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91.
移动系统平台多样化以及各移动系统开发平台互不兼容,使移动应用开发周期长移植性差。为解决移动应用能够实现一次开发多处运行的问题,提出基于HTML5的移动应用跨平台解决方案。基于HTML5的跨移动平台特性,结合JavaScript、CSS等Web应用开发技术,实现iOS、Android两主流移动系统的跨平台开发,在移动管理驾驶舱系统中验证方案的可行性和实用性。该方案节省开发资源同时又满足移动应用的开发与销售模式。  相似文献   
92.
随着平板电脑、智能手机的普及,移动互联网时代已经到来。各种交互式媒体、移动应用对数字媒体专业人才培养提出新的挑战。在对常熟理工学院数字媒体技术专业建设分析的基础上,结合移动互联网时代未来的发展方向,提出优化课程体系、调整课程结构、重组课程内容、注重复合型人才培养的改革思路。  相似文献   
93.
随着科学技术的飞速发展,作为网络信息领导者的移动通信在日常生活工作中的应用也越来越广泛,但是移动通信在应用中也会遇到很多问题,比如移动网络切换延迟现象较为普遍,组播包的丢包率比较高等等.本文针对于以上问题,分析了多种组播协议,提出了新型的基于Agent的移动组播算法,此算法可以有效地改进切换延迟和丢包率等问题.  相似文献   
94.
随着移动互联网技术快速发展,图书馆事业迎来了前所未有的发展机遇。移动互联网涵盖面广、便捷性高、用户可以随时随地通过网络访问图书馆资源。普及移动图书馆服务,是我国目前图书馆事业的主要发展方向之一。本文简单介绍了互联网环境,从技术角度和系统建设两个方面阐述了这一主题。  相似文献   
95.
In this study, we explored how stereoscopic depth affects performance and user experience in a mobile device with an autostereoscopic touch display. Participants conducted a visual search task with an image gallery application on three layouts with different depth ranges. The task completion times were recorded, and the participants were asked to rate their experiences. The results revealed that the image search times were facilitated by a mild depth effect and that too great a depth slowed search times and decreased user-experience ratings.  相似文献   
96.
Situated Learning stresses the importance of the context in which learning takes place. It has been therefore frequently associated with informal learning or learning outside the classroom. Cloud technologies can play an important role supporting this type of learning, since it requires ubiquitous computing support, connectivity and access to data across various scenarios: on the field, in the classroom, at home, etc. In this paper we first present the situated learning theory and how we can take advantage of services offered by Cloud Computing to implement computer applications implementing learning activities based on this theory, providing pertinent geographical information and discussion boards. Next we propose a software architecture schema which can be used as a basis for integrating existing cloud services into new applications supporting learning activities. Then we present two examples developed with this approach with its viability and advantages. These are discussed in the concluding chapter.  相似文献   
97.
The last 2 decades have seen a constantly increasing interest in mindfulness, due to its positive effects on health and well-being. Recently, a number of mobile applications aimed at supporting people in practicing mindfulness techniques have appeared, but their efficacy has not been formally evaluated yet. In this paper, we first introduce the reader to mindfulness techniques, traditional as well as computer-based. Then, we propose and evaluate a mobile application (called AEON) aimed at helping users in practicing thought distancing, i.e. a mindfulness technique that requires one not to react in response to his/her thoughts but to be aware of them and observe them while they go away. AEON allows the user to enter his/her thoughts and visualize them as written in ink on a parchment placed under water. By touching the screen, the user can interact with the water and produce waves that progressively dissolve each written thought. We evaluate AEON on a sample of naive meditators (i.e. people with no or minimal experience with meditation), contrasting it with two traditional thought distancing techniques that are not computer-based. The first traditional technique requires users to mentally visualize their thoughts as printed on clouds and observe them as they pass by, while the second requires users to write their thoughts on cards, then pick up the cards one at a time, look at them and toss them into a wastepaper basket. AEON obtained better results in terms of achieved mindfulness, perceived level of difficulty and degree of pleasantness. Since practicing mindfulness tends to be difficult for naive meditators, these results suggest that AEON can be a novel and effective way to help them approach mindfulness.  相似文献   
98.
The present study examines the tele‐cocooning hypothesis in the context of general trust using a nationally representative survey of Japanese youth. We find that although frequency of texting is positively correlated with general trust, this correlation is spuriously caused by how heavy mobile texters interpret the words “most people” in the general trust measurement. Heavy users assume that “most people” only refers to friends, family, and others going to the same school. When the effect of the “most people” assumption is controlled, the positive association between texting and general trust disappears. Further exploration of the data shows that heavy texting nevertheless has negative implications for social tolerance and social caution, both of which are theoretically proximate to general trust.  相似文献   
99.
移动计算环境中带宽具有非对称性,并且移动设备资源有限,传统的缓存管理策略需要占用大量的设备计算资源和网络带宽,有效的缓存管理技术能够极大提高移动计算的性能。对此提出一系列的针对移动计算的缓存管理策略。首先根据用户访问频率建立对应的具有生命周期的数据项缓存,然后使用自适应一致性维护策略维护缓存的一致性。通过实验分析,提出的管理策略能够很好地降低带宽占用,并且有效地减少对移动客户端的资源需求。  相似文献   
100.
栅栏覆盖可用于入侵检测。研究具有有限移动能力的无线传感器节点在狭长区域中的栅栏覆盖问题。首先将狭长区域划分成网格,然后将移动节点和基准栅栏上的网格中心点构成二部图。基于二部图理论对1-栅栏覆盖问题进行数学描述,提出基于拍卖算法的1-栅栏覆盖算法(A1-BCA),并与基于匈牙利算法的栅栏覆盖算法进行性能比较。仿真结果表明A1-BCA算法在传感器节点较多时,优化性能好于匈牙利算法。  相似文献   
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