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1.
介绍了一种利用深度信息的仿射区域检测器。这种方法在视角变换的情况下能自动检测出图景中同一物理区域,为后续的识别算法提供了坚实的特征检测基础,在计算机视觉领域有广阔的应用前景。该方法是基于尺度空间理论,这个理论已经在自动尺度选择中有较成熟的应用。提出了利用深度信息估计出3D物体模型的算法,并生成相应的仿射不变的高斯尺度空间,并给出从3D到2D的投射变换的高精度估计方法,以补偿投射变换造成的扭曲形变。因此对特征检测的可靠性将有明显的提高。为了评估本算法的鲁棒性,进行了不同视角的真实图片与合成图片的实验,并与其  相似文献   

2.
Describes an efficient approach to pose invariant pictorial object recognition employing spectral signatures of image patches that correspond to object surfaces which are roughly planar. Based on singular value decomposition (SVD), the affine transform is decomposed into slant, tilt, swing, scale, and 2D translation. Unlike previous log-polar representations which were not invariant to slant, our log-log sampling configuration in the frequency domain yields complete affine invariance. The images are preprocessed by a novel model-based segmentation scheme that detects and segments objects that are affine-similar to members of a model set of basic geometric shapes. The segmented objects are then recognized by their signatures using multidimensional indexing in a pictorial dataset represented in the frequency domain. Experimental results with a dataset of 26 models show 100 percent recognition rates in a wide range of 3D pose parameters and imaging degradations: 0-360° swing and tilt, 0-82° of slant, more than three octaves in scale change, window-limited translation, high noise levels (0 dB), and significantly reduced resolution (1:5)  相似文献   

3.
ColorCheckers are reference standards that professional photographers and filmmakers use to ensure predictable results under every lighting condition. The objective of this work is to propose a new fast and robust method for automatic ColorChecker detection. The process is divided into two steps: (1) ColorCheckers localization and (2) ColorChecker patches recognition. For the ColorChecker localization, we trained a detection convolutional neural network using synthetic images. The synthetic images are created with the 3D models of the ColorChecker and different background images. The output of the neural networks are the bounding box of each possible ColorChecker candidates in the input image. Each bounding box defines a cropped image which is evaluated by a recognition system, and each image is canonized with regards to color and dimensions. Subsequently, all possible color patches are extracted and grouped with respect to the center's distance. Each group is evaluated as a candidate for a ColorChecker part, and its position in the scene is estimated. Finally, a cost function is applied to evaluate the accuracy of the estimation. The method is tested using real and synthetic images. The proposed method is fast, robust to overlaps and invariant to affine projections. The algorithm also performs well in case of multiple ColorCheckers detection.  相似文献   

4.
5.
Constructive shell representations for freeform surfaces and solids   总被引:2,自引:0,他引:2  
We usually model freeform surfaces (mathematically, 2D r-sets embedded in 3D Euclidean space E3) as a finite union of patches represented in the traditional parametric or the recently developed algebraic forms. The article introduces a new representation scheme for freeform surfaces called constructive shell representation (CSR), that draws on recent research on algebraic patches. CSRs of surfaces that constitute boundaries of solids are very useful for solid modeling. They represent thick shells derived from freeform surfaces and provide a means to compute exact CSG representations of freeform solids  相似文献   

6.
We study the recognition of surfaces made from different materials such as concrete, rug, marble, or leather on the basis of their textural appearance. Such natural textures arise from spatial variation of two surface attributes: (1) reflectance and (2) surface normal. In this paper, we provide a unified model to address both these aspects of natural texture. The main idea is to construct a vocabulary of prototype tiny surface patches with associated local geometric and photometric properties. We call these 3D textons. Examples might be ridges, grooves, spots or stripes or combinations thereof. Associated with each texton is an appearance vector, which characterizes the local irradiance distribution, represented as a set of linear Gaussian derivative filter outputs, under different lighting and viewing conditions.Given a large collection of images of different materials, a clustering approach is used to acquire a small (on the order of 100) 3D texton vocabulary. Given a few (1 to 4) images of any material, it can be characterized using these textons. We demonstrate the application of this representation for recognition of the material viewed under novel lighting and viewing conditions. We also illustrate how the 3D texton model can be used to predict the appearance of materials under novel conditions.  相似文献   

7.
给定空间不共面的四个有序数据点,可以形成一个四面体。在四面体内,Bernstein-Bézier(B-B)形式定义两类正则实多项式代数曲面片,一类是二次的,一类是三次的。此两类曲面片在四面体内的交集为一条正则曲线段。先固定二次曲面片,并得到其参数形式,然后约简三次曲面片所对应的Bernstein系数,使之为带有三个形状调整的形状因子,其中两个分别代表曲线段端点处的曲率,另外一个作为形状的调整。利用二次曲面的参数形式,由三次曲面片可得到曲线的隐参数约束形式,从而得到曲线的参数形式。对给定的空间点列,利用两个形状因子较容易的拼接出G2-连续的逼近曲线,突破了现行代数曲线生成方法,即空间连续曲线均是通过三角形仿射变换,由B-B形式生成的平面弧拼接而成。  相似文献   

8.
In this paper, we propose a novel Patch Geodesic Distance (PGD) to transform the texture map of an object through its shape data for robust 2.5D object recognition. Local geodesic paths within patches and global geodesic paths for patches are combined in a coarse to fine hierarchical computation of PGD for each surface point to tackle the missing data problem in 2.5D images. Shape adjusted texture patches are encoded into local patterns for similarity measurement between two 2.5D images with different viewing angles and/or shape deformations. An extensive experimental investigation is conducted on 2.5 face images using the publicly available BU-3DFE and Bosphorus databases covering face recognition under expression and pose changes. The performance of the proposed method is compared with that of three benchmark approaches. The experimental results demonstrate that the proposed method provides a very encouraging new solution for 2.5D object recognition.  相似文献   

9.
This paper outlines a new geometric parameterization of 2D curves where parameterization is in terms of geometric invariants and parameters that determine intrinsic coordinate systems. This new approach handles two fundamental problems: single-computation alignment, and recognition of 2D shapes under Euclidean or affine transformations. The approach is model-based: every shape is first fitted by a quartic represented by a fourth degree 2D polynomial. Based on the decomposition of this equation into three covariant conics, we are able, in both the Euclidean and the affine cases, to define a unique intrinsic coordinate system for non-singular bounded quartics that incorporates usable alignment information contained in the polynomial representation, a complete set of geometric invariants, and thus an associated canonical form for a quartic. This representation permits shape recognition based on 11 Euclidean invariants, or 8 affine invariants. This is illustrated in experiments with real data sets.  相似文献   

10.
When constructing a dense 3D model of an indoor static scene from a sequence of RGB-D images, the choice of the 3D representation (e.g. 3D mesh, cloud of points or implicit function) is of crucial importance. In the last few years, the volumetric truncated signed distance function (TSDF) and its extensions have become popular in the community and largely used for the task of dense 3D modelling using RGB-D sensors. However, as this representation is voxel based, it offers few possibilities for manipulating and/or editing the constructed 3D model, which limits its applicability. In particular, the amount of data required to maintain the volumetric TSDF rapidly becomes huge which limits possibilities for portability. Moreover, simplifications (such as mesh extraction and surface simplification) significantly reduce the accuracy of the 3D model (especially in the color space), and editing the 3D model is difficult. We propose a novel compact, flexible and accurate 3D surface representation based on parametric surface patches augmented by geometric and color texture images. Simple parametric shapes such as planes are roughly fitted to the input depth images, and the deviations of the 3D measurements to the fitted parametric surfaces are fused into a geometric texture image (called the Bump image). A confidence and color texture image are also built. Our 3D scene representation is accurate yet memory efficient. Moreover, updating or editing the 3D model becomes trivial since it is reduced to manipulating 2D images. Our experimental results demonstrate the advantages of our proposed 3D representation through a concrete indoor scene reconstruction application.  相似文献   

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