Engineering simul
ations h
ave opened sever
al g
ates for tod
ay’s chemic
al engineers. They
are powerful tools to provide technic
al content
as physics-b
ased numeric
al solvers. Augmented re
ality (AR)
and virtu
al re
ality (VR), on the other h
and,
are
alre
ady underw
ay to digitize environments in m
any fields. The combin
ation of AR/VR environments
and simul
ations in engineering educ
ation h
as been
attr
acting widespre
ad interest. Liter
ature h
as demonstr
ated
a m
assive
amount of digit
al educ
ation
al environments in sever
al contexts
as being complement
ary to convention
al educ
ation
al methods. Nevertheless, hosting technic
al content produced by engineering simul
ations with educ
ation
al AR/VR is still ch
allenging
and requires expertise from multiple disciplines throughout the technic
al development. Present work provides
a f
acile
and
agile methodology for low-cost h
ardw
are but content-wise rich AR softw
are development. Inspired by the Covid-19 p
andemic,
a c
ase study is developed to te
ach chemic
al-engineering concepts using
a liquid-so
ap synthesis process. Accordingly, we
assess
and conclude the digit
al development process to guide inexperienced developers for the digit
aliz
ation of te
aching content. The present contribution serves
as
an ex
ample of the power of integr
ating AR/VR with tr
adition
al engineering simul
ations for educ
ation
al purposes. The digit
al tool developed in this work is sh
ared in the online version.
相似文献