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1.
When services providing real-time information are accessible from mobile devices, functionality is often restricted and no adaptation of the user interface to the mobile device is attempted. Mobile access to real-time information requires designs for multi-device access and automated facilities for the adaptation of user interfaces. We present TapBroker, a push update service that provides mobile and stationary access to information on autonomous agents trading stocks. TapBroker is developed for the Ubiquitous Interactor system and is accessible from Java Swing user interfaces and Web user interfaces on desktop computers, and from a Java Awt user interface on mobile phones. New user interfaces can easily be added without changes in the service logic.  相似文献   

2.
Software systems are seen more and more as evolutive systems. At the design phase, software is constantly in adaptation by the building process itself, and at runtime, it can be adapted in response to changing conditions in the executing environment such as location or resources. Adaptation is generally difficult to specify because of its cross-cutting impact on software. This article introduces an approach to unify adaptation at design and at runtime based on Aspect Oriented Modeling. Our approach proposes a unified aspect metamodel and a platform that realizes two different weaving processes to achieve design and runtime adaptations. This approach is used in a Dynamic Software Product Line which derives products that can be configured at design time and adapted at runtime in order to dynamically fit new requirements or resource changes. Such products are implemented using the Service Component Architecture and Java. Finally, we illustrate the use of our approach based on an adaptive e-shopping scenario. The main advantages of this unification are: a clear separation of concerns, the self-contained aspect model that can be weaved during the design and execution, and the platform independence guaranteed by two different types of weaving.  相似文献   

3.
Software systems are seen more and more as evolutive systems. At the design phase, software is constantly in adaptation by the building process itself, and at runtime, it can be adapted in response to changing conditions in the executing environment such as location or resources. Adaptation is generally difficult to specify because of its cross-cutting impact on software. This article introduces an approach to unify adaptation at design and at runtime based on Aspect Oriented Modeling. Our approach proposes a unified aspect metamodel and a platform that realizes two different weaving processes to achieve design and runtime adaptations. This approach is used in a Dynamic Software Product Line which derives products that can be configured at design time and adapted at runtime in order to dynamically fit new requirements or resource changes. Such products are implemented using the Service Component Architecture and Java. Finally, we illustrate the use of our approach based on an adaptive e-shopping scenario. The main advantages of this unification are: a clear separation of concerns, the self-contained aspect model that can be weaved during the design and execution, and the platform independence guaranteed by two different types of weaving.  相似文献   

4.
Conversational systems have become an element of everyday life for billions of users who use speech‐based interfaces to services, engage with personal digital assistants on smartphones, social media chatbots, or smart speakers. One of the most complex tasks in the development of these systems is to design the dialogue model, the logic that provided a user input selects the next answer. The dialogue model must also consider mechanisms to adapt the response of the system and the interaction style according to different groups and user profiles. Rule‐based systems are difficult to adapt to phenomena that were not taken into consideration at design‐time. However, many of the systems that are commercially available are based on rules, and so are the most widespread tools for the development of chatbots and speech interfaces. In this article, we present a proposal to: (a) automatically generate the dialogue rules from a dialogue corpus through the use of evolving algorithms, (b) adapt the rules according to the detected user intention. We have evaluated our proposal with several conversational systems of different application domains, from which our approach provided an efficient way for adapting a set of dialogue rules considering user utterance clusters.  相似文献   

5.
一种规则驱动的网络服务组装机制   总被引:1,自引:1,他引:1  
孙熙  刘譞哲  焦文品  黄罡  梅宏 《计算机学报》2006,29(7):1084-1094
提出了一种规则驱动的服务组装方法,实现了一个基于软件Agent的框架,在运行时刻监控和管理组装流程的执行.该方法给出一个算法将流程规约转化为等价的规则集合以用于指导Agent的行为,并允许用户通过定义一组可插拔(pluggable)的自适应策略,方便地扩展流程对变化的适应能力.框架实现基于反射式中间件平台PKUAS,该平台为网络服务和软件Agent提供运行支持,并基于其反射机制为Agent提供运行时刻的环境信息.  相似文献   

6.
User interface adaptation has been proposed in recent years as a means to achieve personalized accessibility and usability of user interfaces. Related user interface architectures, as well as a variety of related development method and tools, have also been elaborated. Admittedly, however, despite the recognized validity of the approach, which has been proved in practice in a series of prototype systems, the wider adoption and uptake of user interface adaptation approaches are still limited. One of the identified obstacles is the complexity intrinsic in designing such interfaces and the need of radically revising the current user interface design practice to account for (a) the alternative designs required for adaptation, (b) the parameters involved in driving adaptations (i.e., selecting among alternatives at a given point during interaction), and (c) the logic of adaptation at runtime. This article proposes a twofold tool-based support strategy for user interface adaptation development, based on (a) an adaptation development toolkit and related widget library, which directly embeds lexical level adaptations into common interactive widgets, and (b) embedding such a library in a common integrated development environment, thus allowing designers to define and view alternative adaptations at design time and create adaptable user interfaces through traditional prototyping. The aforementioned approach has been implemented in the domain of adaptable applications for older users, producing tools that are currently in use in the development of a large suite of interactive applications in various domains. The approach presented in this article is claimed to be the first and so far unique supporting rapid prototyping of adaptable user interfaces, thus minimizing the divergence between typical development practices and user interface adaptation development.  相似文献   

7.
User interface adaptations can be used to address several user interaction challenges in the development of digital library systems. This paper: (a) examines some of the intrinsic characteristics of digital library systems; (b) identifies some of the key Human–Computer Interaction (HCI) challenges in relation to design and architectural abstraction for user interfaces to digital library systems; and (c) develops an argumentation for adaptations in digital library systems. By drawing parallels to recent HCI research into adaptable and adaptive user interaction, the paper illustrates potential areas in which user interface adaptation can provide a useful technique for advancing the quality of human interaction with a digital library system. Received: 18 December 1998 / Revised: 31 May 1999  相似文献   

8.
Evolution in the context of use requires evolutions in the user interfaces even when they are currently used by operators. User Centered Development promotes reactive answers to this kind of evolutions either by software evolutions through iterative development approaches or at runtime by providing additional information to the operators such as contextual help for instance. This paper proposes a model-based approach to support proactive management of context of use evolutions. By proactive management we mean mechanisms in place to plan and implement evolutions and adaptations of the entire user interface (including behaviour) in a generic way. The approach proposed handles both concentration and distribution of user interfaces requiring both fusion of information into a single UI or fission of information into several ones. This generic model-based approach is exemplified on a safety critical system from space domain. It presents how the new user interfaces can be generated at runtime to provide a new user interface gathering in a single place all the information required to perform the task. These user interfaces have to be generated at runtime as new procedures (i.e. sequences of operations to be executed in a semi-autonomous way) can be defined by operators at any time in order to react to adverse events and to keep the space system in operation. Such contextual, activity-related user interfaces complement the original user interfaces designed for operating the command and control system. The resulting user interface thus corresponds to a distribution of user interfaces in a focus+context way improving usability by increasing both efficiency and effectiveness.  相似文献   

9.
Recent legal changes have increased the need for developing accessible user interfaces in computer-based systems. In this sense, previously existing user interfaces are intended to be modified and new user interfaces are intended to be designed taking accessibility guidelines into account. Typically, model-based approaches have been used when developing accessible user interfaces or redefining existing ones. But the use of static models leads to the development of not dynamically adaptable user interfaces. Dynamic adaptation in accessible user interfaces is important due to the fact that interaction difficulties on people with disabilities may change through use. In this paper, we present some contributions that can be obtained from the application of the Dichotomic View of plasticity in the personalization of user interfaces. With the double perspective defined in this approach, it is intended to go further from a mere adaptation to certain user stereotypes, offering also a dynamic support to real limitations or difficulties users can encounter during the use of the UI. This goal is achieved analyzing user logs by an inference engine that dynamically infers modifications in the user interface to adjust it to varying user needs. A case study is presented in order to show how the guidelines and software support defined in the Dichotomic View of plasticity can be applied to develop a component for a particular system aimed at performing dynamic user interface adaptations with accessibility purposes. This approach includes some innovations that make it different from conventional adaptable mechanisms applied to accessibility in some important aspects.  相似文献   

10.
Graphical user interfaces are not always developed for remaining static. There are GUIs with the need of implementing some variability mechanisms. Component‐based GUIs are an ideal target for incorporating this kind of operations, because they can adapt their functionality at run‐time when their structure is updated by adding or removing components or by modifying the relationships between them. Mashup user interfaces are a good example of this type of GUI, and they allow to combine services through the assembly of graphical components. We intend to adapt component‐based user interfaces for obtaining smart user interfaces. With this goal, our proposal attempts to adapt abstract component‐based architectures by using model transformation. Our aim is to generate at run‐time a dynamic model transformation, because the rules describing their behavior are not pre‐set but are selected from a repository depending on the context. The proposal describes an adaptation schema based on model transformation providing a solution to this dynamic transformation. Context information is processed to select at run‐time a rule subset from a repository. Selected rules are used to generate, through a higher‐order transformation, the dynamic model transformation. This approach has been tested through a case study which applies different repositories to the same architecture and context. Moreover, a web tool has been developed for validation and demonstration of its applicability. The novelty of our proposal arises from the adaptation schema that creates a non pre‐set transformation, which enables the dynamic adaptation of component‐based architectures. Copyright © 2014 Copyright © 2014 John Wiley & Sons, Ltd.  相似文献   

11.
ContextAdaptation is a crucial issue when building new applications by reusing existing software services which were not initially designed to interoperate with each other. Adaptation contracts describe composition constraints and adaptation requirements among these services. The writing of this specification by a designer is a difficult and error-prone task, especially when interaction protocols are considered in service interfaces.ObjectiveIn this article, we propose a tool-based, interactive approach to support the contract design process.MethodOur approach includes: (i) a graphical notation to define port bindings, and an interface compatibility measure to compare protocols and suggest some port connections to the designer, (ii) compositional and hierarchical techniques to facilitate the specification of adaptation contracts by building them incrementally, (iii) validation and verification techniques to check that the contract will make the involved services work correctly and as expected by the designer.ResultsOur results show a reduction both in the amount of effort that the designer has to put into building the contract, as well as in the number of errors present in the final result (noticeably higher in the case of manual specification).ConclusionWe conclude that it is important to provide integrated tool support for the specification and verification of adaptation contracts, since their incorrect specification induces erroneous executions of the system. To the best of our knowledge, such tool support has not been provided by any other approach so far, and hence we consider the techniques described in this paper as an important contribution to the area of behavioral software adaptation.  相似文献   

12.
13.
Context-aware systems acquire and exploit information on the user context to tailor services to a particular user, place, time, and/or event. Hence, they allow service providers to adapt their services to actual user needs, by offering personalized services depending on the current user context. Service providers are usually interested in profiling users both to increase client satisfaction and to broaden the set of offered services. Novel and efficient techniques are needed to tailor service supply to the user (or the user category) and to the situation in which he/she is involved. This paper presents the CAS-Mine framework to efficiently discover relevant relationships between user context data and currently asked services for both user and service profiling. CAS-Mine efficiently extracts generalized association rules, which provide a high-level abstraction of both user habits and service characteristics depending on the context. A lazy (analyst-provided) taxonomy evaluation performed on different attributes (e.g., a geographic hierarchy on spatial coordinates, a classification of provided services) drives the rule generalization process. Extracted rules are classified into groups according to their semantic meaning and ranked by means of quality indices, thus allowing a domain expert to focus on the most relevant patterns. Experiments performed on three context-aware datasets, obtained by logging user requests and context information for three real applications, show the effectiveness and the efficiency of the CAS-Mine framework in mining different valuable types of correlations between user habits, context information, and provided services.  相似文献   

14.
This paper describes the design and the implementation of a web-enabled integrated haematological system, named e-HS. The proposed system runs on a set of distributed network nodes providing useful haematological services. These services include patient-oriented data management, digitized histopathological slides (DHS) acquisition, teleconsulting facilities, etc. The objective of e-HS is to supply web-enabled services according to haematological requirements, implement a distributed storage scheme for DHS, and provide a common database containing all haematological laboratory results by using eXtensible Markup Language (XML) and web technologies. Our implementation can be accessible to every authorized physician at the distributed nodes without any additional software. The only software required for the user is the widely used browser (e.g. MS Internet Explorer v 3.02 or higher). Besides, by using a self-explaining user interfaces and HTML-techniques, such as hyperlinks, the necessary amount of training at the physicians-side is reduced to a minimum. A first implementation of the e-HS, has been established at the Medical Physics Department of the University of Patras (master node of the system), and has been tested with success by the medical staff of the Hospital Departments of the University of Patras and Thessalonica that served as distributed nodes of the system.  相似文献   

15.
User requirements and device heterogeneity call for Web services with differentiated quality of service (QoS). In particular, services with response-time constraints, such as video-on-demand (VoD), require the differentiation, control, and dynamic adaptation of QoS. Service providers and network operators need methodologies and mechanisms for managing runtime QoS. Using mobile agent technology, the ubiQoS middleware supports QoS tailoring and adaptation of video-on-demand flows in response to user preferences and terminal properties. The design, implementation, and deployment of QoS-aware Internet services can significantly benefit from a middleware approach at the application level. Our experimental results show the feasibility of application-level middleware solutions based on code mobility for Internet VoD services with differentiated QoS.  相似文献   

16.
This paper proposes a policy enforcement framework to dynamically verify and control the collaboration process in Service-Oriented Architecture (SOA). Dynamic SOA collaboration is different from traditional service collaboration where the workflow is pre-defined at design time while the services used can be discovered at runtime. In dynamic collaboration, both the workflows and services can be determined at runtime. As they will be determined at runtime, many verification activities can be performed at runtime. This paper proposes a dynamic policy enforcement framework that follows the dynamic SOA collaboration process to ensure that various system constraints can be enforced at runtime. The framework includes a policy specification language, a policy completeness and consistency checking, and distributed policy enforcement. Finally, this paper presents the construction of a sample example to illustrate these features with quantitative performance data.  相似文献   

17.
Interactive Voice Response (IVR) systems, or touch-tone telephony interfaces, are nowadays a common medium of interaction between organizations or companies and their customers, allowing users to access or enter specific company-based information. These telephony interfaces typically involve the use of hierarchically structured voice menus, through which a user has to navigate in order to locate a specific desired menu item. This navigation process is often inefficient and time-consuming, leaving users at times frustrated and annoyed. In this paper, we describe the foundation of VoiceMarks, a system designed to improve the ease and efficiency of navigation in menu-based voice interfaces. The system features personalized menus through the use of voicemarks, in a process similar to bookmarking, but adapted to voice interfaces. VoiceMarks are essentially bookmarked nodes in the voice menu hierarchy, which are stored for the respective user in a directly accessible, personal menu. We developed and tested VoiceMarks interfaces for two applications: a bus schedule information system and a cinema ticket purchase system. A comparative study of VoiceMarks and traditional interfaces of these applications showed that VoiceMarks can significantly improve the interaction between users and systems, in terms of time and number of keystrokes needed to locate a menu item, as well as regarding user satisfaction. In general, users responded very positively to the VoiceMarks interface. In addition, the study pointed to some useful modifications of VoiceMarks, which should be considered before employing the system in a commercial setting.  相似文献   

18.
In view of a manufacturer's investments, commercially available data base systems usually offer comparatively general-purpose interfaces. In order to adapt these interfaces to the special problems of a particular user considerable effort in time, money and personnel is required by the user. Therefore, one might ask whether, (a) construction rules may be found which simplify the process of adaptation and (b) new interfaces may be defined which are both more problem-oriented and still economical enough to be standardized. Based on the notion of hierarchy of abstract machines, this paper attempts to present a possible approach to the solution of these questions. In particular, a set-theoretic and a natural-German interface are suggested. These interfaces as well as some implementation aspects will be motivated, defined, and illustrated by means of a system currently in operation at the university of Karlsruhe. The advantages of a set-theoretic approach as well as the problems associated with a natural language interface will be discussed.  相似文献   

19.
基于图形软件EGS的用户界面的设计   总被引:2,自引:0,他引:2  
EGS是运行于多种工作站环境的图形软件,它同时包括用于用户界面设计的基本的窗口工具。本文在介绍EGS的设计背景和功能特点的基础上,根据用户界面的基本模型和设计原则,结合集成化电子CAD系统(EDCADS)和工程数据库管理系统(EDBMS/2)等系统的用户界面的设计和实现,提出了满足实用性和可移植性的图形软件和用户界面的设计方法。  相似文献   

20.
The use of user models can be very valuable when trying to develop accessible and ergonomic products and services taking into account users’ specific needs and preferences. Simulation of user–product interaction using user models may reveal accessibility issues at the early stages of design and development, and this results to a significant reduction in costs and development time. Moreover, user models can be used in adaptive interfaces enabling the personalised customisation of user interfaces that enhances the accessibility and usability of products and services. This paper presents the efforts of the Virtual User Modelling and Simulation Standardisation ‘VUMS’ cluster of projects towards the development of an interoperable user model, able to describe both able-bodied and people with various kinds of disabilities. The VUMS cluster is consisted by the VERITAS, MyUI, GUIDE, and VICON FP7 European projects, all involved in user modelling from different perspectives. The main goal of the VUMS cluster was the development of a unified user model that could be used by all the participant projects and that could be the basis of a new user model standard. Currently, within the VUMS cluster, a common user model has been defined and converters that enable the transformation from each project’s specific user model to the VUMS user model and vice versa have been developed enabling, thus, the exchange of user models between the projects.  相似文献   

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