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991.
Rendering animations of scenes with deformable objects, camera motion, and complex illumination, including indirect lighting and arbitrary shading, is a long‐standing challenge. Prior work has shown that complex lighting can be accurately approximated by a large collection of point lights. In this formulation, rendering of animation sequences becomes the problem of efficiently shading many surface samples from many lights across several frames. This paper presents a tensor formulation of the animated many‐light problem, where each element of the tensor expresses the contribution of one light to one pixel in one frame. We sparsely sample rows and columns of the tensor, and introduce a clustering algorithm to select a small number of representative lights to efficiently approximate the animation. Our algorithm achieves efficiency by reusing representatives across frames, while minimizing temporal flicker. We demonstrate our algorithm in a variety of scenes that include deformable objects, complex illumination and arbitrary shading and show that a surprisingly small number of representative lights is sufficient for high quality rendering. We believe out algorithm will find practical use in applications that require fast previews of complex animation.  相似文献   
992.
A hidden‐picture puzzle contains objects hidden in a background image, in such a way that each object fits closely into a local region of the background. Our system converts image of the background and objects into line drawing, and then finds places in which to hide transformed versions of the objects using rotation‐invariant shape context matching. During the hiding process, each object is subjected to a slight deformation to enhance its similarity to the background. The results were assessed by a panel of puzzle‐solvers.  相似文献   
993.
Recent progress in modelling, animation and rendering means that rich, high fidelity virtual worlds are found in many interactive graphics applications. However, the viewer's experience of a 3D world is dependent on the nature of the virtual cinematography, in particular, the camera position, orientation and motion in relation to the elements of the scene and the action. Camera control encompasses viewpoint computation, motion planning and editing. We present a range of computer graphics applications and draw on insights from cinematographic practice in identifying their different requirements with regard to camera control. The nature of the camera control problem varies depending on these requirements, which range from augmented manual control (semi‐automatic) in interactive applications, to fully automated approaches. We review the full range of solution techniques from constraint‐based to optimization‐based approaches, and conclude with an examination of occlusion management and expressiveness in the context of declarative approaches to camera control.  相似文献   
994.
Although CAD tools have significantly assisted electronic system simulation, the system-level optoelectronics modeling field has lagged behind due to a lack of simulation methodologies and tools. Optisim, a system-level modeling and simulation methodology of optical interconnects for HPC systems, can provide computer architects, designers, and researchers with a highly optimized, efficient, and accurate discrete-event environment to test various HPC systems.  相似文献   
995.
John Wall  Vian Ahmed   《Computers & Education》2008,50(4):1383-1393
Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.  相似文献   
996.
This paper focuses on H filtering for linear time‐delay systems. A new Lyapunov–Krasovskii functional (LKF) is constructed by uniformly dividing the delay interval into two subintervals, and choosing different Lyapunov matrices on each subinterval. Based on this new LKF, a less conservative delay‐dependent bounded real lemma (BRL) is established to ensure that the resulting filtering error system is asymptotically stable with a prescribed H performance. Then, this new BRL is equivalently converted into a set of linear matrix inequalities, which guarantee the existence of a suitable H filter. Compared with some existing filtering results, some imposed constraints on the Lyapunov matrices are removed through derivation of the sufficient condition for the existence of the filter. Numerical examples show that the results obtained in this paper significantly improve the H performance of the filtering error system over some existing results in the literature. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   
997.
This paper describes an analytical formulation to compute quantitative feedback theory (QFT) bounds in one‐degree‐of‐freedom feedback control problems. The new approach is based on envelope curves and shows that a QFT control specification can be expressed as a family of circumferences. Then, the controller bound is defined by the envelope curve of this family and can be obtained as an analytical function. This offers the possibility of studying the QFT bounds in an analytical way with several useful properties. Gridding methods are avoided, resulting in a lower computational effort procedure. The new formulation improves the accuracy of previous methods and allows the designer to calculate multivalued bounds. Copyright © 2009 John Wiley & Sons, Ltd.  相似文献   
998.
This paper investigates the problem of output feedback stabilization for a class of uncertain linear systems with faulty actuators via the synergy with a switching strategy. When actuators suffer a ‘destabilizing failure’ and the never‐faulty actuators cannot stabilize the given system, the closed‐loop exponential stability can still be achieved via the average dwell‐time scheme employing an arbitrary switching signal. The prerequisite condition found requires the ratio between the two lapse times, when the system is devoid of faulty actuators and when it is not so, to be less than a certain specified constant. Then the stabilizing output feedback controls are designed via the technique of linear matrix inequalities. The illustrative example and the respective simulation results demonstrate the feasibility and effectiveness of the proposed design synthesis. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   
999.
This paper focuses on the robust stability analysis of a class of linear systems including multiple delays subjected to constant or time‐varying perturbations. The approach considered makes use of appropriate stability radius concepts (dynamic, static) and relies on a feedback interconnection interpretation of the uncertain system. Various computable bounds on stability radii are obtained that exploit the structure of the problem. Systems including perturbations on both system matrices and delays are also dealt with. Copyright © 2008 John Wiley & Sons, Ltd.  相似文献   
1000.
Abstract— Recently, potential breakthrough technologies for low‐cost processing of TFT‐LCDs and new process developments for flexible‐display fabrication have been widely studied. A roll‐printing process using etch‐resist material as a replacement for photolithographic patterning was investigated. The characterization of the properties of patterns formed in roll printing, a method to fabricate cliché plates for fine patterns, and the design of a new formulation for resist printing ink is reported. The pattern position accuracy, which is one of the most important issues for the successful application of printing processes in display manufacturing was studied and how it can be improved by optimizing the blanket roll structure is explained. New design rules for the layout of the thin‐film‐transistor array was derived to improve the compatibility of roll printing. As a result, a prototype 15‐in.‐XGA TFT‐LCD panel was fabricated by using printing processes to replace all the photolithographic patterning steps conventionally used.  相似文献   
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