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991.
该文针对公安系统的实际需求设计了一个基于WebGIS和3G的警务指挥调度系统。论文首先介绍了警务指挥调度系统的设计思路和总体架构,然后分析了Android开发平台和J2EE开发架构的优点,最后完成了移动终端和中心平台的软件设计并对其实现方法进行了研究。  相似文献   
992.
OMAPL138和FPGA的合并单元设计方案   总被引:1,自引:0,他引:1  
提出了一种基于ARM9+DSP双核处理器OMAPL-138和FPGA的合并单元设计方案。给出了该方案的原理框图,以及具体的程序流程图,并在CCS开发环境下完成了软件编程,实现了合并单元按照IEC61850标准规定的格式进行数字量以太网传输。实验结果证明了该设计方案的可行性与正确性,为合并单元的设计提供了一种新的思路。  相似文献   
993.
提出基于嵌入式Web服务器Boa和CGI技术的网络通信思想,以VPC6467视频转码系统为硬件平台,基于嵌入式Linux操作系统的编译开发环境,设计了视频转码设备的监控系统.详述了虚拟共享内存的进程通信机制、HTML页面与服务器通信的CGI技术、Linux系统交叉编译环境的搭建,以及监控系统各个模块的设计思想.  相似文献   
994.
本文通过分析网络舆论的形成和特点,我国公安机关网络舆论引导工作存在的不足,提出了加强公安机关网络舆论引导的途径。  相似文献   
995.
In a recent paper, we developed a structural decomposition for multiple input multiple output nonlinear systems that are affine in control but otherwise general. In this paper, we exploit the structural properties of such a decomposition in the application of the backstepping design technique on multiple input nonlinear systems. In particular, this decomposition simplifies the conventional backstepping design and motivates new backstepping design procedures that are able to stabilize systems on which the conventional backstepping procedure is not applicable. Copyright © 2011 John Wiley & Sons, Ltd.  相似文献   
996.
This study proposes a roll‐to‐roll process‐based sub‐wavelength grating, which is attached on a light bar to turn the side‐lit red/green/blue (620, 520, and 450 nm) incident rays into a uniformly and normally output white light with high illuminance from the light bar's surface. On the basis of the rigorous coupling wave analysis, the relationship between the first‐order transmission/reflection efficiency and the pitch of the gratings with different shapes was analyzed. The optimal design can effectively reduce the coupling length and enhance the white color balance for display applications.  相似文献   
997.
Reflective displays are advantageous in applications requiring low power or daylight readability. However, there are no low‐cost reflective technologies capable of displaying bright colors. By employing photoluminescence to more efficiently use ambient light, we created a prototype display that provides bright, full color in a simple, low‐cost architecture. This prototype includes a novel electrokinetic shutter, a layer that incorporates patterned luminescent red, green, and blue sub‐pixel elements, and a novel optical out‐coupling scheme. The luminescent elements convert otherwise‐wasted portions of the incident spectrum to light in the desired color band, resulting in improved color saturation and lightness. This prototype provides a color gamut that is superior to competing reflective display technologies that utilize color filters in single‐layer side‐by‐side sub‐pixel architectures. The current prototype is capable of switching in <0.5 s; future displays based on an alternative electro‐optic shutter technology should achieve video rate operation. A transflective version of this technology has also been prototyped. The transflective version utilizes its backlight with a power efficiency that is at least three times that of a conventional liquid crystal display. These photoluminescence‐based technologies enable a host of applications ranging from low‐power mobile products and retail pricing signage to daylight readable signage for outdoor advertising segments.  相似文献   
998.
In this paper, we study the problem of continuous monitoring of reverse k nearest neighbors queries in Euclidean space as well as in spatial networks. Existing techniques are sensitive toward objects and queries movement. For example, the results of a query are to be recomputed whenever the query changes its location. We present a framework for continuous reverse k nearest neighbor (RkNN) queries by assigning each object and query with a safe region such that the expensive recomputation is not required as long as the query and objects remain in their respective safe regions. This significantly improves the computation cost. As a byproduct, our framework also reduces the communication cost in client–server architectures because an object does not report its location to the server unless it leaves its safe region or the server sends a location update request. We also conduct a rigid cost analysis for our Euclidean space RkNN algorithm. We show that our techniques can also be applied to answer bichromatic RkNN queries in Euclidean space as well as in spatial networks. Furthermore, we show that our techniques can be extended for the spatial networks that are represented by directed graphs. The extensive experiments demonstrate that our techniques outperform the existing techniques by an order of magnitude in terms of computation cost and communication cost.  相似文献   
999.
Graphs appear in numerous applications including cyber security, the Internet, social networks, protein networks, recommendation systems, citation networks, and many more. Graphs with millions or even billions of nodes and edges are common-place. How to store such large graphs efficiently? What are the core operations/queries on those graph? How to answer the graph queries quickly? We propose Gbase, an efficient analysis platform for large graphs. The key novelties lie in (1) our storage and compression scheme for a parallel, distributed settings and (2) the carefully chosen graph operations and their efficient implementations. We designed and implemented an instance of Gbase using Mapreduce/Hadoop. Gbase provides a parallel indexing mechanism for graph operations that both saves storage space, as well as accelerates query responses. We run numerous experiments on real and synthetic graphs, spanning billions of nodes and edges, and we show that our proposed Gbase is indeed fast, scalable, and nimble, with significant savings in space and time.  相似文献   
1000.
The rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive step in which the user browses and selects a desired query motion clip from the large motion clip database. In this work, a novel sketching interface for defining the query is presented. This simple approach allows users to define the required motion by sketching several motion strokes over a drawn character, which requires less effort and extends the users’ expressiveness. To support the real-time interface, a specialized encoding of the motions and the hand-drawn query is required. Here, we introduce a novel hierarchical encoding scheme based on a set of orthonormal spherical harmonic (SH) basis functions, which provides a compact representation, and avoids the CPU/processing intensive stage of temporal alignment used by previous solutions. Experimental results show that the proposed approach can well retrieve the motions, and is capable of retrieve logically and numerically similar motions, which is superior to previous approaches. The user study shows that the proposed system can be a useful tool to input motion query if the users are familiar with it. Finally, an application of generating a 3D animation from a hand-drawn comics strip is demonstrated.  相似文献   
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