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Lin-huang Chang Author Vitae Chun-hui Sung Author Vitae Author Vitae Yen-wen Lin Author Vitae 《Journal of Systems and Software》2010,83(12):2536-2555
In this paper we design and implement the pseudo session initiation protocol (p-SIP) server embedded in each mobile node to provide the ad-hoc voice over Internet protocol (VoIP) services. The implemented p-SIP server, being compatible with common VoIP user agents, integrates the standard SIP protocol with SIP presence to handle SIP signaling and discovery mechanism in the ad-hoc VoIP networks. The ad-hoc VoIP signaling and voice traffic performances are analyzed using E-model R rating value for up to six hops in the implemented test-bed. We also conduct the interference experiments to imitate the practical ad-hoc VoIP environment. The analyzed results demonstrate the realization of ad-hoc VoIP services by using p-SIP server. 相似文献
994.
By modeling mass transfer phenomena, we simulate solids and liquids dissolving or changing to other substances. We also deal with the very small‐scale phenomena that occur when a fluid spreads out at the interface of another fluid. We model the pressure at the interfaces between fluids with Darcy's Law and represent the viscous fingering phenomenon in which a fluid interface spreads out with a fractal‐like shape. We use hybrid grid‐based simulation and smoothed particle hydrodynamics (SPH) to simulate intermolecular diffusion and attraction using particles at a computable scale. We have produced animations showing fluids mixing and objects dissolving. 相似文献
995.
Sentiment-oriented contextual advertising 总被引:2,自引:2,他引:0
Web advertising (Online advertising), a form of advertising that uses the World Wide Web to attract customers, has become
one of the world’s most important marketing channels. This paper addresses the mechanism of Content-based advertising (Contextual advertising), which refers to the assignment of relevant ads to a generic web page, e.g., a blog post. As blogs become a platform for
expressing personal opinion, they naturally contain various kinds of expressions, including both facts and comments of both
a positive and negative nature. Besides, in line with the major tenet of Web 2.0 (i.e., user-centric), we believe that the web-site owners would be willing to be in charge of the ads which are positively related to their contents.
Hence, in this paper, we propose the utilization of sentiment detection to improve Web-based contextual advertising. The proposed
sentiment-oriented contextual advertising (SOCA) framework aims to combine contextual advertising matching with sentiment
analysis to select ads that are related to the positive (and neutral) aspects of a blog and rank them according to their relevance.
We experimentally validate our approach using a set of data that includes both real ads and actual blog pages. The results
indicate that our proposed method can effectively identify those ads that are positively correlated with the given blog pages. 相似文献
996.
997.
基于FPGA的新型高速CCD图像数据采集系统 总被引:3,自引:1,他引:2
介绍一种基于Actel公司Fusion StartKit FPGA的线阵CCD图像数据采集系统。以FPGA作为图像数据的控制和处理核心,通过采用高速A/D、异步FIFO、UART以及电平转换、放大滤波、二值化电路和光学系统实现对图像数据的信号处理,并运用Visual Studio C++和Microsoft公司的基本类库MFC实现对采集数据的显示、绘图、传输控制等。利用搭建的系统平台实现对物体尺寸的测量,通过对所得的数据进行分析处理,明确测量的精度和可以达到的水平。对该系统在实时监控中的优点进行分析。 相似文献
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999.
Improving the authentic learning experience by integrating robots into the mixed-reality environment
The main aim of the modern popular teaching method of authentic learning has been to provide students with everyday-life challenges that develop knowledge and skills through problem solving in different situations. Many emerging information technologies have been used to present authentic environment in pedagogical purpose. However, there are few studies that have been discussed the sense of authenticity and characters in scene and how students interact with the characters involved in the task. We designed a system, RoboStage, with authentic scenes by using mixed-reality technology and robot to investigate the difference in learning with either physical or virtual characters and learning behaviors and performance through the system. Robots were designed to play real interactive characters in the task. The experiment of the study conducted with 36 junior high students. The results indicated that RoboStage significantly improved the sense of authenticity of the task and also positively affected learning motivation. Learning performance was conditionally affected by RoboStage. 相似文献
1000.
Tomoko Watanabe Traphagan Yueh-hui Vanessa Chiang Hyeseung Maria Chang Benjaporn Wattanawaha Haekyung Lee Michael Charles Mayrath Jeongwon Woo Hyo-Jin Yoon Min Jung Jee Paul E. Resta 《Computers & Education》2010
Using a framework of cognitive, social, and teaching presence, the nature of learning experiences in a three-dimensional virtual world environment (Second Life) and a text-chat learning environment without visuals (TeachNet) were investigated. A mixed method of code frequencies, coherence graphs, interviews, and a survey was used. The results revealed that the TeachNet debates included more cognitive presence codes that indicate higher levels of cognitive processing than in SL debates. The teams were significantly different from each other in the collaboration style for developing arguments and in the ways to use utterances associated with cognitive, social, and teaching presences, and the groups’ collaboration style became more established with more experience with the tasks. The three critical factors–tool, tasks and group cohesion–that affect cognitive, teaching, and social presence are discussed. 相似文献