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991.
in this paper, simple 1-D and 2-D systolic array for realizing the discrete cosine transform (DCT) based on the discrete Fourier transform (DFT) fo an input sequence are presented. The proposed arrays are obtained by a simple modified DFT (MDFT) and an inverse DFT (IDFT) version of the Goertzel algorithm combined with Kung's approach. The 1-D array requiresN cells, one multiplier and takesN clock cycles to produce a completeN-point DCT. The 2-D array takes N clock cycles, faster than the 1-D array, but the area complexity is larger. A continuous flow of input data is allowed and no idle time is required between the input sequences.  相似文献   
992.
Several Ni-Al-Mo-based eutectic superalloys were rapidly solidified using a chilled block melt spinning process. The effects of rapid solidification on the microstructure were studied using optical microscopy, transmission electron microscopy (TEM), and scanning transmission electron microscopy (STEM). Results showed, except for the alloy containing chromium, that the microstructure varied as a function of ribbon thickness from segregationless solidification at the wheel side of the ribbon to dendritic solidification at the free side. In addition, alloys with the same solidification rate showed a large variation in microstructure depending upon the solid state cooling rate. The rapidly solidified eutectic Ni-Al-Mo alloy with a small amount of rhenium and vanadium did not show any improvement on delaying or prohibiting the formation of the embrittling-NiMo phase on ageing at 1000 C. This was determined from microstructural as well as chemical analysis using STEM. Differential thermal analysis was used to obtain melting temperature,-Ni3Al solvus, and heat of formation for the alloys.  相似文献   
993.
Technology-assisted instruction has potential for helping students improve their reading skills. In the current studies, PowerPoint software was used to supplement teacher-led reading instruction for elementary-aged students with disabilities who struggled with phoneme blending to read words. The effectiveness of the intervention was assessed using two multiple probe design studies across sets of words based on an onset-rime (word family) strategy. In Study 1, teacher-led instruction was paired with technology-assisted instruction for all intervention sessions for three students in first and second grade. In Study 2, teacher-led instruction occurred between baseline and technology-assisted intervention sessions for three students in third and fourth grade. During the initial instruction sessions, participants recorded their own voices onto PowerPoint slides so that their technology-assisted instruction included self-modelling. Results of both studies indicated that technology-assisted instruction can be effective for helping students learn how to blend phonemes to read words; however, performance varied and there were limitations in each study that should be addressed in future research. Relevant implications for classroom instruction are emphasized.  相似文献   
994.
The Journal of Supercomputing - With growing applications such as image recognition, speech recognition, ADAS, and AIoT, artificial intelligence (AI) frameworks are becoming popular in various...  相似文献   
995.
The Journal of Supercomputing - In this study, we present a fusion model for emotion recognition based on visual data. The proposed model uses video information as its input and generates emotion...  相似文献   
996.
This study proposes a roll‐to‐roll process‐based sub‐wavelength grating, which is attached on a light bar to turn the side‐lit red/green/blue (620, 520, and 450 nm) incident rays into a uniformly and normally output white light with high illuminance from the light bar's surface. On the basis of the rigorous coupling wave analysis, the relationship between the first‐order transmission/reflection efficiency and the pitch of the gratings with different shapes was analyzed. The optimal design can effectively reduce the coupling length and enhance the white color balance for display applications.  相似文献   
997.
Reversible data hiding has received considerable interest recently in the field of information hiding. However, most of difference expansion (DE-based) schemes suffer from the problem that image cannot be restored into its original one free from location map. Reversible data hiding scheme with location map cannot effectively raise hiding capacity; in addition, it also incurs the computational cost during embedding and extracting. This study presents a reversible data hiding scheme that is free of location map and thus the computational cost, associated with embedding and extracting, is lower than that of most DE-based schemes. Furthermore, our scheme solves the problem of the low embedding rate of Tseng and Hsieh?s scheme because our scheme takes advantage of the bulk of relatively high small prediction-errors to raise embedding capacity. Experimental results demonstrate that the proposed scheme achieves the larger payload and the better image quality than some existing schemes by an adjustable control factor. The performance of the proposed scheme is more stable for the different images.  相似文献   
998.
999.
The squash-and-stretch describes the rigidity of the character. This effect is the most important technique in traditional cartoon animation. In this paper, we introduce a method that applies the squash-and-stretch effect to character motion. Our method exaggerates the motion by sequentially applying the spatial exaggeration technique and the temporal exaggeration technique. The spatial exaggeration technique globally deforms the pose in order to make the squashed or stretched pose by modeling it as a covariance matrix of joint positions. Then, the temporal exaggeration technique computes a time-warping function for each joint, and applies it to the position of the joint allowing the character to stretch its links appropriately. The motion stylized by our method is a sequence of squashed and stretched poses with stretching limbs. By performing a user survey, we prove that the motion created using our method is similar to that used in 2D cartoon animation and is funnier than the original motion for human observers who are familiar with 2D cartoon animation.  相似文献   
1000.
The rapid growth of motion capture data increases the importance of motion retrieval. The majority of the existing motion retrieval approaches are based on a labor-intensive step in which the user browses and selects a desired query motion clip from the large motion clip database. In this work, a novel sketching interface for defining the query is presented. This simple approach allows users to define the required motion by sketching several motion strokes over a drawn character, which requires less effort and extends the users’ expressiveness. To support the real-time interface, a specialized encoding of the motions and the hand-drawn query is required. Here, we introduce a novel hierarchical encoding scheme based on a set of orthonormal spherical harmonic (SH) basis functions, which provides a compact representation, and avoids the CPU/processing intensive stage of temporal alignment used by previous solutions. Experimental results show that the proposed approach can well retrieve the motions, and is capable of retrieve logically and numerically similar motions, which is superior to previous approaches. The user study shows that the proposed system can be a useful tool to input motion query if the users are familiar with it. Finally, an application of generating a 3D animation from a hand-drawn comics strip is demonstrated.  相似文献   
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