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1.
Construction of this 67 m high RSS was completed in December 2006. After seven years in-service, a tension crack was observed at the top of the slope. In March 2015 this RSS structure catastrophically collapsed. This RSS structure collapsed in a compound failure mode; as the failure plane passed beneath, partially behind, and partially through the reinforced soil mass. The failure plane beneath the RSS was along a shale-claystone interface. The failure surface partially behind the RSS was along sandstone bedrock with water-seeping bedding planes dipping out of the rock mass. The failure surface through the upper portion of the RSS is where the geogrid reinforcement was overwhelmed by stresses originating from underlying deformation. The RSS collapse occurred after 8.3 years in-service as the shear strength along the shale-claystone interface decreased and approached the fully softened strength. The primary causative factors of this failure are: (i) an insufficient subsurface investigation program and interpretation of data for design and detailing; (ii) insufficient specifications and construction plan details for both foundation preparation and rock backcut benching; (iii) insufficient foundation preparation and rock backcut benching during construction; and (iv) adaptations to the design made during construction.  相似文献   
2.
刘飞菲 《数字通信世界》2021,(4):146-147,189
在新时期下,传统的英语教学方法已经不适合学生的学习和发展了,经过笔者的研究和分析发现,小学生对故事似乎是非常感兴趣,所以就针对多媒体技术在小学英语故事教学中的应用进行了几点尝试。  相似文献   
3.
This study investigates a video game's effects on implicit and explicit attitudes towards depicted historical events in the short- and long-term on a sample of 148 young adults. We used, as an intervention tool, a serious game Czechoslovakia 38–89: Borderlands that deals with the expulsion of the Sudeten Germans from the former Czechoslovakia after the WWII. Results showed more negative pretest-posttest explicit attitude changes towards the expulsion on a general level (d = −0.34) and a specific level (d = −0.53) compared to the control group. Over the long-term, group differences in attitude change remained significant for the specific level (d = −0.44), but not for general one (d = −0.16). Exploratory analysis on the item level indicated that especially attitudes towards the expulsion's (un)fairness were affected by the game. However, no significant changes were found in implicit attitudes in the experimental group. This study is the first of such scale to empirically investigate video games' effects on a society's historical awareness.  相似文献   
4.
进行了圆柱振动台试验,对模型的加速度反应数据进行获取。试验表明,随着地震的加速度峰值的不断增加,圆柱顶部加速度极值不断增加。柱顶的加速度响应有着增大的趋势,且极值比输入的加速度的极值有一定的放大。  相似文献   
5.
Vegetable intake is far below recommendations among African-American adolescents living in economically-underserved urban areas. While the National School Lunch Program (NSLP) helps overcome access barriers, vegetable intake remains challenging and novel interventions are required. A two-year, multi-phase, school-based intervention was conducted at an urban, economically-underserved, and predominantly African-American high school in Baltimore, Maryland to determine whether stakeholder-informed addition of spices and herbs to NSLP vegetables would increase intake. The stakeholder engagement phase included assessment of NSLP vegetable attitudes/preferences among 43 school stakeholders and subsequent student sensory testing. The second phase was conducted in the school cafeteria and consisted of eight weeks comparing student intake of typical vegetable recipes versus otherwise-identical recipes with spices and herbs. 4570 student lunch plates were included in the vegetable intake comparison. Vegetable intake was measured by lunch tray plate waste. Willingness to try vegetables was assessed by the difference between plate waste and estimated mean vegetable served weight. Intake of typical vegetable recipes and vegetable recipes with spices and herbs was compared with student’s t-test. Chi-square test was used to compare willingness to try vegetables. Total vegetable intake was 18.2% higher (8.22 g per meal, p < 0.0001) with spices and herbs than with typical recipes. There were no differences in trying vegetables with spices and herbs, although student-led advocacy was associated with increased trying vegetables with spices and herbs (78.8% with advocacy, 67.5% without advocacy, p < 0.0001). The addition of spices and herbs to vegetables in the NSLP was feasible and associated with small increases in vegetable intake at an urban, economically-underserved, and predominantly African-American high school.  相似文献   
6.
ABSTRACT

The time displacement hypothesis has been widely used to explain the effects of media use on academic performance. This approach has been criticised for its monocausality and weak explanatory power. Utilising a combination of different theoretical perspectives is better suited than utilising only one. Considering displacement, excitement, attraction and third variable hypothesis, this paper argues that the relation between video game use and school performance is not the same for all types of gamers by considering the influence of socioeconomic, psychological and contextual factors. It investigates how gaming patterns (frequency, time of day) and psychological characteristics (sensation seeking, aggression) are related to academic performance for primary and secondary school students. Five hundred and seven students from five primary and four secondary schools in Singapore participated in a paper-pencil survey. Results showed support for a combination of displacement and third variable hypothesis, as overall time spent on video games was negatively associated with primary school children’s and active gamers’ school performances. There was no significant relationship for secondary school children. For primary school children who play games in the morning and afternoon, video game use was negatively associated with school performance. There was no support for the attraction and excitement hypotheses.  相似文献   
7.
8.
刘禹彤  杜文君 《园林》2021,(3):9-14
汉代是中国园林的形成阶段,不仅园林建筑物有所增加,成为住宅的延伸与扩展,而且人工造景比重也增大,造园要素趋于完备。园林的内容与功能随着社会生活的改变而逐步多样和完善,不仅是射猎、走狗、跑马的场所,还可以是游船、宴乐、赏鱼虫走兽、观看百戏的地方。造园在布局上也采用灵活多变的手法,按功能的需要,穿插安置不同形式的厅堂、楼阁、亭榭等。通过对鲁灵光殿时代背景及汉代园林、建筑营造形式的深入研究,结合文献的相关记述,梳理出鲁灵光殿的沿革,并以此为依据,对鲁灵光殿进行复原。  相似文献   
9.
传统文化电视节目在探索发展的过程中,选题逐渐聚焦中国风物人文,视野逐步向百姓生活延伸,立意兼顾文化内涵与百姓情感需求,编排制作节目内容与造型双发展。在此基础上,传统文化节目迎来更大的繁荣。  相似文献   
10.
This paper looks at the role of state and society in the history of epidemic governance in China for an appreciation of the way China manages the current COVID-19 epidemic.  相似文献   
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