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1.
万华根  金小刚  刘刚  冯结青  彭群生 《软件学报》2005,16(11):2000-2007
三维物体融合利用三维模型之间的剪贴操作从两个或多个现有的几何模型中光滑融合出新的几何模型.作为一种新的几何造型方法,它正受到越来越多的关注.提出一种基于变分隐式曲面的网格融合新方法.首先利用平面截面切出网格物体的待融合边界,然后通过构造插值待融合网格物体边界的变分隐式曲面并对其进行多边形化,得到待融合网格物体间的过渡曲面,最后通过剪切掉过渡曲面的多余部分及拓扑合并操作以实现过渡网格曲面与原始网格间的光滑融合与现有的直接连接待融合网格物体边界以实现网格融合的算法相比,该方法不仅突破了对待融合物体的拓扑限制,允许多个物体同时进行融合,而且算法计算快速、鲁棒,使用方便,展示出良好的应用前景.  相似文献   

2.
基于细分曲面的泊松网格编辑   总被引:2,自引:0,他引:2  
针对具有丰富几何细节的三维网格模型,基于直接坐标操纵的传统编辑算法在编辑过程中不可避免地存在细节特征无法得到有效保持的问题.综合基于细分曲面的空间变形方法以及微分域网格编辑二者优势,提出一种基于细分曲面的泊松网格编辑方法.首先建立待变形网格模型的包围网格,以包围网格所决定的细分曲面构造变形控制曲面;然后根据用户变形意图操纵包围网格,将对应细分曲面变化信息转化为对网格模型泊松梯度场的改变;最后根据变化后的梯度场重建网格模型.文中方法交互简单、直观,具有多分辨率编辑的优势,可以有效地保持网格模型的细节特征.丰富的变形实例证明了该方法的有效性和可行性.  相似文献   

3.
网格切割在图形处理领域有着广泛的应用,为了更加有效和简单地得到同胚于圆盘的开网格,提出一种基于泊松标量场的三角网格切割算法.对于给定的任意网格,通过求解泊松方程构造标量场来选取临界点,并采用最速下降法给出临界点到边界或者初始点的切割路径;对于亏格不为零的网格,基于Morse理论,通过构造一个调和标量场来得到鞍点,并将它们连接到边界.该方法把任意亏格网格切割成与圆盘同胚的单边界网格,减小了在网格展开过程中产生的扭曲.实验结果表明,在给定临界点的情况下,采用文中算法得到的切割路径能很好地逼近最短路径,而且不受网格限制,适用于任意亏格的开或闭网格.  相似文献   

4.
交互式图像分割是图像分割中的重要分支,在现实生活和医学领域都有着广泛的应用。该文基于计算测地距离的热方法,引入了热扩散系数,提出了一种基于非均匀热扩散的交互式图像分割算法。该算法利用图像的颜色信息构造三角网格作为热扩散的媒介,首先由热方程找到距离增加的方向,再利用泊松方程还原测地距离。将前景中人工交互区域上的热流扩散速度增加,则前景不同部分之间的测地距离变小,消除了内部边界,通过设置外部边界分割限制条件,即可实现完整的前景分割。算法仅需求解两个稀疏线性方程组,鲁棒性强、精度高且更易于操作。同时,拉普拉斯算子和梯度算子的预计算可以被多次重用,减少了内存占用和时间消耗。大量交互式图像分割实验结果表明:该算法无需过多的用户交互信息,即可将现实图像中的复杂前景快速准确地分割出来。  相似文献   

5.
为了实现任意二维几何模型的高质量分块结构四边形网格自动生成,提出一种基于矢量场的二维区域全自动分解方法.首先利用边界元法求解拉普拉斯型控制方程,获取一个反映模型边界几何特征、覆盖整个问题域的矢量场;然后结合矢量与标架的映射关系,将计算得到的矢量场转化为标架场;最后通过分析标架场的奇异结构将问题域分解成多个四边子区域,并在每个子区域利用映射法生成高质量的结构四边形网格.通过复杂区域的网格生成实例,验证了该方法的有效性和可靠性.  相似文献   

6.
基于细分的网格模型骨架驱动变形技术   总被引:1,自引:0,他引:1  
针对传统骨架驱动变形方法中模型细节特征不能得到有效保持的问题,提出一种基于细分的骨架驱动网格模型变形方法。首先,对网格模型待变形区域基于截交线进行局部骨架提取和控制网格构建,分别建立骨架与控制网格以及控制网格所对应细分曲面与待变形模型区域之间的关联关系;然后,将基本函数作用下的自由变形方法应用于骨架变形,通过骨架变形驱动控制网格变形,将变形前后控制网格所对应细分曲面的变化信息转为网格模型泊松梯度场的改变;最后,根据改变后梯度场重建网格模型。实例表明,该变形方法针对不同网格模型均可以得到较好的编辑效果,且细节信息在变形后都得到了有效保持。与传统骨架驱动变形方法相比,该方法除具备交互操作简单直观的优势外,同时能够更好保持变形模型几何细节特征,更为适合具有丰富几何细节的复杂模型的变形编辑。  相似文献   

7.
针对现有的形状插值算法不易保持模型的尖锐特征,形状过渡序列易产生体积收缩等问题,本文提出了一种新的泊松形状插值算法,采用适合三角网格的局部仿射变换矩阵来描述两个兼容模型之间的关系,对网格中的每个三角面片直接进行插值,而整体插值效果由泊松求解器完成.  相似文献   

8.
为满足无人机航拍对图像拼接实时性和鲁棒性的要求,提出一种基于改进ORB的无人机航拍图像拼接算法。首先,特征检测引入SURF算法中的海森检测算子,解决尺度不变性问题;其次,用ORB算法进行特征描述,使其具备旋转不变性;接着采用汉明距离进行准确高效的图像特征粗匹配;然后,用KNN算法去除误差较大的匹配,缩小搜索范围,用RANSAC算法再次提纯;最后,使用泊松融合进行图像无缝融合拼接。实验表明,改进ORB算法实时性好、鲁棒性强,处理速度是SURF算法的5倍,具有抗噪性、旋转不变性和尺度不变性。  相似文献   

9.
使用拓扑优化和几何优化相结合的方法对限定Delaunay三角网格进行质量优化,首先针对普通的拉普拉斯算法会造成网格局部收缩的缺陷,对拉普拉斯算子进行了改进,改进后的拉普拉斯算子克服了这一缺陷;然后对网格顶点的度进行优化,使每个顶点都有一个优化的度数;最后对拓扑优化的网格使用改进的拉普拉斯算子进行几何优化,优化后的网格质量得到了显著的提高,算例表明了算法是可行的。  相似文献   

10.
三角网格模型被广泛应用于各个领域并迅速发展,为了既保留网格模型的局部几何特征,又在平滑去噪的同时能够较好地保持边缘、纹理等细节信息,提出一种基于拉普拉斯算子的偏微分方程平滑方法,可以得到较好的去噪效果;为了更加方便三维数据的传输与操作,采用了一种在拉普拉斯算子的基础上,对三角网格模型进行特征分解进而进行光谱压缩的方法,可以实现对模型的压缩.  相似文献   

11.
12.
The discrete Laplace operator is ubiquitous in spectral shape analysis, since its eigenfunctions are provably optimal in representing smooth functions defined on the surface of the shape. Indeed, subspaces defined by its eigenfunctions have been utilized for shape compression, treating the coordinates as smooth functions defined on the given surface. However, surfaces of shapes in nature often contain geometric structures for which the general smoothness assumption may fail to hold. At the other end, some explicit mesh compression algorithms utilize the order by which vertices that represent the surface are traversed, a property which has been ignored in spectral approaches. Here, we incorporate the order of vertices into an operator that defines a novel spectral domain. We propose a method for representing 3D meshes using the spectral geometry of the Hamiltonian operator, integrated within a sparse approximation framework. We adapt the concept of a potential function from quantum physics and incorporate vertex ordering information into the potential, yielding a novel data-dependent operator. The potential function modifies the spectral geometry of the Laplacian to focus on regions with finer details of the given surface. By sparsely encoding the geometry of the shape using the proposed data-dependent basis, we improve compression performance compared to previous results that use the standard Laplacian basis and spectral graph wavelets.  相似文献   

13.
Efficient and effective image segmentation is an important task in computer vision and object recognition. Since fully automatic image segmentation is usually very hard for natural images, interactive schemes with a few simple user inputs are good solutions. This paper presents a new region merging based interactive image segmentation method. The users only need to roughly indicate the location and region of the object and background by using strokes, which are called markers. A novel maximal-similarity based region merging mechanism is proposed to guide the merging process with the help of markers. A region R is merged with its adjacent region Q if Q has the highest similarity with Q among all Q's adjacent regions. The proposed method automatically merges the regions that are initially segmented by mean shift segmentation, and then effectively extracts the object contour by labeling all the non-marker regions as either background or object. The region merging process is adaptive to the image content and it does not need to set the similarity threshold in advance. Extensive experiments are performed and the results show that the proposed scheme can reliably extract the object contour from the complex background.  相似文献   

14.
Differential Representations for Mesh Processing   总被引:7,自引:0,他引:7  
Surface representation and processing is one of the key topics in computer graphics and geometric modeling, since it greatly affects the range of possible applications. In this paper we will present recent advances in geometry processing that are related to the Laplacian processing framework and differential representations. This framework is based on linear operators defined on polygonal meshes, and furnishes a variety of processing applications, such as shape approximation and compact representation, mesh editing, watermarking and morphing. The core of the framework is the definition of differential coordinates and new bases for efficient mesh geometry representation, based on the mesh Laplacian operator.  相似文献   

15.
Versatile surface detail editing via Laplacian coordinates   总被引:2,自引:0,他引:2  
This paper presents a versatile detail editing approach for triangular meshes based on filtering the Laplacian coordinates. More specifically, we first compute the Laplacian coordinates of the mesh vertices, then filter the Laplacian coordinates, and finally reconstruct the mesh from the filtered Laplacian coordinates by solving a linear least square system. The proposed detail editing method includes not only feature preserving smoothing but also enhancing. Furthermore, the proposed approach allows interactive editing of some user-specified frequencies and regions. Experimental results demonstrate that our method is much more versatile and faster than the existing methods.  相似文献   

16.
This paper presents a novel inhomogeneous volumetric mesh deformation approach by gradient field manipulation, and uses it for maxillofacial surgery simulation. The study is inspired by the state-of-the-art surface deformation techniques based on differential representations. Working in the volumetric domain instead of on only the surface can preserve the volumetric details much better, avoid local self-intersections, and achieve better deformation propagation because of the internal mesh connections. By integrating the mesh cell material stiffness parameter into our new discrete volumetric Laplacian operator, it is very convenient to incorporate inhomogeneous materials into the deformation framework. In addition, the system matrix for solving the volumetric harmonic field to handle the local transformation problem is the same used for Poisson reconstruction equation, thus it requires solving essentially only one global linear system. The system is easy to use, and can accept explicit rotational constraints, or only translational constraints to drive the deformation. One typical maxillofacial surgery case was simulated by the new methodology with inhomogeneous material estimated directly from CT data, and compared to the commonly used finite element method (FEM) approach. The results demonstrated that the deformation methodology achieved good accuracy, as well as interactive performance. Therefore, the usage of our volumetric mesh deformation approach is relevant and suitable for daily clinical practice.  相似文献   

17.
In this note we present a local tangential lifting (LTL) algorithm to compute differential quantities for triangular meshes obtained from regular surfaces. First, we introduce a new notation of the local tangential polygon and lift functions and vector fields on a triangular mesh to the local tangential polygon. Then we use the centroid weights proposed by Chen and Wu [4] to define the discrete gradient of a function on a triangular mesh. We also use our new method to define the discrete Laplacian operator acting on functions on triangular meshes. Higher order differential operators can also be computed successively. Our approach is conceptually simple and easy to compute. Indeed, our LTL method also provides a unified algorithm to estimate the shape operator and curvatures of a triangular mesh and derivatives of functions and vector fields. We also compare three different methods : our method, the least square method and Akima’s method to compute the gradients of functions.  相似文献   

18.
In this note we present a local tangential lifting (LTL) algorithm to compute differential quantities for triangular meshes obtained from regular surfaces. First, we introduce a new notation of the local tangential polygon and lift functions and vector fields on a triangular mesh to the local tangential polygon. Then we use the centroid weights proposed by Chen and Wu [4] to define the discrete gradient of a function on a triangular mesh. We also use our new method to define the discrete Laplacian operator acting on functions on triangular meshes. Higher order differential operators can also be computed successively. Our approach is conceptually simple and easy to compute. Indeed, our LTL method also provides a unified algorithm to estimate the shape operator and curvatures of a triangular mesh and derivatives of functions and vector fields. We also compare three different methods : our method, the least square method and Akima’s method to compute the gradients of functions.  相似文献   

19.
栅格地图拼接是多机器人协作创建地图的必不可少的环节。提出一种基于局部特征的栅格地图拼接方法,旨在克服传统算法拼接效率低、拼接成功率低等问题。该方法先对栅格地图拼接建立数学模型,然后转化为图像匹配问题。搭建非线性金字塔,利用FAST算法定位特征点,使用PCA-SIFT算法建立描述符进行匹配,借助随机采样一致性优选匹配点,得到初始参数,并提出一种新型的栅格地图拼接规则。实验表明,该方法鲁棒性好、拼接速度快、拼接精度高。  相似文献   

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