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1.
Cross-lagged analysis of panel survey data collected from Taiwanese college students (initially 387 males and 370 females) was used to examine the temporal relationship between problematic Internet use (PIU) and lifestyle changes during the first year in college. We hypothesized that a reciprocal relationship might exist between PIU and lifestyle changes. Structural equation modeling was adopted to test several nested cross-lagged relationship models. The results showed that four measures of lifestyle changes and PIU were moderately to highly stable across one year. Moreover, PIU in freshman year predicted negative changes in lifestyle in the following year, including a reduction of physical and social activities, irregular diet and unhealthy sleep. Lifestyle changes in freshman year, in contrast, did not predict PIU in sophomore year; the hypothesized reciprocal relationship between PIU and lifestyle changes was not warranted. Implications and limitations are discussed.  相似文献   

2.
Despite previous research efforts on identifying the risk and protective factors of problematic Internet use (PIU), the specific mechanism among these factors are largely unknown. Thus, the present study examined the effect of adolescents’ social relationships on their PIU, as well as the effect of self-esteem as a mediator and the effect of self-control as a moderator. Survey data from 750 South Korean middle and high school students in Seoul and Gyeonggi areas were analyzed using structural equation modeling. The results are as follows. First, PIU is significantly associated with relationship with peers and with mother. Second, self-esteem did not mediate the effect of communication with mother on PIU, but was found to partially mediate the effect of peer relationship on PIU. Third, adolescents’ self-control significantly moderated the indirect effect of peer relationship on PIU via self-esteem. Through detailed analyses, this study identified self-esteem as a mediator and self-control as a moderator in the relationship between social relationships and PIU. Implications of these results for understanding the relationship among social relationships, self-esteem, self-control, and PIU are discussed.  相似文献   

3.
This study examined adolescents’ perceptions of parents’ knowledge of their online activities as a moderator of the relationship between loneliness and generalized problematic Internet use (PIU). The purpose of this study was to address two gaps in research. First, previous research has only investigated these relationships from a main effects perspective; the present study extended research by examining generalized PIU from an interaction effects perspective. Second, it is timely to examine the relationship between loneliness and generalized PIU in an adolescent sample which has not been previously explored. A total of 1098 adolescents (49.2% male, 50.8% female) from Grade 8 and Grade 9 classes participated in this study. The key finding was that perceived parental knowledge was a moderator of the relationship between loneliness and generalized PIU; parental knowledge was better able to differentiate adolescents’ level of generalized PIU at lower rather than at higher levels of loneliness. This moderator effect was stronger in magnitude for parents who had no awareness of their adolescents’ online activities compared to parents who were in the know about their adolescents’ online activities. These findings emphasize the importance of prevention and early intervention work with early adolescents and their parents with respect to adolescent loneliness and generalized PIU.  相似文献   

4.
Previous studies have demonstrated that the preference for online social interaction (POSI) is one of the most important factors affecting problematic Internet use (PIU). As self-worth orientation theory suggests, however, only-child could buffer the effect of POSI on PIU, given the fact that children without siblings (the only-child) typically enjoy more resources from parents than do children with siblings. As children grow, particularly after school age, they would become more susceptible to the peers' influence than parents'. Thus, the buffering effect of only-child would decrease along with age due to the lessening effect of parents. To examine the moderating effect of sibling condition (only-child vs. children with siblings) and moderated moderating effect of age cohort (adolescent vs. emerging adult) on the relationship between POSI and PIU, we collected data from 12,051 Chinese students and measured their POSI, PIU, sibling condition, age and other demographics. The results showed that (a) the PIU score of only-child was significantly lower than that of children with siblings; (b) the POSI significantly predicted the PIU; (c) sibling condition moderated the relationship between POSI and PIU, and age cohort further moderated the moderation of sibling condition; (d) age cohort moderated the relationship between POSI and PIU. The implications for the prevention of Internet addictive behaviors among adolescents were discussed.  相似文献   

5.
Simulation games are now increasingly applied to many subject domains as they allow students to engage in discovery processes, and may facilitate a flow learning experience. However, the relationship between learning experiences and problem solving strategies in simulation games still remains unclear in the literature. This study, thus, analyzed the feedback and problem solving behaviors of 117 students in a simulation game, designed to assist them to learn computational problem solving. It was found that students when learning computational problem solving with the game were more likely to perceive a flow learning experience than in traditional lectures. The students’ intrinsic motivation was also enhanced when they learned with the simulation game. In particular, the results of the study found a close association between the students’ learning experience states and their problem solving strategies. The students who perceived a flow experience state frequently applied trial-and-error, learning-by-example, and analytical reasoning strategies to learn the computational problem solving skills. However, a certain portion of students who experienced states of boredom and anxiety did not demonstrate in-depth problem solving strategies. For instance, the students who felt anxious in the simulation game did not apply the learning-by-example strategy as frequently as those in the flow state. In addition, the students who felt bored in the simulation game only learned to solve the problem at a superficial level.  相似文献   

6.
This paper reports the results of a study which aimed to investigate how ubiquitous games influence English learning achievement and motivation through a context-aware ubiquitous learning environment. An English curriculum was conducted on a school campus by using a context-aware ubiquitous learning environment called the Handheld English Language Learning Organization (HELLO). HELLO helps students to engage in learning activities based on the ARCS motivation theory, involving various educational strategies, including ubiquitous game-based learning, collaborative learning, and context-aware learning. Two groups of students participated in the learning activities prescribed in a curriculum by separately using ubiquitous game-based learning and non-gaming learning. The curriculum, entitled ‘My Campus’, included three learning activities, namely ‘Campus Environment’, ‘Campus Life’ and ‘Campus Story’. Participants included high school teachers and juniors. During the experiment, tests, a survey, and interviews were conducted for the students. The evaluation results of the learning outcomes and learning motivation demonstrated that incorporating ubiquitous games into the English learning process could achieve a better learning outcomes and motivation than using non-gaming method. They further revealed a positive relationship between learning outcomes and motivation.  相似文献   

7.
Problematic Internet use (PIU) has long been a matter of public concern. Study 1 examined the correlates of a well-validated measure of Internet addiction [Young, K. S. (1998). Caught in the net. New York: John Wiley and Sons] with 315 students (39% male). Hierarchical regression analyses indicated that low self-esteem, unrealistic optimism, and the importance of 7-positive activities (I7PA) all contributed to the prediction of PIU. The inclusion of controls for aspects of Internet uses and demographic characters showed a clear distinction between PIU and frequent Internet use. Subjects who anticipated that negative outcomes were more likely to happen to them than to peers were none-the-less more likely to engage in PIU. The more important positive activities were, the greater the PIU. SEM model suggested that unrealistic optimism was best treated as part of PIU and that low self-esteem and the I7PA were the powerful predictors of PIU. Study 2 tested SEM models of psychosocial characteristics with 279 students (48% male). Anxiety and flow were added as predictors and the felt safety for social contacts was added to Global PIU following Caplan [Caplan, S. E. (2002). Problematic Internet use and psychosocial well-being: Development of a theory-based cognitive-behavioral measurement instrument. Computers in Human Behavior, 18, 553–575]. The more complex model provided excellent fit and showed that low self-esteem, anxiety, and the I7PA were positively related to PIU. The relationship both of flow and sensation-seeking was mediated by the 17PA. Research on the topic has been relatively atheoretical. We propose a theoretical template to guide future research on PIU.  相似文献   

8.
This study explored a modified version of hybrid instruction, referred to as the flexible hybrid format, in a lower division electrical engineering course offered at a large public university. The objective of the study is to use longitudinal data to investigate the impact of class attendance, out-of-class study time, and motivation on student exam performance. Generalized least squares and fixed effects models were used in the analyses. It was found that class attendance was indispensable; it was associated with exam performance even when all essential course material was made available online and students generally rated the online instruction component to be of higher quality. The benefit of class attendance was then explained by the ICAP hypothesis and spaced learning practice and it was suggested that online education might be more effective in teaching relatively simpler contents. Out-of-class effort significantly predicated performance in previous weeks, but not in the final period. The harmful effect of cramming was cited to explain this phenomenon. Hence, by implication, time management might be an issue in a flexible hybrid environment. Finally, motivation was found to be a robust predicator of performance and its effect was the strongest when the course was at its most challenging stage. Besides, the relationship between motivation and exam performance was likely to be bidirectional, as higher motivation resulted in better performance, which in turn further boosted motivation. Based on current findings, directions for future research were also suggested to verify our claims and improve our implementation.  相似文献   

9.
The paper presents results from an exploratory study that: (1) developed a theory-based measure of PIU and (2) administered the instrument to a sample of undergraduate students to assess the associations among PIU and several psychosocial variables including, depression, self-esteem, loneliness, and shyness. A new instrument, the Generalized Problematic Internet Use Scale (GPIUS) was designed to operationalize Davis's [Computers in Human Behavior, 17 (2001), 187] theoretical construct of generalized PIU. The GPIUS and several measures of psychosocial well-being were administered to 386 undergraduate students. Results from this preliminary study indicate that the GPIUS is both reliable and valid. A factor analysis identified seven unique sub-dimensions of the GPIUS, including: mood alteration, perceived social benefits available online, negative outcomes associated with Internet use, compulsive Internet use, excessive amounts of time spent online, withdrawal symptoms when away from the Internet, and perceived social control available online. All GPIUS subscales were correlated with psychosocial health variables including: depression, loneliness, shyness, and self-esteem. A regression analysis identified several important psychosocial and cognitive–behavioral predictors of negative outcomes associated with generalized PIU. Results also suggest that one's preference for computer-mediated social interaction, as opposed to face-to-face interaction, plays a role in the etiology, development, and outcomes of generalized PIU.  相似文献   

10.
Adaptive e-learning materials can help teachers to educate heterogeneous student groups. This study provides empirical data about the way academic students differ in their learning when using adaptive e-learning materials. Ninety-four students participated in the study. We determined characteristics in a heterogeneous student group by collecting demographic data and measuring motivation and prior knowledge. We also measured the learning paths students followed and learning strategies they used when working with adaptive e-learning material in a molecular biology course. We then combined these data to study if and how student characteristics relate to the learning paths and strategies they used. We observed that students did follow different learning paths. Gender did not have an effect, but (mainly Dutch) BSc students differed from (international) MSc students in the intrinsic motivation they had and the learning paths and strategies they followed when using the adaptive e-learning material.  相似文献   

11.
Abstract The aim of this study is to investigate students' use of cognitive learning strategies in inquiry-based computer-supported collaborative learning (CSCL). A process-oriented interview framework on cognitive activity, self-regulation and motivation, and a coding category for analysing cognitive learning strategies and cognitive self-regulation was developed. The students of an intervention group (n=18) participating in inquiry-based CSCL and a comparison group (n=8) were interviewed six to eight times during the 3 years of the study. The results derived from the mixed-method analysis of altogether 161 interviews were compared between the two groups. The results indicate that the students who participated in the inquiry-based CSCL activities reported deeper-level cognitive strategies such as monitoring, creating representations and sharing information collaboratively. The students of the comparison group reported more surface-level strategies such as memorization. However, the findings concerning the utility of CSCL inquiry on cognitive learning strategies were not uniformly positive. It was found that the students of the comparison group reported significantly more strategies under the category of content evaluation. Nevertheless, the results suggest that computer-supported inquiry-based learning can enhance the use of cognitive strategies that support learning.  相似文献   

12.
In a sample of 660 adolescents (M age = 14.14 years; 55% females), this study examined a mediated moderation model in which temperamental effortful control and sensation seeking moderated the relationship between stressful life events and problematic Internet use (PIU), and this moderating effect was mediated by maladaptive cognitions. Findings revealed that effortful control buffered the risk of stressful life events for females’ PIU, and this effect was mediated through maladaptive cognitions. The risk-buffering effect of effortful control for males’ PIU was not significant, although it buffered the risk of maladaptive cognitions for PIU. The risk-enhancing effect of sensation seeking was not significant in both female and male adolescents. In addition, males scored higher on risks but lower on protective factors of PIU than females, which explain the gender difference in PIU. The authors discuss the theoretical and practical implications of these findings.  相似文献   

13.
Personalized tutoring feedback is a powerful method that expert human tutors apply when helping students to optimize their learning. Thus, research on tutoring feedback strategies tailoring feedback according to important factors of the learning process has been recognized as a promising issue in the field of computer-based adaptive educational technologies. Our paper seeks to contribute to this area of research by addressing the following aspects: First, to investigate how students' gender, prior knowledge, and motivational characteristics relate to learning outcomes (knowledge gain and changes in motivation). Second, to investigate the impact of these student characteristics on how tutoring feedback strategies varying in content (procedural vs. conceptual) and specificity (concise hints vs. elaborated explanations) of tutoring feedback messages affect students' learning and motivation. Third, to explore the influence of the feedback parameters and student characteristics on students' immediate post-feedback behaviour (skipping vs. trying to accomplish a task, and failing vs. succeeding in providing a correct answer). To address these issues, detailed log-file analyses of an experimental study have been conducted. In this study, 124 sixth and seventh graders have been exposed to various tutoring feedback strategies while working on multi-trial error correction tasks in the domain of fraction arithmetic. The web-based intelligent learning environment ActiveMath was used to present the fraction tasks and trace students' progress and activities. The results reveal that gender is an important factor for feedback efficiency: Male students achieve significantly lower knowledge gains than female students under all tutoring feedback conditions (particularly, under feedback strategies starting with a conceptual hint). Moreover, perceived competence declines from pre- to post-test significantly more for boys than for girls. Yet, the decline in perceived competence is not accompanied by a decline in intrinsic motivation, which, instead, increases significantly from pre- to post-test. With regard to the post-feedback behaviour, the results indicate that students skip further attempts more frequently after conceptual than after procedural feedback messages.  相似文献   

14.
In this study we proposed a web-based programming assisted system for cooperation (WPASC) and we also designed one learning activity for facilitating students' cooperative programming learning. The aim of this study was to investigate cooperative programming learning behavior of students and its relationship with learning performance. Students' opinions and perceptions toward learning activity and the WPASC were also investigated. The results of this study revealed that most of students perceived that learning activity and the WPASC were useful for cooperative programming learning. Students' learning behavior during cooperative programming learning activity was classified into six different categories and we found that learning behavior has relationship with learning performance. Students from completely independent, self-improving using assistance, confident after enlightenment and imitating categories performed well due to their effective and motivated learning behavior. However, students from performing poorly without assistance and plagiarizing categories performed the worse; the former could not get assistance at all and the later had no learning motivation. The results also showed that students' learning behavior may have increasing, decreasing and no transition during problems solving. Therefore, performing poorly without assistance and plagiarizing learning behavior and decreasing transition or no transition in learning behavior should be identified right after completing a programming problem. Then the instructor should intervene into learning behavior in order to change it into more effective for learning. Besides, more incentives need to be given for increasing students' learning motivation and posting solutions and feedback by students at the early stage of a problem solving period.  相似文献   

15.
This study explores the theoretical and practical overlap between online procrastination, problematic Internet use, and flow on the Internet. At the theoretical level there is a great deal of interrelatedness between these three concepts (for example, all three concepts deal with the issue of a lack of control over time spent online and acknowledge the distracting and entertaining properties of the Internet); yet, one can also argue that the concepts are theoretically distinct (for example, flow is a total absorption in the work at hand, whereas procrastination is the avoidance of the work at hand). All three concepts have been used to describe either desirable (flow) or undesirable (procrastination and problematic Internet use) states when online. In this study a sample of 1399 Internet users was obtained from a survey placed on a South African online information technology magazine. Using the problematic Internet use questionnaire (PIUQ), the distraction subscale of the online cognition scale (OCS), and a modified version of the Flow scale it was found that there were strong positive relationships between all three variables (the strongest relationship being between problematic Internet use and online procrastination). The results also suggested that procrastination may be a connector between PIU and flow; also that PIU is a connector between procrastination and flow, but that flow is independent of the relationship between PIU and procrastination. These results are discussed in relation to previous studies on problematic Internet use and in particular, whether these relationships are unique to respondents involved in the information technology sector.  相似文献   

16.
The current paper examined the relationship between perceived characteristics of the learning environment in an e‐module in relation to test performance among a group of e‐learners. Using structural equation modelling, the relationship between these variables is further explored in terms of the proposed double mediation as outlined by Ning and Downing. These authors initially proposed that motivation and self‐regulation strategies are mediators between the perception of the learning environment and performance. In our replication and extension study, we substituted self‐reported self‐regulation with behavioural indicators of self‐regulation using navigation log files and focused on test‐taking rather than general motivation. We proposed that navigational patterns captured using log files can also help deduce self‐regulation in e‐modules and provide information in the absence of self‐reports. Path analyses provide partial support for our navigational hypotheses and the model. Implications of our results for the use of e‐module data and conclusions based on navigation are discussed.  相似文献   

17.
This study compares four learning environments: face-to-face learning (F2F), fully e-learning (EL), blended learning (BL), and flipped classroom (FC) with respect to students' learning performance. Moreover, this present research studies changes in perceived flexibility, intrinsic motivation, self-efficacy beliefs of students, and the interaction effects in these student variables on learning performance. Two learning environment design elements: (1) lectures (2) group discussions building on guiding questions, were manipulated to create the four learning environments. Third-year undergraduate students (n = 106), enrolled in the “Animal and Human Physiology” course at CanTho University (Vietnam), were randomly assigned to one of the four learning environments. The results suggest a significant positive differential effect on learning performance when studying in a FC and BL setting. No significant interaction effects could be observed regarding changes in perceived flexibility, intrinsic motivation and self-efficacy. However, significant differences between learning conditions were observed in perceived flexibility. Analysis of focus group data corroborate the finding that students experience more flexibility in time and place when studying in FC, BL and EL environments. In addition, students in a FC environment reflect significantly larger positive changes in their self-efficacy. But, the qualitative data show how positive perceptions about flexibility, motivation and self-efficacy are often cancelled out by negative perceptions.  相似文献   

18.
良好的学习动机对于明确学习目标、端正学习态度、激发学习潜能等方面都起到至关重要的作用. 现有的增强学习动机的策略或单从促进同伴间的互动来考虑, 或单从游戏化教学活动来考虑, 或将这两种措施简单相结合, 均存在局限性. 鉴于此, 本文通过综合考虑同伴互动中的竞争与合作两种模式, 并结合丰富游戏化的机制, 设计了一种新颖的...  相似文献   

19.
This study was set to investigate the prevalence of problematic internet use (PIU) among college students and the possible factors related to this disorder. About 4400 college students, ranging from freshmen to juniors, from eight different universities in Wuhan, China were surveyed. Young's Diagnostic Questionnaire for Internet Addiction (YDQ) and the Zung Self-rating Depression Scale were used to define PIU and depression accordingly. Data was analysed with chi-squared testing and logistic regression. Out of the 3496 participants, 9.58% (male 13.54%, female 4.88%) met the criteria of PIU. Factors such as heavy internet use habits, poor academic achievement, lack of love from the family, etc. were found to be significantly associated with PIU. About 48.51% (1696) of the students were light internet users, who use the internet <5 h/week, while 16.36% (572) were heavy users who use it more than 15 h/week, though heavy users were more likely to develop PIU. Also, 25.53% of the students with depression developed PIU, in comparison with 8.91% of PIU among those without depression (p < 0.001). Being male, frequent internet use, poor academic achievement, poor family atmosphere and lack of love from parents were predictors of PIU among college students. The habit and purpose of using the internet is diverse, which influences the susceptibility of PIU as well. There was a correlation between depression and the development of PIU as well.  相似文献   

20.
ABSTRACT

Emotions are an important aspect in learning and with the current boom in instructional technology, researchers are exploring methods to investigate how emotions may be manipulated to positively influence online learning. One such method is by adapting the theory of emotional design through multimedia elements. This theory emphasises on individuality and metacognition in exploring these learning outcomes and by this we choose to explore the effects of emotional intelligence (EI). We replicated the methodology used in previous research studies in emotional design in multimedia learning by further exploring the gaps from those studies especially the effects of negative design, EI and a new sample that primarily focusses on engineering undergraduates in Malaysia. This study was designed as a quantitative quasi-experimental using a 3?×?2 factorial design. Based on the findings, it was found that emotional design is a better predictor of cognitive outcomes, whereas EI was a better predictor of emotional outcomes such as motivation and satisfaction for multimedia-based learning. It was also found that positive and negative designs have similar effects on students’ learning outcomes, while EI affected perceived satisfaction in each design.  相似文献   

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