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徐秀 《计算机技术与发展》2005,15(12)
现正进入一个信息时代,人们都希望不再要求去同一地点就可以完成指挥、调动、学习和生活的各项任务.泛网的出现及移动终端的普及使人们的愿望得以实现.人们可以利用移动终端在移动中完成语音、数据、图像等各种信息的交换和再现.基于IP技术的四网融合的泛网所构建的信息时代,可以使工作用泛网和各种信息终端来完成.将泛网虚拟地聚在一起,不再要求人们去同一地点就同样可以完成各项任务.文中所叙述的正是这种基于泛网的移动终端的应用. 相似文献
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泛在网络环境下,业务提供必须根据网络和终端条件、用户偏好的变化而自适应地变化。因此,文中阐述了虚拟终端中的上下文感知功能,其为泛在多样性业务的开发提供了不可或缺的信息来源。提出一种应用于虚拟终端系统的上下文感知中间件体系结构,该中间件可以将各类应用场景中终端环境的特征参数进行抽象,形成可获知、可描述的上下文。提出应用该上下文感知技术的业务应用模型。最后通过一个多媒体业务接续场景对上述定义、抽象方法和业务模型进行验证。结果表明,该方法可以有效地为泛在多样性业务提取所需的上下文信息;通过该模型,业务平台和多构终端环境可以进行动态适配,为用户提供多样性和最佳体验的服务。 相似文献
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本文通过对物联网泛在学习环境和移动IPv6技术的分析和研究,提出了基于物联网和移动IPv6的泛在学习的网络模型,并在此基础上给出了基于物联网和移动IPv6的交互式泛在学习模型,该模型可以使泛在学习成为真正意义上的4A学习模式。 相似文献
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《计算机应用与软件》2013,(4)
个人移动终端设备的迅速发展,使得人们对信息的传递有了更高的要求。目前即时通信的研究大多针对集中式固定系统,不能最大化地发挥移动终端的特性。基于Android智能平台及无线自组技术,设计并实现一套即时通信方案,能实现小范围内的陌生用户之间的即时通信,控制短信使其具有定时发送、定时删除的功能。通过搭建实际测试环境,验证该方案能够准确地完成自组织通信以及智能短信的收发。 相似文献
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移动互联网是建立在WAP技术之上的,要真正实现应用需要三个环节,即WAP网关的建设、WAP内容服务器和WAP终端。网关与服务器之间通过HTTP1.1协议进行通信,服务的提供者几乎可以不改动信息的内容,只要增加网关设备,就可以向移动用户提供信息。网关还要完成DNS的功能。这样,终端只需要输入URL就可以得到相应的信息,减少了终端设备上浏览器的负担,使之既简单又廉价。网关的另一个功能是尽可能地减少用户浏览网络的延时,它可以通过与其它信息服务器之间的高速连接,减少信息获取的时间。 WAP规范使用标准的Web代理技术来将无线网络与Web连接起来。通过将处理功能集中在WAP网关中,WAP结构大大减少了手机上的操作负载,因此为手机实现价廉物美提供了基础。例如,一个WAP网关一般可以使用所有的DNS服务来解析URL中使用的域名,因此就不再需要手机来完成这个计算任务,同时,还可以利用WAP网关来为用户提供各种服务并且可以帮助网络服务商防止诈骗和服务利用。一个WAP网关一般包括以下功能: ☆协议网关:协议网关将来自WAP协议栈的请求翻译到WWW协议栈(HTTP和TCP/IP)中; ☆内容编码器和解码器:内容编码器将Web内容翻译成 相似文献
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一种跨层移动自组网络安全路由协议 总被引:1,自引:0,他引:1
网络层安全是移动自组网安全的一个基本方面。过去,人们对移动自组网网络层安全的研究主要集中在使用密码体制来保护路由消息的真实性和完整性上。但是,密码学体制所带来的额外资源开销和延时比较大。因此,移动自组网需要一种轻权的网路层安全机制。本文提出了一种基于跨层的移动自组网安全路由协议,利用跨层信息来提高网络层的安全性。模拟实验表明,我们所提出的安全路由协议是有效的。 相似文献
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随着智能移动终端的发展,移动CSCW逐渐成为CSCW的发展趋势,人们可以在任何时间和任何地点实现协同工作.分析移动CSCW的特点,提出一个基于移动CSCW的系统模型,并且在此基础上实现一个基于移动CSCW系统模型的仓库管理系统. 相似文献
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Sergio Martin Gabriel Diaz Inmaculada Plaza Elena Ruiz Manuel Castro Juan PeireAuthor vitae 《Journal of Systems and Software》2011,84(11):1883-1891
The emergence of mobile and ubiquitous technologies as important tools to complement formal learning has been accompanied by a growing interest in their educational benefits and applications. Mobile devices can be used to promote learning anywhere and anytime, to foster social learning and knowledge sharing, or to visualize augmented reality applications for learning purposes. However, the development of these applications is difficult for many researchers because it requires understanding many different protocols; dealing with distributed schemas, processes, platforms, and services; learning new programming languages; and interacting with different hardware sensors and drivers. For that reason, the use of frameworks and middleware that encapsulate part of this complexity appears to be fundamental to the further development of mobile learning projects. This study analyzes the state of the art of frameworks and middleware devoted to simplifying the development of mobile and ubiquitous learning applications. The results can be useful to many researchers involved in the development of projects using these technologies by providing an overview of the features implemented in each of these frameworks. 相似文献
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Recent developments in computing and mobile technologies have enabled the mobile and ubiquitous learning approach, which situates students in an environment that combines real-world and digital-world learning resources. Although such an approach seems to be innovative and interesting, several problems have been revealed when applying it to practical learning activities. One major problem is owing to the lack of proper learning strategies or tools that can guide or assist the students to learn in such a complex learning scenario. Students might feel excited or interested when using the mobile devices to learn in the real world; however, their learning achievements could be disappointing. To cope with this problem, in this study, a knowledge engineering approach is proposed to develop Mindtools for such innovative learning scenarios. Experimental results from a natural science course of an elementary school show that this innovative approach not only enhances learning motivation, but also improves the learning achievements of the students. 相似文献
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移动设备的大量产生,使人们将目光转移到移动端软件开发当中,通过研发出各种各样的移动端软件,能够有效满足人们的生活、学习、生产需求,极大程度地推动了社会经济增长。本文对Java 语言在安卓系统软件开发中的应用优势进行探讨,分析了Java 语言对安卓系统软件架构的影响,并以加密软件的开发为例对基于Java 语言的移动端软件的开发流程进行了探讨。 相似文献
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作为一种新的计算模式,普适计算在逐渐进入我们生活的同时,普适计算下的安全也引起了越来越多的关注.首先分析了现有信任管理存在的缺陷,接着针对普适计算的特点分析了普适环境下的信任管理,最后结合普适环境下的一个典型应用--移动服务,提出了一种基于信任管理的移动安全方案. 相似文献
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微课程于泛在学习理论和环境中产生,微课程的设计是非常重要的。通过分析微课程特点,划分微课程类型,从生活化的情境性、短小适用的微元性、紧密相关的关联性、直观生动的可视化和无处不在的无缝性五个角度设计微课程,并通过具体案例展示微课程设计成果。 相似文献
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The portability and immediate communication properties of mobile devices influence the learning processes in interacting with peers, accessing resources and transferring data. For example, the short message and browsing functions in a cell phone provide users with timely and adaptive information access. Although many studies of mobile learning indicate the pedagogical potential of mobile devices, the screen size, computational power, battery capacity, input interfaces, and network bandwidth are too restricted to develop acceptable functionality for the entire learning processes in a handheld device. Therefore, mobile devices can be adopted to fill the gap between Web-based learning and ubiquitous mobile learning. This study first creates a website, providing functions enabling learning to take place anytime and anywhere with any available learning device, for ubiquitous learning according to various properties of mobile devices. Nowadays, learners’ behaviors on a website can be recorded as learning portfolios and analyzed for behavioral diagnosis or instructional planning. A student model is then built according to the analytical results of learning portfolios and a concept map of the learning domain. Based on the student model and learners’ available learning devices, three modules are developed to build a ubiquitous learning environment to enhance learning performance via learning status awareness, schedule reminders and mentor recommendation. Finally, an experiment is conducted with 54 college students after implementation of the ubiquitous learning website. Experimental results indicate that the proposed system can enhance three learning performance indicators, namely academic performance, task accomplishment rates, and learning goals achievement rates. 相似文献
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Engaging students in reflection during real-world observation and inquiry activities has been recognized as an important issue for improving students' learning achievement and motivation. Many studies in the literature have adopted text-based reflection prompts as an important strategy to promote learning performance, this study argues that using videos as a reflection prompt would be more effective for improving learners' ubiquitous learning experiences and can provide a more sensible scenario that is better fitting the real-world contexts than the text-based prompts. In this study, a context-aware video-based prompt approach is proposed for improving students' reflection levels and satisfaction by providing timely and personalized guidance using mobile, wireless communication and sensing technologies. An experiment was conducted for evaluating the effectiveness of the proposed video-based prompt strategy with 70 participants in two groups. The results show that learners' reflection levels were significantly improved with the use of the proposed approach and that positive attitudes were observed toward the use of video-based prompts in the context-aware ubiquitous learning environment. 相似文献
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微课是网络时代出现的一种新型的教学资源。它以视频为主要载体,以短小精悍为主要特点,在网络上可以广泛存在,让人们实现泛在学习。本文介绍了微课的定义、特点、时长以及设计方法,同时还介绍了全国高校微课比赛的相关情况。 相似文献