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1.
The aim of this study is to examine and to describe how student teachers engaged in courses in web-based learning environments over a period of 40-weeks develop a collective competence to collaborate. The collective competence of collaboration is defined as the level of learning ability a group of students express when using dialogues as a tool for their own and other’s learning in a web-based learning environment. The students’ contributions to the course assignments, the group responses and the collaborative discussions and dialogues were analysed and interpreted based on Bakhtin’s and Rommetveit’s theories on dialogic interactions and meaning potentials. The results describe three different levels at which students use dialogues as a tool for learning when they collaborate within the group.  相似文献   

2.
The purpose of this study was to examine the relationships of the students’ perceived levels of collaborative learning, social presence and overall satisfaction in a blended learning environment. This research studied the relationship of these three variables and identified critical factors related to them. The participants were 48 graduate students who took a blended-format course in health education and worked on a collaborative group project related to the development of a comprehensive HIV-AIDS prevention plan. Data was collected from the Student Perception Questionnaire and face-to-face interviews. The analysis of quantitative data indicated that student perceptions of collaborative learning have statistically positive relationships with perceptions of social presence and satisfaction. This means that students who perceived high levels of collaborative learning tended to be more satisfied with their distance course than those who perceived low levels of collaborative learning. Similarly, students with high perceptions of collaborative learning perceived high levels of social presence as well. Surprisingly, the relationship between social presence and overall satisfaction was positive but not statistically significant. Interview data revealed that (a) course structure, (b) emotional support, and (c) communication medium were critical factors associated with student perceptions of collaborative learning, social presence, and satisfaction. Explanations about findings and implications for instructional design are discussed in the conclusion.  相似文献   

3.
This study extends current knowledge by exploring the effect of different annotation formats, namely in-text annotation, glossary annotation, and pop-up annotation, on hypertext reading comprehension in a foreign language and vocabulary acquisition across student proficiencies. User attitudes toward the annotation presentation were also investigated. Data were collected from 83 non-English-majored university students in Taiwan in a 4-week period. Each week participants read 3 passages, each with different annotation formats as a treatment condition and one passage without annotation as a control condition. Posttests of reading comprehension and vocabulary recognition followed each passage. The results indicate that, for reading comprehension, the in-text format led to the lowest performance among all types of annotation, including the control condition. The best performance was observed in the condition where annotations were presented in the pop-up format. No interaction effect between format and proficiency was detected. For vocabulary acquisition, reading passages with hypermedia annotations significantly benefit vocabulary learning for participants of medium and high proficiencies compared with the control condition. No significant differences were found among the 3 formats. The beneficial effect, however, did not extend to low-proficiency participants. Participant feedback revealed a positive attitude toward annotations. Among the 3 annotation formats, the glossary type was considered the least preferred type by participants. Findings of the research provide insights on the design and instruction for online reading.  相似文献   

4.
This study is to demonstrate the impact of different teaching strategies on the learning performance of environmental education using quantitative methods. Students learned about resource recycling and classification through an instructional website based on the teaching tool of WebQuest. There were 103 sixth-grade students participating in this study and broken down into three groups: traditional instruction, traditional instruction with WebQuest and WebQuest instruction with outdoors. The major contribution of this study is the introduction of WebQuest into the outdoor instruction. The results of this study show that using WebQuest in outdoor instruction influences students’ learning performance positively. Two other interesting results are: (1) when WebQuest was used in real situations, students could acquire more knowledge and experiences, and (2) in the learning activity of the experiment, the students accomplished different learning tasks and expressed their own opinions and perspectives, which could foster their critical thinking skills. On the other hands, the students in outdoor situation could be positive to participate in learning activity; furthermore, they could ponder the learning contents by observing the real context and then they began to classify/categorize the resources. These findings will contribute to the development of teaching and learning for government, schools and teachers; for instance, teachers act as assistants or tutors and provide students with others public network resources, including PDAs, smartphones, tablet personal computers or the Internet, to improve their learning in outdoor learning environments, such as campus, museums or zoos.  相似文献   

5.
Teachers and students have established social roles, norms and conventions when they encounter Computer-Supported Collaborative Learning (CSCL) systems in the classroom. Authority, a major force in the classroom, gives certain people, objects, representations or ideas the power to affect thought and behavior and influences communication and interaction. Effective computer-supported collaborative learning requires students and teachers to change how they understand and assign authority. This paper describes two studies in which students' ideas about authority led them to converge on what they viewed as authoritative representations and styles of representation too early, and the early convergence then hindered their learning. It also describes a third study that illustrates how changes to the CSCL system CAROUSEL (Collaborative Algorithm Representations Of Undergraduates for Self-Enhanced Learning) improved this situation, encouraging students to create representations that were unique, had different styles and emphasized different aspects of algorithms. Based on this research, methods to help students avoid premature convergence during collaborative learning are suggested.  相似文献   

6.
This study focused on the use of reflective learning e-journals in a university web-based English as a foreign language (EFL) course. In the study, a multimedia-based English programme comprising fifteen different units was delivered online as a one-semester instructional course. Ninety-eight undergraduate students participated, and they were divided into two groups: the treatment group used reflective learning e-journals, while the control group completed content-related exercises. The study investigated the effects of reflective learning e-journals and how students used them to aid learning. Results show that when learning from web-based instruction, students who used reflective learning e-journals outperformed students who did not do so in terms of reading comprehension. Using reflective e-journals improved the academic performance of learners in the online course. In addition, journal writing students claimed that they also improved their organisational skills and writing abilities through their reflective learning e-journal writing and found the journal writing to be a very helpful tool in reviewing the course and preparing for the exam.  相似文献   

7.
Two studies tested the effectiveness of a web-based collaborative annotation system (Hy-Lighter) for learning comprehension, and learning-related affect and motivation. In an undergraduate course setting, students (N = 27) in study 1, (1) highlighted and annotated selected articles, and (2) highlighted and annotated selected articles and reviewed peer highlights and annotations. In a graduate course setting, students (N = 40) in study 2, (1) highlighted and annotated selected articles, and (2) highlighted and annotated selected articles and reviewed peer highlights and annotations. Control groups in both studies read a hard copy of the articles -without using HyLighter and engaging in its associated annotation practices. The main dependent variables included: (a) performance on quizzes, and (b) a number of affective and motivational variables related to reading assignments and academic success. Although not statistically significant, summative assessment scores were higher for students using HyLigther relative to the ones exposed to conventional instruction. HyLighter use also seemed to be associated with more positive affect in undergraduate students relative to their graduate counterparts. Somewhat equivocal findings between the two studies were attributed to the differential implementation of the software in and outside of the classroom. Recommendations for optimal use and desired outcomes were advanced.  相似文献   

8.
We uncovered two critical issues in earlier studies: (a) some studies have shown that mobile learning technology is not beneficial for all students due to complexity of learning environments and student prior knowledge, skills, and experience and (b) familiarity of students with the authentic environments in which they learn using mobile technology did not receive much attention in earlier studies. To address these issues, we designed three learning tasks for a class of 26 junior high school students. The students applied language skills by completing the tasks in authentic environments individually in a first task, loosely collaborating with peers in a second task, and tightly collaborating with peers in a third task. A mobile learning system was also designed in this study to support students to accomplish the tasks. The aim of this study was to explore students' learning experiences using the learning system, their perceptions towards the system, and to assess how differently the students perform on the three tasks. According to our design, in the first task, the students took pictures of objects and described them orally or in writing using the mobile learning system. In the second task, after the students completed assignments, each student received comments from a partner through the system. In comments, the partner indicated flaws in student assignments and suggested how to fix them. In the third task, the students completed assignments, shared them using the system, and then exchanged comments with their partners face to face regarding issues related to their completed assignments and suggested how to improve them. Such learning behaviours in the three tasks enabled the students to practise writing and speaking skills. Our results demonstrate that most of the students highly valued our learning system and intend to use it in the future. Furthermore, the results show that the students performed best when they collaborated; namely, student performance was enhanced the most after the third task that required tight collaboration. Based on our results, we learned that students' familiarity with authentic environments is very important and beneficial for their learning. In addition, we learned that even in complex environment, less skilled and experienced students with low prior knowledge can perform well when they tightly collaborate with more skilled and experienced students with high prior knowledge, and our learning system can facilitate such collaboration.  相似文献   

9.
Reisman  S. 《IT Professional》2004,6(5):8-10
The Chronicle of Higher Education recently reported that "the boom in educational technology has not lived up to its promise of revolutionizing the classroom and making higher education more profitable" (Carnevale, 2004). The Chronicle later highlighted a study showing that "while the innovations have made courses more convenient, the spending [on IT in the classroom] has yet to have a large impact on learning" (Young, 2004). On the other hand, this same article states that "of the students surveyed, 76.1% said their experience using a course-management system was positive or very positive, with only 6.6% saying it was negative or very negative (17.3% were neutral on the issue)." So how effective is online versus traditional instruction? The author's personal observation is that his online students performed about as well as my traditional students on all their assignments, tests, and exercises. Different types of practice materials were available to the different classes, each appropriate to the teaching or learning situation in use. However, despite studies on instructional methods, there has never been a definitive answer to the question.  相似文献   

10.
In higher education, instruction is typically teacher-directed through traditional lecture formats and assignments with predetermined criteria. Through hypermedia-based materials, new ways of learning are possible based on learner control and self-directed instruction; such approaches require personal goal-setting, nonlinear exploration of materials, context-based problem solving, and progress monitoring. For students to learn in new ways, instructors have to teach in new ways. Teachers cannot simply take new hypermedia applications and implement them within existing approaches if higher level outcomes are to be realized. The findings in this study are consistent with previous research studies which demonstrate equal or better learning using hypermedia-based instructional materials when students are allowed learner control. If the learning profile for each student determines the effective use of an application, then hypermedia is best implemented as a learning tool.  相似文献   

11.
The purpose of this study was to design and examine a computer-supported knowledge-building environment and to investigate both collective knowledge-building dynamics and individual learning in the context of a tertiary education course in mainland China. The participants were 102 students in four intact Year-one tertiary business classes. Two classes experienced a knowledge-building environment (CKB) and the other two were taught using a regular project-based approach (RPBL). Data were obtained from interactions in the forum, writing quality, group-learning portfolios, and surveys. Quantitative analyses indicated that the knowledge-building groups outperformed the comparison groups on academic literacy assessed in terms of conceptual understanding and explanation, and obtained higher scores on beliefs about collaboration. Within-group analyses indicated that the students’ engagement in Knowledge Forum was a significant predictor of their academic literacy. Qualitative contrastive analyses of high- and low-performance groups identified different patterns of conceptual, metacognitive and social processes, and showed that student groups engaging in more collective and meta-discourse discourse moves performed better on individual scores in academic literacy. The implications of examining both collaborative dynamics and individual learning and designing computer-supported knowledge building for tertiary students are discussed.  相似文献   

12.
In e-learning environments that use the collaboration strategy, providing participants with a set of communication services may not be enough to ensure collaborative learning. It is thus necessary to analyse collaboration regularly and frequently. Using machine learning techniques is recommended when analysing environments where there are a large number of participants or where they control the collaboration process. This research studied two approaches that use machine learning techniques to analyse student collaboration in a long-term collaborative learning experience during the academic years 2006–2007, 2007–2008 and 2008–2009. The aims were to analyse collaboration during the collaboration process and that it should be domain independent. Accordingly, the intention was to be able to carry out the analysis regularly and frequently in different collaborative environments. One of the two approaches classifies students according to their collaboration using unsupervised machine learning techniques, clustering, while the other approach constructs metrics that provide information on collaboration using supervised learning techniques, decision trees. The research results suggest that collaboration can be analysed in this way, thus achieving the aims set out with two different machine learning techniques.  相似文献   

13.
In a society which is calling for more productive modes of collaboration to address increasingly complex scientific and social issues, greater involvement of students in dialogue, and increased emphasis on collaborative discourse and argumentation, become essential modes of engagement and learning. This paper investigates the effects of facilitator-driven versus peer-driven prompts on perceived and objective consensus, perceived efficacy, team orientation, discomfort in group learning, and argumentation style in a computer-supported collaborative learning session using Interactive Management. Eight groups of undergraduate students (N = 101) came together to discuss either critical thinking, or collaborative learning. Participants in the facilitator-driven condition received prompts in relation to the task from a facilitator throughout the process. In the peer-driven condition, the facilitator initially modelled the process of peer prompting, followed by a phase of coordinating participants in engaging in peer prompting, before the process of prompting was passed over to the participants themselves. During this final phase, participants provided each other with peer-to-peer prompts. Results indicated that those in the peer-driven condition scored significantly higher on perceived consensus, perceived efficacy of the IM methodology, and team orientation. Those in the peer-driven condition also scored significantly lower on discomfort in group learning. Furthermore, analysis of the dialogue using the Conversational Argument Coding Scheme revealed significant differences between conditions in the style of argumentation used, with those in the peer-driven condition exhibiting a greater range of argumentation codes. Results are discussed in light of theory and research on instructional support and facilitation in computer-supported collaborative learning.  相似文献   

14.
Abstract Types of learning with a strong emphasis on the responsibility of the learner (such as discovery learning) are gaining popularity over traditional forms of (expository) instruction. Discovery learning distinguishes itself by the central role of learning processes such as hypothesis generation (induction), experiment design, and data interpretation. Expository instruction pays more attention to directly ‘exposing’ definitions and equations to learners. In the current study, students worked with either a simulation (discovery learning) or a hypertext learning environment (expository instruction) with the same domain content. Each of the environments contained a large number of assignments. The study followed a pre‐test, post‐test design. To measure the knowledge acquired a definitional knowledge test, an intuitive knowledge test (where both correctness and speed of answering are aspects that are measured) and a test in which relations needed to be explained were administered. It was predicted that the hypertext group would outperform the simulation group on the definitional knowledge test and it was expected that the simulation group would perform better on the intuitive knowledge test. Results showed that both the interaction with the simulation and with the hypertext resulted in substantial learning gains. It was found that the hypertext group performed better on the definitional knowledge test. On the intuitive knowledge test the hypertext scored better than the simulation group on the correctness of the items but not on the time needed to answer items. On the explanation test there was no difference between the two groups. An analysis of interaction processes as recorded in the logfiles indicates that the differences between both environments in their actual usage were less distinctive than expected. In the simulation group many students followed the assignments given and did not engage in self‐guided discovery. Since the assignments were rather directive, this resulted in ‘discovery behaviour’ that focused on generating outcomes; outcomes that were also, and more directly presented in the hypertext environment. For research and practice, this implies that simulations are to be considered only when clear benefits of discovery are expected, and only with complex domains, sufficient learning time and freedom for students in the assignments to engage in discovery.  相似文献   

15.
Self-report data and think-aloud data from 37 undergraduates were used to examine the impact of conceptual scaffolds on self-efficacy, monitoring, and planning during learning with a commercial hypermedia environment. Participants, randomly assigned to either the No Scaffolding (NS) or Conceptual Scaffolding (CS) condition, used a hypermedia environment for 30 min to learn about the circulatory system. Think-aloud data collected during this learning task was used to measure participants’ self-regulated learning (SRL) with hypermedia. Additionally, participants completed a self-efficacy questionnaire at three points during the learning task (immediately prior to the 30-min hypermedia learning task, 10 min into the learning task, and 20 min into the learning task). Results indicated that participants from both conditions reported higher levels of self-efficacy immediately before the hypermedia learning task, and that they decreased their use of SRL processes related to monitoring as they progressed through the hypermedia learning task. In addition, results also indicated that participants in the CS condition used, on average, more SRL processes related to planning during the hypermedia learning task than participants in the NS condition.  相似文献   

16.
Making annotations on books and learning materials is part of students' everyday life. Although there are many computer-based annotation systems, many people prefer to print digital documents and make annotations on physical paper. We introduce a classification scheme for computer-based annotation systems and provide an overview of different systems using this scheme. During our investigations, we identified several shortcomings in existing annotation systems: limitation to single document formats, no capturing of relations to reflect lateral reading, loss of context information an annotation was created in and limited sharing capabilities among collaborative users. To overcome these shortcomings, we introduce the concepts of Anchor Points , Artefacts and Spaces . Anchor Points define locations in arbitrary documents. Artefacts capture annotations on multiple Anchor Points in several documents, allowing students to map their current working context that typically contains several open documents and a relationship between them. Spaces are repositories for the learning materials and annotations that are automatically replicated among collaborative mobile users.  相似文献   

17.
This study aimed to compare the efficacy of collaborative learning in face-to-face and online university courses in developing professional skills and social capital. One hundred and sixty-six psychology majors learnt professional skills in seminars taught by the same teacher online and face-to-face. The different groups of participants achieved similar growth in level of professional knowledge, social self-efficacy, self-efficacy for problem solving and empowerment. Instead, online students were top performers on competence-based tasks. Follow-up evaluation after 9 months showed that social ties, formed initially more in the face-to-face groups, lasted more among online students. Our results indicate that Computer Assisted Collaborative Learning could provide educational opportunities to new groups of learners as well as to more traditional campus-based students.  相似文献   

18.
The use of new technology encouraged exploration of the effectiveness and difference of collaborative learning in blended learning environments. This study investigated the social interactive network of students, level of knowledge building and perception level on usefulness in online and mobile collaborative learning environments in higher education. WeChat, which is a mobile synchronous communication tool, and modular object‐oriented dynamic learning environment (Moodle) were used as mobile and online collaborative learning settings. Seventy‐eight college students majoring in information engineering participated in the experiment. The following findings were revealed by combining methods of social network analysis, content analysis and questionnaire survey: (1) the collaborative social networks generated in this study showed that students had tighter interaction relationships in Moodle than in WeChat; (2) deeper level of knowledge building in collaboration and interaction through Moodle than WeChat was observed; and (3) Moodle got higher perception level than WeChat because of its usefulness for collaboration.  相似文献   

19.
During the COVID-19 outbreak, students had to cope with succeeding in video-conferencing classes susceptible to technical problems like choppy audio, frozen screens and poor Internet connection, leading to interrupted delivery of facial expressions and eye-contact. For these reasons, agentic engagement during video-conferencing became critical for successful learning outcomes. This study explores the mediating effect agentic engagement has on collaborative language learning orientations (CLLO) within an EFL video-conferencing course to understand better how interactions influence academic learning expectations. A total of 329 (Male = 132, Female = 197) students were recruited from four South Korean universities to participate in this questionnaire study. Data analysis was carried out using the statistical software packages SPSS, and a series of data screening procedures were carried out. Findings revealed that collaborative language learning orientations were a statistically significant predictor of academic learning expectations, but this relationship was fully mediated when agentic engagement was added to the model. Students with a propensity for social language learning strategies believe they will succeed; however, this relationship is explained by their propensity to interact with the instructor when video-conferencing. An assortment of learning activities should be provided to support both collaborative and individual learning orientations for academic success. Students with collaborative learning tendencies and a propensity to actively engage the instructor during video conference classes are active participants in the eLearning context, possibly leading to positive course expectations.  相似文献   

20.
Extensive research has shown that person-centered learning aiming at students’ development on the levels of intellect, skills, and attitudes is effective in face-to-face education. More recently, advances in web-technology let us ask: Is humanistic, person-centered learning also effective along the application of modern technology? In this contribution we reflect 10 years of research at the University of Vienna, Austria. Essentially, we found that, given learners perceive the teacher’s or facilitator’s person-centered attitudes and courses employ a thoughtful blend of face-to-face and online elements, courses tend to be perceived by students as carrying value far beyond just cognitive gains: for example, students indicate that – more than with traditional instruction – they are motivated to engage in active, self-initiated learning. In particular, they improve their team skills, interpersonal relationships, and become better listeners. They learn significantly from the multiple perspectives they perceive.  相似文献   

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