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51.
宋树森  张明 《涂料工业》2020,50(2):69-73
针对南方客户在使用我司客车一段时间后,车身涂层不同程度出现了起泡的质量问题,进行了现场查看,发现起泡位置在车身左右侧蒙皮,且发生在涂层最底层。初步分析原因是热镀锌板+阴极电泳漆 +原子灰三者之间配套存在问题,通过热镀锌板 +阴极电泳漆 +原子灰三者之间的耐高温 80 ℃配套试验,以及室外曝晒试验,得出镀锌板表面是否钝化、电泳漆膜致密程度和原子灰苯乙烯含量是造成涂层底层起泡的主要原因。为了控制涂层起泡问题,重新修订了我司原子灰、镀锌板、电泳漆的技术标准以及部分工艺文件。  相似文献   
52.
53.
针对EDEM自动划分网格较稀疏问题,采用Hypermesh划分仿真模型网格,利用Herz-Mindlin接触理论的Archard磨损模型对转载溜槽磨损问题进行仿真,在网格单元上提取出漏斗和溜管衬板的接触能量和磨损量,分析了磨损量与接触能量的关系。假设转载溜槽衬板磨损深度为物料与溜槽衬板的使用时间为线性函数,根据现场衬板磨损量的测量值,将衬板的磨损系数关系的看作隐式的单变量方程,应用EDEM软件的仿真结果求解出磨损系数的标定值。分析了漏斗和溜管的磨损机理。该方法可用于转载溜槽的磨损预测。  相似文献   
54.
Debittered trub (brewing waste) is an important source of protein source (70.26%). Trub and whey protein were used for 5% protein enrichment of ice cream frozen by liquid nitrogen. Three formulations were elaborated: ice cream standard (ICS), ice cream with whey protein (ICW) and ice cream with trub (ICT). Chemical composition, rheological properties, texture, overrun, melting rate, scanning electron microscopy and a sensorial test were performed. Results showed that ICT presented a higher viscosity, obtained on the upward curve up to 6.76 Pa s−1, consistency index (22.96 (Pa s−1)n), hysteresis area (140.40 mPa s−1) and hardness (31113.33 g) but a lower melting rate (0.38 g min−1), overrun (13.92%) and sensorial acceptability than the other formulations. The addition of trub debittered for protein enrichment improved ice cream properties and demonstrated that it could be used as a food ingredient.  相似文献   
55.
采用序批式生物膜反应器(SBBR),经过4个阶段的培养,快速富集好氧氨氧化细菌(AOB)和厌氧氨氧化细菌(AnAOB),并考察不同低碳氮比对工艺脱氮性能的影响。结果表明,NH4^+-N去除率可达到99%以上,TN去除率可达到90%以上。对应C/N=0、1和2时,反应器出水NH4^+-N和TN去除率分别为99.59%、99.5%、98.47%和93.75%、97.22%、98.11%。说明少量COD的存在,可实现同步硝化-厌氧氨氧化-反硝化,且在一定程度上提高脱氮效率。  相似文献   
56.
孙建英  卿凤翎 《化工进展》2020,39(9):3395-3402
有机氟材料具有优异的热氧稳定性、耐化学腐蚀性、耐老化性、不黏性、电绝缘性以及极小的摩擦系数等特性,因此作为一种不可替代的材料广泛应用于高新技术产业。近年来高新技术产业发展对高性能有机氟材料的需求引发了学术界和工业界对氟材料的研究兴趣。依据本文作者的研究经历及有机氟材料的发展方向,本文介绍了氟树脂(新型含氟聚合物、电活性含氟聚合物、新型全氟磺酸聚合物、聚四氟乙烯3D打印)及氟橡胶(过氧化物硫化氟橡胶、耐低温氟醚橡胶、耐高温全氟醚橡胶、全氟聚醚基类玻璃橡胶)的制备科学及应用进展,特别阐述为了满足航空航天、能源、信息等高新技术产业需求发展的新一代高性能有机氟材料。本文也介绍了近期出现的聚四氟乙烯新成型技术及类玻璃氟橡胶。文章指出发展绿色环保和高效的高性能有机氟材料制备及成型加工方法是今后的发展方向。  相似文献   
57.
The Fourth Industrial Revolution – also known as Industry 4.0 (i4.0) – comprises the digitalisation of the industrial sector. This paper uses the theoretical lens of supply chain innovation (SCI) to investigate the implications of i4.0 on supply chain management. For these purposes, the method of structured content analysis is applied to more than 200 use cases of i4.0-enabled SCI introduced by both established and startup companies. i4.0-enabled SCI manifests along three dimensions: process, technology, and business architecture. The key findings of this study can be summarised as follows: first, i4.0-enabled SCI extends the initial focus on productivity improvements in SC processes towards scalability and flexibility. Second, extant i4.0 solutions rely mostly on analytics and smart things while omitting smart people technology and the human-centric approach associated with the i4.0 paradigm. Third, established companies adopt i4.0 merely to sustain their existing business architectures while startup companies radically change their operating models, relying heavily on data analytics and the platform economy. Consequently, established companies pursue a problem-driven, engineering-based approach to SCI while startup companies follow an ‘asset-light’, business-driven approach. Lastly, there are two distinct approaches to digitalising operational SC processes: platform-based crowdsourcing of standard processes and on-demand provision of customised services.  相似文献   
58.
针对异构计算节点组成的大规模多状态计算系统的容错性能分析问题,提出了一种计算系统容错性能的评估方法。该方法采用自定义的两级容错性能形式化描述框架进行系统描述,通过构造多值决策图(Multi-value Decision Diagram,MDD)模型对系统进行容错性能建模,并基于构造的模型高效地计算出部件故障的条件下计算系统在特定性能水平上运行的概率,减少了计算的冗余性。实验结果表明,该方法在模型的大小和构建时间上均优于传统方法。该方法的提出将对系统操作员或程序设计者具有重要意义,使其确保系统适合预期应用。  相似文献   
59.
Traditionally, in supervised machine learning, (a significant) part of the available data (usually 50%-80%) is used for training and the rest—for validation. In many problems, however, the data are highly imbalanced in regard to different classes or does not have good coverage of the feasible data space which, in turn, creates problems in validation and usage phase. In this paper, we propose a technique for synthesizing feasible and likely data to help balance the classes as well as to boost the performance in terms of confusion matrix as well as overall. The idea, in a nutshell, is to synthesize data samples in close vicinity to the actual data samples specifically for the less represented (minority) classes. This has also implications to the so-called fairness of machine learning. In this paper, we propose a specific method for synthesizing data in a way to balance the classes and boost the performance, especially of the minority classes. It is generic and can be applied to different base algorithms, for example, support vector machines, k-nearest neighbour classifiers deep neural, rule-based classifiers, decision trees, and so forth. The results demonstrated that (a) a significantly more balanced (and fair) classification results can be achieved and (b) that the overall performance as well as the performance per class measured by confusion matrix can be boosted. In addition, this approach can be very valuable for the cases when the number of actual available labelled data is small which itself is one of the problems of the contemporary machine learning.  相似文献   
60.
ABSTRACT

The digital age of the future is ‘not out there to be discovered’, but it needs to be ‘designed’. The design challenge has to address questions about how we want to live, work, and learn (as individuals and as communities) and what we value and appreciate, e.g.: reflecting on quality of life and creating inclusive societies. An overriding design trade-off for the digital age is whether new developments will increase the digital divide or will create more inclusive societies. Sustaining inclusive societies means allowing people of all ages and all abilities to exploit information technologies for personally meaningful activities. Meta-design fosters the design of socio-technical environments that end-user developers can modify and evolve at use time to improve their quality of life and favour their inclusion in the society. This paper describes three case studies in the domain of assistive technologies in which end users themselves cannot act as end-user developers, but someone else (e.g.: a caregiver or a clinician) must accept this role requiring multi-tiered architectures. The design trade-offs and requirements for meta-design identified in the context of the case studies and other researchers’ projects are described to inform the development of future socio-technical environments focused on social inclusion.  相似文献   
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