have important implications for teachers introducing technologies into writing processes for the purpose of improving students’ learning outcomes.  相似文献   

15.
This paper reports an empirical study that takes a multimodal analytical approach to examine how mobile technologies shape students' exploration and experience of place during a history learning activity in situ. In history education, mobile technologies provide opportunities for authentic experiential learning activities that have the potential to re‐mediate students' understanding of space and place through enacted interaction, and to make the learning more memorable. A key question is how learners work with the physical and digital information in the context of that learning experience, and how this supports new experiences and understanding of space and place. Findings suggest that embodied mobile experiences foster the creation of both physical and digital markers, which were instrumental in concretizing the history experience and developing new narratives. The findings also show how different representational forms of digital information mediated interaction in specific ways and how digital augmentation can lead to conflation in student understanding of space and time. These findings inform our understanding of the value of mobile applications in supporting embodied learning experiences and provide key implications for pedagogical design, both in situ and back in the classroom.  相似文献   

16.
This article discusses the Napster phenomenon and its cultural significance, traces some of the threads of the current “copyright crisis,” and connects these cultural and legal dynamics to show how the current filesharing context of digital environments pertains to issues affecting writing teachers. The article (1) urges writing teachers to view the Napster moment—and the writing practice at the center of it, filesharing—in terms of the rhetorical and economic dynamics of digital publishing and in the context of public battles about copyright and intellectual property and (2) argues that digital filesharing forms the basis for an emergent ethic of digital delivery, an ethic that should lead composition teachers to rethink pedagogical approaches and to revise plagiarism policies to recognize the value of filesharing and to acknowledge Fair Use as an ethic for digital composition.  相似文献   

17.
18.
Tangible technologies and shared interfaces create new paradigms for mediating collaboration through dynamic, synchronous environments, where action is as important as speech for participating and contributing to the activity. However, interaction with shared interfaces has been shown to be inherently susceptible to peer interference, potentially hindering productive forms of collaborative learning. Making learners effectively engage in processes of argumentative co-construction of knowledge is challenging in such exploratory learning environments. This paper adapts the social modes dimension of Weinberger and Fischer’s (Computers and Education 46(1):71–95, 2006) analytical framework (for argumentative co-construction of knowledge) to analyse episodes of interference, in the context of a shared tabletop interface, to better understand its effect on collaborative knowledge construction. Studies involved 43 students, aged 11–14 years, interacting in groups of three, with a tangible tabletop application to learn basic concepts of the behaviour of light. Contrary to the dominant perspective, our analysis suggests that interference in shared interfaces can be productive for learning, serving as a trigger for promoting argumentation and collective knowledge construction. Interference episodes led to both productive and counter-productive learning opportunities. They were resolved through quick consensus building, when students abandoned their own activity and accepted changes made by others; integration-oriented consensus building, where students reflected on and integrated what happened in the investigation; or conflict-oriented consensus building where students tried to undo others’ actions and rebuild previous configurations. Overall, interference resolved through integration-oriented consensus building was found to lead to productive learning interactions, while counter-productive situations were mostly characterised by interference resolved through conflict-oriented consensus building.  相似文献   

19.
Although scholars from multiple fields, including rhetoric and composition, have studied and theorized how computer users can construct empowered subject positions with digital writing technologies, we have yet to articulate a rhetorical process for composing digital subjectivities. Past work has presented some unrealistic expectations related to digital empowerment and subjectivity. As compositionists and as digital rhetoricians, we need to develop and articulate rhetorical strategies that may lead to instructor empowerment. Here I examine rhetorical situations experienced by instructors, and I explore how they might use writing technologies to rhetorically position themselves in the classroom. To not only successfully revise their subjectivity, but also to teach students how to compose digital subjectivities, instructors should consider the ideologies that define the rhetorical situation, their knowledge of the technologies, and the ideologies that the computer industries have written into the technology.  相似文献   

20.
《Computers & Geosciences》2006,32(6):793-802
New technologies have pushed traditional museums to take their exhibitions beyond the barrier of a museum's walls and enhance their functions: education and entertainment. Earth Science Digital Museum (ESDM) is such an emerging effort in this field. It serves as a platform for Earth Scientists to build a Web community to share knowledge about the Earth and is of to benefit the general public for their life-long learning. After analyzing the purposes and requirements of ESDM, we present here our basic philosophy of ESDM and a four-layer hierarchical architecture for enhancing the structure of ESDM via Internet. It is a Web-based application to enable specimens to be exhibited, shared and preserved in digital form, and to provide the functionalities of interoperability. One of the key components of ESDM is the development of a metadata set for describing Earth Science specimens and their digital representations, which is particularly important for building ESDM. Practical demonstrations show that ESDM is suitable for formal and informal Earth Science education, including classroom education, online education and life-long learning.  相似文献   

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