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排序方式: 共有198条查询结果,搜索用时 31 毫秒
1.
ABSTRACT Contact tracing is widely considered as an effective procedure in the fight against epidemic diseases. However, one of the challenges for technology based contact tracing is the high number of false positives, questioning its trust-worthiness and efficiency amongst the wider population for mass adoption. To this end, this paper proposes a novel, yet practical smartphone-based contact tracing approach, employing WiFi and acoustic sound for relative distance estimate, in addition to the air pressure and the magnetic field for ambient environment matching. We present a model combining six smartphone sensors, prioritising some of them when certain conditions are met. We empirically verified our approach in various realistic environments to demonstrate an achievement of up to 95% fewer false positives, and 62% more accurate than Bluetooth-only system. To the best of our knowledge, this paper was one of the first work to propose a combination of smartphone sensors for contact tracing. 相似文献
2.
This study investigated the relationships between thumb muscle activity and thumb operating tasks on a smartphone touch screen with one-hand posture. Six muscles in the right thumb and forearm were targeted in this study, namely adductor pollicis, flexor pollicis brevis, abductor pollicis brevis (APB), abductor pollicis longus, first dorsal interosseous (FDI) and extensor digitorum. The performance measures showed that the thumb developed fatigue rapidly when tapping on smaller buttons (diameter: 9 mm compared with 3 mm), and moved more slowly in flexion–extension than in adduction–abduction orientation. Meanwhile, the electromyography and perceived exertion values of FDI significantly increased in small button and flexion–extension tasks, while those of APB were greater in the adduction–abduction task. This study reveals that muscle effort among thumb muscles on a touch screen smartphone varies according to the task, and suggests that the use of small touch buttons should be minimised for better thumb performance. 相似文献
3.
一种融合多传感器信息的移动图像识别方法 总被引:1,自引:0,他引:1
多传感器数据融合作为一种特殊的数据处理手段在图像识别领域得到了较大的重视和发展, 本文提出了一种融合多传感器信息的移动图像识别方法. 首先通过在智能手机端提取带传感器信息的图像局部特征,增强局部特征的辨别能力; 其次改进了随机聚类森林的建立算法,减少了样本图像训练时间;最后使用快 速几何一致性校验对匹配结果进行检查, 保证算法的识别精度.实验结果表明,本文提出的方法能够快速 有效地识别移动图像,并具有较好的鲁棒性,同时与传统的Vocabulary tree 方法进行比较,本文方法的识别速度和精度较优,训练代价较低. 相似文献
4.
Bin Zhang Petr Gorelchenko Guangli Hu 《Journal of the Society for Information Display》2016,24(12):721-725
Cover glass in commercial handheld devices is now evolving from flat (2D) to curved (3D) shapes. For example, some commercial devices have utilized sled‐shape cover glass, 1 which partially covers long edges of the device. According to the patents published by key handheld manufacturers, 2 , 3 we can expect more variety of 3D shaped cover glass for handheld devices in the market. In this study, we have focused on the reliability of 3D cover glass when it is dropped to a rigid surface. The key parameters under study are the corner/edge bend radius and angle of the cover glass, which determines the 3D shape of the cover glass. To achieve this goal, we developed a finite element model to simulate the drop 4 - 13 of a handheld device with 3D‐shaped glass. The model uses explicit algorithm to simulate the high speed impact on the device during the drop test. The glass performance was evaluated based on contact force between the glass and the ground and maximum principal stress in the glass. We showed that to avoid severe damage because of first impact between the glass and the ground, the bend angle of 3D glass has to be in the range between 0 and 45°. For drop angles of 45° and higher, with the proposed glass bend angle, the impact can be taken over by the edge of the back cover of the device. In addition, we showed that optimum glass bend radius is in the range of 3.8 mm and larger. This is required to reduce stress in glass because of impact. The approach and conclusions from the current study can serve as a general guideline to improve the 3D cover glass reliability of a handheld device. 相似文献
5.
Android智能手机天气预报系统设计及实现 总被引:1,自引:0,他引:1
在分析讨论Android应用系统设计原理的基础上,提出了Android智能手机天气实况预报系统用户界面以及获取并解析城市列表数据的设计方法,给出了在用户界面上呈现列表数据的设计过程,实现了一个简单的Android智能手机城市天气实况预报系统.系统在模拟器上通过调试并正常运行. 相似文献
6.
G. Clough A.C. Jones P. McAndrew E. Scanlon 《Journal of Computer Assisted Learning》2008,24(5):359-371
Abstract There has been increasing interest in informal learning in recent years alongside interest in how such learning can be supported by technology. However, relatively little is known about the extent to which adults make use of their own mobile devices to support informal learning. In this study, a survey was used to investigate whether, and to what extent, experienced users of mobile devices use their mobile devices to support intentional informal learning. If so, do they make use of mobile device connectivity to support opportunistic informal learning and does such connectivity support or encourage collaborative informal learning? Experienced mobile device users were recruited from web forums and business, and asked whether they used their devices to support informal learning. A pattern of learning uses emerged, some of which deployed the mobile device capabilities relatively unchanged, others triggered adaptations to typical learning activities to provide a better fit to the needs of the learner. These informal learning activities provided the basis for the design of a flexible mobile learning framework that can be extended to support developments in mobile technology, and increasing use of Web 2.0 technologies by informal learners. 相似文献
7.
8.
利用智能手机传感器实现高精度跟踪定位已经成为一个研究热点,本文针对室内定位中由于手机的运动引起采集信号强度不稳定造成的定位误差大的问题,提出了基于信号强度与加速度梯度融合综合的新的测距算法,结合手机方向信息、地图信息、信号强度的分布信息,利用测距信息与地图匹配算法,实现对智能手机的精确定位。在实验测试中,该算法平均定位精度为1.2m, 3.5m以下定位精度达95%。本算法有效的提高了智能手机的室内定位精度,并且相比指纹库定位算法减少了搜索次数,提高了定位速度。 相似文献
9.
This paper develops and tests a motivational model to explain the overall continuance intention to use computers and smartphones. Based on survey data from 192 undergraduate students, structural equation modeling analysis is used to report: (1) the independent effect of intrinsic motivation on the continuance intention to use computers and smartphones; (2) the independent effect of extrinsic motivation on the continuance intention to use computers but not smartphones; (3) intrinsic motivation mediating the effect of extrinsic motivation on the continuance intention to use computers; (4) the independent effect of technology cognizance on the continuance intention to use computers but not smartphones; (5) intrinsic motivation positively influencing extrinsic motivation and technology cognizance, with respect to both devices. This research contributes to an improved understanding of the independent and interrelated effects of intrinsic and extrinsic motivations to use technological devices. The findings have important implications for theory and practice regarding the overall use of technology. 相似文献
10.
Isaac Vaghefi Liette Lapointe Camille Boudreau‐Pinsonneault 《Information Systems Journal》2017,27(2):125-169
To date, information systems (IS) research mainly has provided a monolithic view of information technology (IT) use, considering it to be a desired behaviour with positive outcomes. However, given the dramatic increase in the use of technology during the last few years, susceptibility to IT addiction is increasingly becoming an important issue for technology users and IS researchers. In this paper, we report the results of a study that focuses on identifying variations in user liability to IT addiction, which reflects the susceptibility of individual users to develop IT addiction. First, a review of the literature in different disciplines (e.g. health, psychology and IS) allows us to better understand the concepts of IT addiction and liability to addiction. The literature review also provides an overview of the antecedents and consequences associated with IT addiction. Then, building on the analysis of 15 in‐depth interviews and 182 exploratory open‐ended surveys collected from smartphone users, we apply the concept of liability to addiction in the IT use context and propose a typological theory of user liability to IT addiction. Our typology reveals five ideal types; each can be associated to a user profile (addict, fanatic, highly engaged, regular and thoughtful ). Building upon both the extant literature and our results, we put forth propositions to extend the theoretical contributions of the study. We finally discuss the contributions and implications of our paper for research and practice. 相似文献