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排序方式: 共有3505条查询结果,搜索用时 140 毫秒
71.
介绍一个搜索引擎系统的开发。运用UML用例图做系统的需求分析,运用UML类图、状态图、包图进行系统设计。以OCL表达式丰富状态图。使用C#语言和ASP.NET编程,SQL Server存储信息,系统运行在微软.NET环境上。遵循面向对象方法,如逐步求精和模块化,建立UML/OCL模型、组织程序,将系统逐层分解成具有特定功能的模块。系统由收集器、索引器、检索器三大部分组成,分别负责数据收集、数据分析和索引构建、用户检索接口。论文报告系统分析、设计和实现的思想和过程。 相似文献
72.
介绍一款家用智能监控软件的分析、设计和实现过程。对相关的关键技术,例如异常图像的检测与捕获、报警信息的手机绑定、系统的远程控制等作详细的阐述。运行效果显示,该系统具有实用性强、功能完善、低投入和易用性好等优点。 相似文献
73.
74.
We present a method for object class detection in images based on global shape. A distance measure for elastic shape matching is derived, which is invariant to scale and rotation, and robust against non-parametric deformations. Starting from an over-segmentation of the image, the space of potential object boundaries is explored to find boundaries, which have high similarity with the shape template of the object class to be detected. An extensive experimental evaluation is presented. The approach achieves a remarkable detection rate of 83-91% at 0.2 false positives per image on three challenging data sets. 相似文献
75.
Nicolas Cuntz Andreas Kolb Robert Strzodka Daniel Weiskopf 《Computer Graphics Forum》2008,27(3):719-726
Typically, flow volumes are visualized by defining their boundary as iso‐surface of a level set function. Grid‐based level sets offer a good global representation but suffer from numerical diffusion of surface detail, whereas particle‐based methods preserve details more accurately but introduce the problem of unequal global representation. The particle level set (PLS) method combines the advantages of both approaches by interchanging the information between the grid and the particles. Our work demonstrates that the PLS technique can be adapted to volumetric dye advection via streak volumes, and to the visualization by time surfaces and path volumes. We achieve this with a modified and extended PLS, including a model for dye injection. A new algorithmic interpretation of PLS is introduced to exploit the efficiency of the GPU, leading to interactive visualization. Finally, we demonstrate the high quality and usefulness of PLS flow visualization by providing quantitative results on volume preservation and by discussing typical applications of 3D flow visualization. 相似文献
76.
Although considerable attention in recent years has been given to the problem of symmetry detection in general shapes, few methods have been developed that aim to detect and quantify the intrinsic symmetry of a shape rather than its extrinsic, or pose‐dependent symmetry. In this paper, we present a novel approach for efficiently computing symmetries of a shape which are invariant up to isometry preserving transformations. We show that the intrinsic symmetries of a shape are transformed into the Euclidean symmetries in the signature space defined by the eigenfunctions of the Laplace‐Beltrami operator. Based on this observation, we devise an algorithm which detects and computes the isometric mappings from the shape onto itself. We show that our approach is both computationally efficient and robust with respect to small non‐isometric deformations, even if they include topological changes. 相似文献
77.
M. Dellepiane N. Pietroni N. Tsingos M. Asselot R. Scopigno 《Computer Graphics Forum》2008,27(7):1719-1727
Visual fidelity and interactivity are the main goals in Computer Graphics research, but recently also audio is assuming an important role. Binaural rendering can provide extremely pleasing and realistic three‐dimensional sound, but to achieve best results it's necessary either to measure or to estimate individual Head Related Transfer Function (HRTF). This function is strictly related to the peculiar features of ears and face of the listener. Recent sound scattering simulation techniques can calculate HRTF starting from an accurate 3D model of a human head. Hence, the use of binaural rendering on large scale (i.e. video games, entertainment) could depend on the possibility to produce a sufficiently accurate 3D model of a human head, starting from the smallest possible input. In this paper we present a completely automatic system, which produces a 3D model of a head starting from simple input data (five photos and some key‐points indicated by user). The geometry is generated by extracting information from images and accordingly deforming a 3D dummy to reproduce user head features. The system proves to be fast, automatic, robust and reliable: geometric validation and preliminary assessments show that it can be accurate enough for HRTF calculation. 相似文献
78.
We present an algorithm for detecting and extracting the silhouette edges of a triangle mesh in real time using Graphical Processing Units (GPUs). We also propose a tessellation strategy for visualizing the mesh with smooth silhouettes through a continuous blend between Bézier patches with varying level of detail. Furthermore, we show how our techniques can be integrated with displacement and normal mapping. We give details on our GPU implementation and provide a performance analysis with respect to mesh size. 相似文献
79.
80.
Andras Ferencz Erik G. Learned-Miller Jitendra Malik 《International Journal of Computer Vision》2008,77(1-3):3-24
Object identification is a specialized type of recognition in which the category (e.g. cars) is known and the goal is to recognize
an object’s exact identity (e.g. Bob’s BMW). Two special challenges characterize object identification. First, inter-object
variation is often small (many cars look alike) and may be dwarfed by illumination or pose changes. Second, there may be many
different instances of the category but few or just one positive “training” examples per object instance. Because variation
among object instances may be small, a solution must locate possibly subtle object-specific salient features, like a door
handle, while avoiding distracting ones such as specular highlights. With just one training example per object instance, however,
standard modeling and feature selection techniques cannot be used. We describe an on-line algorithm that takes one image from
a known category and builds an efficient “same” versus “different” classification cascade by predicting the most discriminative
features for that object instance. Our method not only estimates the saliency and scoring function for each candidate feature,
but also models the dependency between features, building an ordered sequence of discriminative features specific to the given
image. Learned stopping thresholds make the identifier very efficient. To make this possible, category-specific characteristics
are learned automatically in an off-line training procedure from labeled image pairs of the category. Our method, using the
same algorithm for both cars and faces, outperforms a wide variety of other methods. 相似文献