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1.
《Measurement》2015
The evaluation of functional features of manufactured workpieces is based on GO- and NO-GO-test results, which are obtained by comparing measured geometric characteristics with nominal dimensions and tolerances specified by the designer. These geometrical specifications are based on a tolerancing system, which was originally defined for the function mating capability. Against the background of upcoming lots of other new functions (like reduction of flow resistance, light absorption, reduction of friction, diffraction of light, self-cleaning or mass transmission) are to be realized with our products – particularly by micro- and nano scaled features. If the verification process will deliver the prediction of the achievable degree of functionality, the usability of a part can be assessed more accurately and in consequence quality and economics can be improved. So, a new principle for tolerancing and verifying turns out to be necessary. In this paper the fundamental deficit of the actual tolerancing and specification systems GPS and ASME Y14.5 is derived and the path for enlarging the system by preposing a functional model is shown. To verify the functional capability of the workpieces an approach based on simulations done with the parameterized mathematical–physical model of the function is suggested. Advantages of this approach will be discussed and demonstrated by examples with microstructured inking rolls, crankshafts and injection valves. 相似文献
2.
随着教育信息化技术的发展,线上线下混合式教学模式已成为一种趋势。为了解决非全日制研究生课堂教学召集困难、效果不佳等问题,提出了基于“互联网+虚拟仿真技术”的线上线下混合式教学模式。本文以控制工程专业学位研究生为例,结合《现代电气控制技术》课程,探讨了线上线下混合式教学实现途径、师生互动方法、项目驱动案例教学法以及电气控制系统虚拟仿真实验平台的构建方法,切实提升非全日制研究生的培养质量。 相似文献
3.
Evidence suggests that transient visual information, such as animations, may be more challenging to learn than static visualizations. However, when a procedural-manipulative task is involved, our evolved embodied cognition seems to reverse this transitory challenge. Hence, for object manipulative tasks, instructional animations may be more suitable than statics. We investigated this argument further by comparing animations with statics using a Lego task shown to university students, by examining three potential moderators of effectiveness: (a) the environment of manipulation (virtual or physical), (b) the quality of visual information (focused or unfocused), and (c) the presence of hands (no hands or with hands). In Experiment 1 we found an advantage of animation over statics, and no differences among the environments. In Experiment 2, we again observed an animation advantage, a small advantage of focused static information compared to unfocused static information, and a positive effect of not showing the hands. 相似文献
4.
The effects of physical embodiment and physical presence were explored through a survey of 33 experimental works comparing how people interacted with physical robots and virtual agents. A qualitative assessment of the direction of quantitative effects demonstrated that robots were more persuasive and perceived more positively when physically present in a user׳s environment than when digitally-displayed on a screen either as a video feed of the same robot or as a virtual character analog; robots also led to better user performance when they were collocated as opposed to shown via video on a screen. However, participants did not respond differently to physical robots and virtual agents when both were displayed digitally on a screen – suggesting that physical presence, rather than physical embodiment, characterizes people׳s responses to social robots. Implications for understanding psychological response to physical and virtual agents and for methodological design are discussed. 相似文献
5.
This study addresses the problem of choosing the most suitable probabilistic model selection criterion for unsupervised learning
of visual context of a dynamic scene using mixture models. A rectified Bayesian Information Criterion (BICr) and a Completed
Likelihood Akaike’s Information Criterion (CL-AIC) are formulated to estimate the optimal model order (complexity) for a given
visual scene. Both criteria are designed to overcome poor model selection by existing popular criteria when the data sample
size varies from small to large and the true mixture distribution kernel functions differ from the assumed ones. Extensive
experiments on learning visual context for dynamic scene modelling are carried out to demonstrate the effectiveness of BICr
and CL-AIC, compared to that of existing popular model selection criteria including BIC, AIC and Integrated Completed Likelihood
(ICL). Our study suggests that for learning visual context using a mixture model, BICr is the most appropriate criterion given
sparse data, while CL-AIC should be chosen given moderate or large data sample sizes. 相似文献
6.
基于虚拟仪器的现代温度检测系统的研究 总被引:3,自引:0,他引:3
对一个基于虚拟仪器的现代温度检测系统进行了系统的论述,并给出了具体实现方案及结果。 相似文献
7.
一种新颖的基于非压缩数字视频的水印盲检测算法 总被引:10,自引:0,他引:10
数字水印是一种嵌入到多媒体数据中用来进行版权标识的工具。在众多的宿主媒体中,数字视频因具有隐藏容量大、透明性好、鲁棒性强等诸多优点而受到日益广泛的关注。但是很多文献中提到的视频水印都是从数据流中提取单帧图像进行处理,这类算法与静态图像的水印方法如出一辙,没有充分利用视频文件的各种特性。而且对帧平均、视频压缩等常见的运动图像攻击方法十分敏感。针对这些问题,本文以非压缩视频文件为实验对象,结合人类视觉模型和彩色图像场景分割的方法,提出并实现了一种基于视频时间轴的数字水印盲检测算法。实验结果表明算法有效实用。 相似文献
8.
根据惠斯通电桥工作原理,采用回路法可以简便快捷地确定电视地下电缆接地、短路故障点的位置。电容法也是一种常用的检查开路的检测方法。这样维修人员可以迅速排除故障,保证电视节目的正常传送。 相似文献
9.
10.
虚拟仪器(VI)将计算机采集测试分析引入到电子测量领域,用数字化和软件技术极大地提高了测量的灵活性。而VI远程测控系统是网络技术、通信技术一计算机虚拟技术结合的产物。远程控制技术能够使操作突破地域的限制,已在网络环境下PⅢ工控机上实现。 相似文献