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1.
Tailoring Groupware: The Cooperative Hypermedia Approach   总被引:3,自引:0,他引:3  
Tailoring groupware has to deal with adapting properties of a shared information space as well as with adapting properties of the cooperation support to the group's needs. In this paper, an approach for tailoring both aspects of groupware in an integrated fashion is proposed. This approach uses cooperative hypermedia as a unifying representation of shared information structures, functionality, and the coordination medium of a shared application. It enables cooperative definition of shared information structures, shared process models and their access models not only before collaboration starts, but also on the fly, when emergent processes evolve. The proposed approach addresses tailoring at all stages of the development and use of a groupware application. A prototype system called CHIPS is presented and different possibilities of tailoring in CHIPS are discussed. Examples of CHIPS demonstrate that the cooperative hypermedia approach to tailoring groupware can support the adaptation to different evolving tasks and processes performed by changing teams.  相似文献   

2.
In groupware, users must communicate about their intentions and aintain common knowledge via communication channels that are explicitly designed into the system. Depending upon the task, generic communication tools like chat or a shared whiteboard may not be sufficient to support effective coordination. We have previously reported on a methodology that helps the designer develop task specific communication tools, called coordinating representations, for groupware systems. Coordinating representations lend structure and persistence to coordinating information. We have shown that coordinating representations are readily adopted by a user population, reduce coordination errors, and improve performance in a domain task. As we show in this article, coordinating representations present a unique opportunity to acquire user information in collaborative, user-adapted systems. Because coordinating representations support the exchange of coordinating information, they offer a window onto task and coordination-specific knowledge that is shared by users. Because they add structure to communication, the information that passes through them can be easily exploited by adaptive technology. This approach provides a simple technique for acquiring user knowledge in collaborative, user-adapted systems. We document our application of this approach to an existing groupware system. Several empirical results are provided. First, we show how information that is made available by a coordinating representation can be used to infer user intentions. We also show how this information can be used to mine free text chat for intent information, and show that this information further enhances intent inference. Empirical data shows that an automatic plan generation component, which is driven by information from a coordinating representation, reduces coordination errors and cognitive effort for its users. Finally, our methodology is summarized, and we present a framework for comparing our approach to other strategies for user knowledge acquisition in adaptive systems.  相似文献   

3.
提出了一种基于TMS320F2812的单框架控制力矩陀螺外框架全数字伺服系统,通过分析控制性能的要求,确定带有电流环、速度环和位置环的三环控制方案,通过对三环的作用进行研究,应用工程化的频域设计方法设计电流环和速度环,给出位置环数字PID控制的改进方案;系统实现了低速高精度稳速控制,与模拟系统相比,控制算法更加方便,大大降低了功耗;在不同速度范围内对三环控制进行仿真和样机调试,结果表明该系统能够很好地实现框架高精度控制。  相似文献   

4.
This paper contrasts cooperative work in two cases of distributed anomaly response, both from space shuttle mission control, to learn about the factors that make anomaly response robust. In one case (STS-76), flight controllers in mission control recognized an anomaly that began during the ascent phase of a space shuttle mission, analyzed the implications of the failure for mission plans, and made adjustments to plans (the flight ended safely). In this case, a Cooperative Advocacy approach facilitated a process in which diverse perspectives were orchestrated to provide broadening and cross-checks that reduced the risk of premature narrowing. In the second case (the Columbia space shuttle accident—STS-107), mission management treated a debris strike during launch as a side issue rather than a safety of flight concern and was unable to recognize the dangers of this event for the flight which ended in tragedy. In this case, broadening and cross-checks were missing due to fragmentation over the groups involved in the anomaly response process. The comparison of these cases points to critical requirements for designing collaboration over multiple groups in anomaly response situations.  相似文献   

5.
In this paper the concept of efficiency in collaborative writing is considered in detail and a definition of efficiency is proposed. The definition of efficiency leads to the development of a research framework that delineates five operational measures of efficiency: (a) writing activities efficiency, (b) coordination efficiency, (c) quality of output, (d) absence of breakdowns, and (e) satisfaction with group performance. A comparative study is subsequently presented on the effects that groupware and conventional technologies have on the effciency of collaborative writing. The hypothesis is advanced that groupware can improve the efficiency of collaborative writing over conventional technologies. The results seem to support the hypothesis and indicate that (a) the groupware system examined in this study (MUCH system) offers efficiency benefits in terms of coordination, (b) MUCH users tend to face communication breakdowns while users of conventional technologies tend to face task-related breakdowns, (c) the documents produced with MUCH are of higher content quality, more coherent, and of higher rhetorical effectiveness than the documents produced with conventional technologies, and (d) the comparison of MUCH with conventional technologies shows no significant difference in terms of their effects on group performance satisfaction.  相似文献   

6.
随着人们生活水平的不断提高,消费者对汽车性能的要求也越来越高,语音识别技术被应用在汽车上,来满足消费者对汽车舒适性、安全性和娱乐性等要求。本文采用基于ARM Cortex-M3内核32位微控制器STM32F103VET6作为系统控制核心,利用LD3320芯片的语音识别功能,构建基于语音识别的汽车空调控制系统。  相似文献   

7.
建立了一个具有联合战术信息分发系统接口的无人机仿真系统.在该系统中建立了某型无人机的动力学仿真模型,其气动系数均通过风洞试验获得,并采用单纯形调优法求取无人机初始状态;设计了控制无人机姿态和控制飞行轨迹的内外环控制系统模型;根据联合战术信息分发系统特性,采用模块化方法建立了联合战术信息分发系统接口,使操作员能通过仿真数据链对无人机动力学模型进行任务控制和状态监视.最后进行了虚拟任务仿真试验,结果表明该系统可以满足一定的战术任务需求.  相似文献   

8.
Tailorability is generally regarded as a key requirement for groupware applications. In this paper, we focus on a specific class of tailoring activities: the definition of different system behaviour for specific scopes of validity. Since the state of the art in Computer Supported Cooperative Work (CSCW) does not yet offer any satisfactory solutions to support users in performing this class of tailoring activities, we develop an approach based on tailoring statements, which are similar to production rules. We show how inconsistencies resulting from contradictory statements can be handled either automatically or by involving the affected users. We present a prototype which implements our approach to tailorability in a commercial groupware system, using access control as an example for the proposed class of tailoring activities. Finally, we present the results of a usability test carried out which employs the thinking aloud method.  相似文献   

9.
多媒体群件是使计算机支持的协同工作更接近于人类自然协同工作的重要手段,文章给出了协同编著系统中多媒体群件的概念,分析了协同编著文档的格式通用化及多媒体化的方法,设计了实时协同编著时语音讨论的系统结构,并对其工作原理及主要功能进行了讨论。  相似文献   

10.

With the recent availability of industry-grade, high-performing engines for video games production, researchers in different fields have been exploiting the advanced technologies offered by these artefacts to improve the quality of the interactive experiences they design. While these engines provide excellent and easy-to-use tools to design interfaces and complex rule-based systems to control the experience, there are some aspects of Human-Computer Interaction (HCI) research they do not support in the same way because of their original mission and related design patterns pointing at a different primary target audience. In particular, the more research in HCI evolves towards natural, socially engaging approaches, the more there is the need to rapidly design and deploy software architectures to support these new paradigms. Topics such as knowledge representation, probabilistic reasoning and voice synthesis demand space as possible instruments within this new ideal design environment. In this work, we propose a framework, named FANTASIA, designed to integrate a set of chosen modules (a graph database, a dialogue manager, a game engine and a voice synthesis engine) and support rapid design and implementation of interactive applications for HCI studies. We will present a number of different case studies to exemplify how the proposed tools can be deployed to develop very different kinds of interactive applications and we will discuss ongoing and future work to further extend the framework we propose.

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