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1.
A major problem with walking robots is how to control their walking under unpredictably changing environments. Most walking robots proposed to date can walk in limited environments in which gait patterns are kinematically but not dynamically determined in advance. This means that such robots cannot walk and adapt to changes in the world, while animals can walk flexibly and efficiently in the real world. It has been considered that flexibility and efficiency in animals originate in the pattern of emergence of control information. We have already clarified the mechanism of flexible and efficient generation of gait patterns in animals, so we have tried to make an insect robot based on these mechanisms which can walk and adapt to unpredictable changes in the environment. Since these mechanisms are quite new and are also applicable to other artificial systems, we discuss the emergence system as the control mechanism attaining the target state under the constraints of the real world. This work was presented, in part, at the Third International Symposium on Artificial Life and Robotics, Oita, Japan, January 19–21, 1998  相似文献   

2.
Compared with wheeled mobile robots, legged robots can easily step over obstacles and walk through rugged ground. They have more flexible bodies and therefore, can deal with complex environment. Nevertheless, some other issues make the locomotion control of legged robots a much complicated task, such as the redundant degree of freedoms and balance keeping. From literatures, locomotion control has been solved mainly based on programming mechanism. To use this method, walking trajectories for each leg and the...  相似文献   

3.
In this study, we develop flexible joints for a humanoid robot that walks on an oscillating plane and discuss their effectiveness in compensating disturbances. Conventional robots have a rigid frame and are composed of rigid joints driven by geared motors. Therefore, disturbances, which may be caused by external forces from other robots, obstacles, vibration and oscillation of the surface upon which the robot is walking, and so on, are transmitted directly to the robot body, causing the robot to fall. To address this problem, we focus on a flexible mechanism. We develop flexible joints and incorporate them in the waist of a humanoid robot; the experimental task of the robot is to walk on a horizontally oscillating plane until it reaches the desired position. The robot with the proposed flexible joints, reached the goal position despite the fact that the controller was the same as that used for a conventional robot walking on a static plane. From these results, we conclude that our proposed mechanism is effective for humanoid robots that walk on an oscillating plane.  相似文献   

4.
《Advanced Robotics》2013,27(8):721-734
Biped robots are expected to walk on many different and previously unknown terrains including slippery surfaces on which no prior information is available. It is very important that biped robots have an ability to walk on a slippery surface which it meets so suddenly, since any damage to biped robots will be very costly. In order to prevent falling down on a suddenly encountered slippery surface, this paper proposes a reflex control method for biped robots to quickly recover their posture from a foot slip upon its detection. Computer simulations were performed with a 12-d.o.f. biped robot model and a 6-d.o.f. elastic pad model, the latter of which consists of nonlinear dampers, and linear and nonlinear springs. Simulation results show that the proposed method is very effective in preventing biped robots falling down when walking on a slippery surface.  相似文献   

5.
In a general definition of robot components given by Wolfram Stadler, communications and power supply are included showing the close relation between robots and walking machines. Both of them are based on mechatronics allowing variable programmable operations.Biped walking represents a complex motion of sophisticated systems in nature as well as in engineering. A young human requires more than 1 year to learn walking while old humans need additional devices for save walking. While passive machines walk only on inclined planes, active machines may walk in all kinds of terrains. However, the active devices known from literature consume so much energy that their operation time is very restricted.In this paper the modeling of walking systems using the method of multibody dynamics is presented including the contact and impact problem inherent to biped walking. The limit cycle of passive motions is investigated as well as the related stability using shooting approaches with optimization techniques. The active machines proposed are controlled using the principles of inverse dynamics and advanced linear control strategies. In particular, the energy consumption between passive and active walking machines is compared by a coefficient of efficiency. At the time being human walking is still the most efficient and it is considered as a benchmark for the mechatronic design of walking machines.  相似文献   

6.
It is necessary for legged robots to walk stably and smoothly on rough terrain.In this paper,a desired landing points(DLP) walking method based on preview control was proposed in which an off-line foot motion trace and an on-line modification of the trace were used to enable the robot to walk on rough terrain.The on-line modification was composed of speed modification,foot lifting-off height modification,step length modification,and identification and avoidance of unsuitable landing terrain.A planner quadruped robot simulator was used to apply the DLP walking method.The correctness of the method was proven by a series of simulations using the Adams and Simulink.  相似文献   

7.
Walking robots possess important inherent advantages as autonomous systems, and many techniques have been developed during the last three decades to improve these mobile systems significantly. However, when robots attempt to walk through realistic scenarios, some techniques exhibit important shortcomings. One such shortcoming is to define the robot's quasi-static-stability margin using only the geometric parameters of the robot, neglecting the influence of real systems' motor-torque and power-consumption limitations. This paper reviews quasi-static stability theory for walking robots, illustrates real problems through simulation and experiments using real walking machines, and proposes a new concept of quasi-static stability that takes into consideration some of the robot's intrinsic parameters. The resulting stability measurement can improve efficiency in terms of robot design and power consumption, two aspects that are of paramount importance in autonomous walking robots for real applications.  相似文献   

8.
Kinematic and dynamic analysis, and control actions of a hexapod robot were realized for walking, running and bounding gaits in this study. If biological inspiration can be used to build robots that deal robustly with complex environments, it should be possible to demonstrate that legged biorobots can function in natural environments. Firstly, we tried to report on theoretic work with a six legged robot designed to emulate spider behavior like walking, running and bounding. We demonstrated theoretically that it can successfully walk, run and bound like a spider over natural terrain. Secondly, limitations in its capability were evaluated, and many biologically based important improvements were obtained for future experimental work. Thirdly, the hexapod robot with bounding gait was controlled by proportional-derivative control algorithm and was carried out by using spring loaded inverted pendulum model. Consequently, the developed kinematic and dynamic methods, and control action method makes both the system control easy and the system performance is improved by decreasing the run time for each loop.  相似文献   

9.
Insects can perform versatile locomotion behaviors such as multiple gaits, adapting to different terrains, fast escaping, etc. However, most of the existing bio-inspired legged robots do not possess such walking ability, especially when they walk on irregular terrains. To tackle this challenge, a central pattern generator (CPG)-based locomotion control methodology is proposed, integrated with a contact force feedback function. In this approach, multiple gaits are produced by the CFG module. After passing through a post-processing circuit and a delay-line, the control signal is fed into six trajectory generators to generate predefined feet trajectories for the six legs. Then, force feedback is employed to adjust these trajectories so as to adapt the robot to rough terrains. Finally the regulated trajectories are sent to inverse kinematics modules such that the position control instructions are generated to control the actuators. In both simulations and real robot experiments, we consistently show that the robot can perform sophisticated walking patterns. What is more, the robot can use the force feedback mechanism to deal with the irregularity in rough terrain. With this mechanism, the stability and adaptability of the robot are enhanced. In conclusion, the CPG-base control is an effective approach for legged robots and the force feedback approach is able to improve walking ability of the robots, especially when they walk on irregular terrains.  相似文献   

10.
机器人是科学技术发展到一定历史阶段的产物。作为机器人的核心部分,机器人控制技术经历了经典控制技术、现代控制技术和智能控制技术的发展过程。本文通过对具有15个自由度的"现代木牛流马"四足步行机器人的研究,开发了一个由上位机和PLC组建的两级控制系统对其进行智能控制,完成了在复杂道路情况下的自适应行走,并结合实例做了具体介绍,经展品试验证明了其可行性,并获得了很好的效果。  相似文献   

11.
当主流的仿人机器人都采ZMP(zero moment point)理论作为稳定行走的判据.实时ZMP点落在支撑足与地面接触形成的多边形支撑区域内是仿人机器人实现稳定步行的必要条件.因此实现仿人机器人在复杂现实环境中稳定行走,必须要求机器人足部感知系统提供足够丰富的地面环境信息,从而可以准确获取支撑区域的形状以实现基于实时ZMP点的稳定控制.文中将柔性阵列力传感器应用于仿人机器人足部感知系统,提出了获取仿人机器人支撑区域形状的方法,而且通过实验验证了其可行性.  相似文献   

12.
Studies on decerebrate walking cats have shown that phase transition is strongly related to muscular sensory signals at limbs. To further investigate the role of such signals terminating the stance phase, we developed a biomimetic feline platform. Adopting link lengths and moment arms from an Acinonyx jubatus, we built a pair of hindlimbs connected to a hindquarter and attached it to a sliding strut, simulating solid forelimbs. Artificial pneumatic muscles simulate biological muscles through a control method based on EMG signals from walking cats (Felis catus). Using the bio-inspired muscular unloading rule, where a decreasing ground reaction force triggers phase transition, stable walking on a treadmill was achieved. Finally, an alternating gait is possible using the unloading rule, withstanding disturbances and systematic muscular changes, not only contributing to our understanding on how cats may walk, but also helping develop better legged robots.  相似文献   

13.
面向全方位双足步行跟随的路径规划   总被引:1,自引:0,他引:1  
张继文  刘莉  陈恳 《自动化学报》2016,42(2):189-201
双足步行机器人的足迹规划方法难以满足快速步行条件下的计算效率要求, 并存在步幅变化时运动失稳的风险, 2D环境下点机器人栅格规划则难于生成针对双足步行的高效路径.本文提出针对各向异性特征全方位步行机器人的一种路径规划策略, 将状态网格图方法拓展到全方位移动机器人领域, 基于三项基本假设及基元类型划分给出了系统的运动基元枚举及选择方法, 借助实时修正的增量式AD*搜索算法实现仿人机器人在动态环境下的快速路径规划, 通过合理选择启发函数及状态转移代价, 生成了平滑高效的路径, 为后续足迹生成的动力学优化提供了基础.计算机仿真证实了方法对各类环境的适应性, Robocup避障竞速挑战赛的成功表现证明了方法对于机器人样机部署的可行性及其提高步行效率的潜力.  相似文献   

14.
徐凯  陈小平 《软件学报》2009,20(8):2170-2180
结合步行机器人行走的动力学特性,通过对机器人的加速度传感器信息进行离散傅立叶变换,建立了行走相关特征值的概率模型.通过使用马氏距离作为判定标准,对步行机器人的行走稳定性给出定量描述.四足步行机器人平台上的实验结果表明,该模型能够实时反映机器人的行走特性,帮助机器人在行走状态受环境影响发生改变时,根据行走特征及时调整运动,保证其稳定性.  相似文献   

15.
《Advanced Robotics》2013,27(13-14):1539-1558
The capability of stable walking on irregular terrain is the primary advantage of legged robots over wheeled mobile robots. However, the traditional foothold selection-based gait generation algorithms are not suitable at some points for blind robots which cannot obtain the exact terrain information. A velocity-based gait generation algorithm with real-time adaptation rules which are necessary for steady walking is suggested. Particularly, we have developed a steady crawl gait with duty factor β = 0.75. The main feature of the suggested algorithm is that it is not based on foothold selection and it can be used for the walking of blind robots on more realistic irregular terrain. The adaptation rules are the translational velocity modification to satisfy the steady gait requirement and the swing period modification to avoid the kinematic limitation. The suggested gait generation algorithm has been implemented in a simple quadruped robot that has a total of eight actuated joints on the legs. Using PD controllers for each actuated joint for the trajectory following and the adaptation algorithm of gait parameters, the steady periodic crawl gait on irregular terrain has been demonstrated.  相似文献   

16.
This article describes a methodology, together with an associated series of experiments employing this methodology, for the evolution of walking behavior in a simulated humanoid robot with up to 20 degrees of freedom. The robots evolved in this study learn to walk smoothly in an upright or near-upright position and demonstrate a variety of different locomotive behaviors, including “skating,” “limping,” and walking in a manner curiously reminiscent of a mildly or heavily intoxicated person. A previous study demonstrated the possible potential utility of this approach while evolving controllers based on simulated humanoid robots with a restricted range of movements. Although walking behaviors were developed, these were slow and relied on the robot walking in an excessively stooped position, similar to the gait of an infirm elderly person. This article extends the previous work to a robot with many degrees of freedom, up to 20 in total (arms, elbows, legs, hips, knees, etc.), and demonstrates the automatic evolution of fully upright bipedal locomotion in a humanoid robot using an accurate physics simulator. This work was presented in part at the 11th International Symposium on Artificial Life and Robotics, Oita, Japan, January 23–25, 2006  相似文献   

17.
The fault tolerant gait of legged robots in static walking is a gait which maintains its stability against a fault event preventing a leg from having the support state. In this paper, a fault tolerant quadruped gait is proposed for a hexapod traversing uneven terrain with forbidden regions, which do not offer viable footholds but can be stepped over. By comparing performance of straight-line motion and crab walking over even terrain, it is shown that the proposed gait has better mobility and terrain adaptability than previously developed gaits. Based on the proposed gait, we present a method for the generation of the fault tolerant locomotion of a hexapod over uneven terrain with forbidden regions. The proposed method minimizes the number of legs on the ground during walking, and foot adjustment algorithm is used for avoiding steps on forbidden regions. The effectiveness of the proposed strategy over uneven terrain is demonstrated with a computer simulation.  相似文献   

18.
Generating a robust gait is one of the most important factors to improve the adaptability of quadruped robots on rough terrains. This paper presents a new continuous free gait generation method for quadruped robots capable of walking on the rough terrain characterized by the uneven ground and forbidden areas. When walking with the proposed gait, the robot can effectively maintain its stability by using the Center of Gravity (COG) trajectory planning method. After analyzing the point cloud of rough terrain, the forbidden areas of the terrain can be obtained. Based on this analysis, an optimal foothold search strategy is presented to help quadruped robot to determine the optimum foothold for the swing foot automatically. In addition, the foot sequence determining method is proposed to improve the performance of robot. With the free gait proposed in this paper, quadruped robot can walk through the rough terrains automatically and successfully. The correctness and effectiveness of the proposed method is verified via simulations.  相似文献   

19.
《Advanced Robotics》2013,27(1):7-26
Legged robots taking part in real multi-agent activities represent a very innovative challenge. This domain of research requires developments in three main areas. First, without any feedback information from the environment, there is no way for robots to achieve some tasks autonomously. Fortunately, the quadruped 'Sony' prototypes on which all experiments are carried out are equipped with an enhanced vision system; thanks to its CCD camera located in its head, the robot can obtain color images of the scene around it. Extracting relevant information from the images captured is not easy since it must be done onboard in real time. Moreover, image treatment procedures should have high process rates for the robot to react quickly in front of unexpected events. A special vision module composed of three parts has been designed for these purposes. The second point to focus on is the walking ability of the robot. Quadrupeds are designed to move efficiently and rapidly on flat ground. The objective of the walking module is to generate appropriate walking patterns allowing the machine to walk in the desired direction. Walking gaits are produced like reflexes by the robot itself to adapt to the situation. With regard to the design of these gaits, emphasis has been put on increasing speed and mastering transitions. Finally, the machine should be given a minimum of intelligence since it has to manage vision information and its walking gaits by itself. When involved in situations of cooperation or competition or both, like in a soccer game, a high-level supervision task is welcome. This paper presents detailed developments of these three points and describes how they are implemented on a real robot.  相似文献   

20.
Biological systems seem to have a simpler but more robust locomotion strategy than that of the existing biped walking controllers for humanoid robots. We show that a humanoid robot can step and walk using simple sinusoidal desired joint trajectories with their phase adjusted by a coupled oscillator model. We use the center-of-pressure location and velocity to detect the phase of the lateral robot dynamics. This phase information is used to modulate the desired joint trajectories. We do not explicitly use dynamical parameters of the humanoid robot. We hypothesize that a similar mechanism may exist in biological systems. We applied the proposed biologically inspired control strategy to our newly developed human-sized humanoid robot computational brain (CB) and a small size humanoid robot, enabling them to generate successful stepping and walking patterns.  相似文献   

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