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排序方式: 共有66条查询结果,搜索用时 15 毫秒
1.
The convexity and continuity of fuzzy mappings are defined through a linear ordering and a metric on the set of fuzzy numbers. The local-global minimum property of real-valued convex functions is extended to convex fuzzy mappings. It is proved that a strict local minimizer of a quasiconvex fuzzy mapping is also a strict global minimizer. Characterizations for convex fuzzy mappings and quasiconvex fuzzy mappings are given. In addition, the Weirstrass theorem is extended from real-valued functions to fuzzy mappings. 相似文献
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Online social platform, such as Wikipedia and Foursquare, has been increasingly exploded due to not only various useful services provided but also social gaming mechanisms that can keep users actively engaged. For example, users are awarded ”virtual goods” like badges and points when they contribute to the community in the network by voluntarily sharing ideas and other information. In this paper, we aim to examine the effectiveness of a social gamification mechanism, named user scores, designed in Foursquare which is one of most popular location-based social networks. A user’s score in Foursquare is an aggregate measure based on recent check-in activities of the user, which reflects a snapshot summary of the user’s temporal and spatial behaviors. Whenever a user checks in to a venue, a list of scores of the user’s friends are visible to the user via a ”leaderboard” which ranks these users’ scores in a descending order. Given a pair of friends who participate in a score competition in such a gimification mechanism, we identify if one user’s scores have significant influence on the other user’s scores by utilizing the Granger Causality Test. To understand what types of users and what types of friends tend to participate in the score competition (i.e., their check-ins are more likely driven by such a gamification mechanism), we extract users’ features (e.g. user’s degree) as well as the features of pairs of friends (e.g., number of common friends, score similarity and ranking difference) to examine whether these features have correlations with those pairs of users who are identified as being involved in the score game. The identified influence on user scores has the important implication on applications including friend and venue recommendations in location-based social networks. 相似文献
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FacetAtlas: multifaceted visualization for rich text corpora 总被引:1,自引:0,他引:1
Cao N Sun J Lin YR Gotz D Liu S Qu H 《IEEE transactions on visualization and computer graphics》2010,16(6):1172-1181
Documents in rich text corpora usually contain multiple facets of information. For example, an article about a specific disease often consists of different facets such as symptom, treatment, cause, diagnosis, prognosis, and prevention. Thus, documents may have different relations based on different facets. Powerful search tools have been developed to help users locate lists of individual documents that are most related to specific keywords. However, there is a lack of effective analysis tools that reveal the multifaceted relations of documents within or cross the document clusters. In this paper, we present FacetAtlas, a multifaceted visualization technique for visually analyzing rich text corpora. FacetAtlas combines search technology with advanced visual analytical tools to convey both global and local patterns simultaneously. We describe several unique aspects of FacetAtlas, including (1) node cliques and multifaceted edges, (2) an optimized density map, and (3) automated opacity pattern enhancement for highlighting visual patterns, (4) interactive context switch between facets. In addition, we demonstrate the power of FacetAtlas through a case study that targets patient education in the health care domain. Our evaluation shows the benefits of this work, especially in support of complex multifaceted data analysis. 相似文献
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Analysis of users’ check-ins in location-based social networks (LBSNs, also called GeoSocial Networks), such as Foursquare and Yelp, is essential to understand users’ mobility patterns and behaviors. However, most empirical results of users’ mobility patterns reported in the current literature are based on users’ sampled and nonconsecutive public check-ins. Additionally, such analyses take no account of the noise or false information in the dataset, such as dishonest check-ins created by users. These empirical results may be biased and hence may bring side effects to LBSN services, such as friend and venue recommendations. Foursquare, one of the most popular LBSNs, provides a feature called a user’s score. A user’s score is an aggregate measure computed by the system based on more accurate and complete check-ins of the user. It reflects a snapshot of the user’s temporal and spatial patterns from his/her check-ins. For example, a high user score indicates that the user checked in at many venues regularly or s/he visited a number of new venues. In this paper, we show how a user’s score can be used as an alternative way to investigate the user’s mobility patterns. We first characterize a set of properties from the time series of a user’s consecutive weekly scores. Based on these properties, we identify different types of users by clustering users’ common check-in patterns using non-negative matrix factorization (NMF). We then analyze the correlations between the social features of user clusters and users’ check-in patterns. We present several interesting findings. For example, users with high scores (more mobile) tend to have more friends (more social). Our empirical results demonstrate how to uncover interesting spatio-temporal patterns by utilizing the aggregate measures released by a LBSN service. 相似文献
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Lu Zhao Lin Yu-Ru Huang Xiaoxia Xiong Naixue Fang Zhijun 《Multimedia Tools and Applications》2017,76(8):10855-10879
Multimedia Tools and Applications - Nowadays, microblogging has become popular, with hundreds of millions of short messages being posted and shared every minute on a variety of topics in social... 相似文献
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An ultralow specific on-resistance, vertical channel, power MOSFET structure, based on current conduction via an accumulation layer formed on the surface of a trench (UMOS) gate structure, is described. Two-dimensional numerical simulations and experimental results have been obtained, demonstrating that a specific on-resistance approaching 100 μΩ-cm2 can be obtained for a silicon device capable of blocking 25 V 相似文献
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由于解析法在研究相干光通信的相位补偿等问题中存在困难,采用多层相位屏分步传输的数值仿真方法研究大气湍流对星地相干光通信下行传输的影响。首先建立了卫星地面之间的大气湍流中激光传输的仿真模型,可以实现不同天顶角和不同湍流条件下的光传输仿真计算。然后用其进行地球同步轨道(GEO)卫星下行光通信的数值仿真分析,并通过与理论值的对比来检验算法的可靠性。最后结合二进制相移键控(binary phase shift keying, BPSK)相干激光通信系统的误码率(bit error rate, BER)模型,计算分析了下行激光通信信号的衰落系数和BER。 相似文献