共查询到20条相似文献,搜索用时 15 毫秒
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《国际互联网参考资料服务季刊》2013,18(3):19-34
ABSTRACT The Ball State University Libraries' collections of audiovisual materials are unclassified and kept in closed stacks. Users must search the OPAC to find these materials, which is difficult for users who don't know what sorts of searching options are available or what materials the libraries have. The libraries have developed a series of Web forms that provide guided search options for various types of media, including feature films, non-classical music, and spoken recordings. The Media Finders provide better exposure for and more convenient searching of subsets of library materials. This paper describes the development of the Media Finders, their benefits and drawbacks, and background information on the technical elements and searching strategies used by the Media Finders. 相似文献
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Sven Venzke-Caprarese 《Datenschutz und Datensicherheit - DuD》2013,37(12):775-779
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莱利雅·比尔森 《数码设计:surface》2009,(9):23-23
有好的艺术创意并不一定意味着牺牲商业的成功。只要问一下Glue Society的加里·弗里德曼(Gary Freesman)和乔纳森.尼伯尼(Jonathan Kneebone)就有答案了.Glue Society在纽约和悉尼共有十名工作室成员,无论纸质作品还是数码作品,硬性任务还是自己的即兴之作。 相似文献
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Personal Dynamic Media 总被引:2,自引:0,他引:2
The Learning Research Group at Xerox Palo Alto Research Center is concerned with all aspects of the communication and manipulation of knowledge. We design, build, and use dynamic media which can be used by human beings of all ages. Several years ago, we crystallized our dreams into a design idea for a personal dynamic medium the size of a notebook (the Dynabook) which could be owned by everyone and could have the power to handle virtually all of its owner's information-related needs. Towards this goal we have designed and built a communications system: the Smalltalk language, implemented on small computers we refer to as "interim Dynabooks." We are exploring the use of this system as a programming and problem solving tool; as an interactive memory for the storage and manipulation of data; as a text editor; and as a medium for expression through drawing, painting, animating pictures, and composing and generating music. (Figure 1 is a view of this interim Dynabook.) 相似文献
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Sven Venzke 《Datenschutz und Datensicherheit - DuD》2011,35(6):387-392
Angesichts der wachsenden Bedeutung von Social Media Plattformen für Marketing-Aktivit?ten von Unternehmen will der Beitrag
eine erste datenschutzrechtliche Orientierung für Unternehmen geben, die sich in diesem Umfeld bewegen oder bewegen wollen.
Besondere Berücksichtigung findet dabei die Social Media Plattform Facebook. 相似文献
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Stefan Stieglitz Linh Dang-Xuan Axel Bruns Christoph Neuberger 《WIRTSCHAFTSINFORMATIK》2014,56(2):101-109
In this contribution, we introduce “social media analytics” (SMA) as an emerging interdisciplinary research field that, in our view, will have a significant impact on social media-related future research from across different academic disciplines. Despite a number of challenges, we argue that SMA can provide other disciplines – including IS – with methodological foundations for research that focuses on social media. Furthermore, we believe that SMA can help IS research to develop decision-making or decision-aiding frameworks by tackling the issue of social media-related performance measurement, which has been challenging until now. Moreover, SMA can provide architectural designs and solution frameworks for new social media-based applications and information systems. Finally, we call for an interdisciplinary SMA research agenda as well as a significantly increased level of interdisciplinary research co-operation, which must aim to generate significant advancements in scientific methods for analyzing social media, as well as to answer research questions from across different disciplines. 相似文献
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Media content has become the major traffic of Internet and will keep on increasing rapidly. Various innovative media applications, services, devices have emerged and people tend to consume more media contents. We are meeting a media revolution. But to maintain the sustainability of the tremendous media consumption, it requires great capability of media processing, which demands huge amount of computing resources. Meanwhile cloud computing has emerged as a prosperous technology and the cloud computing platform has become a fundamental facility providing various services, great computing power, massive storage and bandwidth with modest cost. The integration of cloud computing and media processing is therefore a natural choice for both of them, and hence comes forth the media cloud. In this paper we make a comprehensive overview on the recent media cloud research work. We first discuss the challenges of the media cloud, and then summarize its architecture, the processing, and its storage, delivery and resource management mechanisms. As the result, we propose a new architecture for the media cloud. At the end of this paper, we make suggestions on building media clouds and propose several future research topics as the conclusion. 相似文献
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I-Media: An integrated Media server and Media database as a basic component of a cross Media publishing system 总被引:1,自引:0,他引:1
The publication of the same information on different media, the so-called Cross Media Publishing (CMP), is becoming one of the central aspects in today's publishing industry. CMP centers on a media independent document definition and an efficient integrated publishing on different media: e.g. as a paper document, as an online document in the World Wide Web, and as an offline (CD-ROM based) multimedia presentation. The aim of CMP is to get these different media at the same stage, while—and that is important—spending an acceptable amount of additional effort (in time and money) for production. In this paper we present a solution for a key problem of Cross Media Publishing, the handling of media data (images, audio, video, etc.) by using a combined approach of server and database systems functionality. The integrated multimedia server and database i-Media and its role in a complete CMP solution will be presented. 相似文献
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Mike Phillips 《Digital Creativity》2013,24(1):43-49
Dutch artists Erwin Driessens and Maria Verstappen work with generative techniques in a range of media, from digital imaging and software to sculpture and robotics. In their own words, they pursue “an activity that explores the unseen, the unthought and the unknown”. To this end they create rich, elegant, self-constraining generative systems, which draw on, and re-engineer, techniques from the field of artificial life. This paper sets out a critical survey of the artists’ generative work, and shows how their application of a-life techniques destabilises, and enriches, some of the problematic aspects of those techniques. Specifically, where a-life frequently ignores complex morphogenetic processes, dematerialising them into a formal and instantaneous moment of genetic expression, the artists demonstrate the possibility and potential of richer, more complex and more ‘materialised’ models. 相似文献
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许婷 《数码设计:surface》2010,(7):25-26
媒体艺术作为新兴艺术形式,不管是交互艺术、录像艺术、动画艺术等,都会在电力时代大的背景下有更多的探索与发展。电力时代是我们当下最广泛被应用的,因此,媒体艺术将会更多的借助于电力媒介,而不仅仅是纸媒介的应用,创作出更多有意思的艺术作品。 相似文献
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With the development of social media (e.g. Twitter, Flickr, Foursquare, Sina Weibo, etc.), a large number of people are now using them and post microblogs, messages and multi‐media information. The everyday usage of social media results in big open social media data. The data offer fruitful information and reflect social behaviors of people. There is much visualization and visual analytics research on such data. We collect state‐of‐the‐art research and put it into three main categories: social network, spatial temporal information and text analysis. We further summarize the visual analytics pipeline for the social media, combining the above categories and supporting complex tasks. With these techniques, social media analytics can apply to multiple disciplines. We summarize the applications and public tools to further investigate the challenges and trends. 相似文献
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日前,品牌咨询公司Interbrand与美国《商业周刊》共同发布了“2009年度全球百强品牌排行榜”。其中,前十名中就有六家高科技企业,有八家为美国企业。快消品可口可乐品牌价值排在首位,国际商用机器公司(IBM)和微软分列第二、三位,诺基亚名列第五,搜索引擎公司G00gle和半导体芯片巨头Intel品牌分列第七和第九。第十一位的惠普排在Disney之后,网络通信设备生产商思科位居十四位。 相似文献
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Zusammenfassung Einige hassen sie, andere lieben sie: P2P-Tauschb?rsen. 相似文献