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1.
In order to efficiently develop large-scale and complicated software, it is important for system engineers to correctly understand users’ requirements. Most requirements in large-scale projects are collected from various stakeholders located in various regions, and they are generally written in natural language. Therefore, the initial collected requirements must be classified into various topics prior to analysis phases in order to be usable as input in several requirements analysis methods. If this classification process is manually done by analysts, it becomes a time-consuming task. To solve this problem, we propose a new bootstrapping method which can automatically classify requirements sentences into each topic category using only topic words as the representative of the analysts’ views. The proposed method is verified through experiments using two requirements data sets: one written in English and the other in Korean. The significant performances were achieved in the experiments: the 84.28 and 87.91 F1 scores for the English and Korean data sets, respectively. As a result, the proposed method can provide an effective function for an Internet-based requirements analysis-supporting system so as to efficiently gather and analyze requirements from various and distributed stakeholders by using the Internet.  相似文献   
2.
介绍了中国人寿保险股份有限公司湖南省分公司人身意外伤害保险中介代理互联网销售系统的设计与实现。该系统实现了人身意外伤害保险中介代理实时出单,以及与公司短险业务处理系统、单证管理系统的实时对接,具有较强的可扩展性和实用性。  相似文献   
3.
虚拟计算环境中的覆盖网技术   总被引:1,自引:0,他引:1  
互联网资源的成长、自治和多样等特性给资源的有效聚合带来了巨大挑战.通过覆盖网动态组织互联网资源并支持资源的高效搜索,是虚拟计算环境中资源按需聚合的重要途径之一.文中概述了虚拟计算环境中覆盖网技术的研究进展.针对互联网资源的成长性和自治性等特点,阐述了基于Kautz图的高效覆盖网拓扑构造方法,进而给出了适用于任意正则图的通用覆盖网拓扑构造方法;针对互联网资源的多样性等特点,提出了支持分组的覆盖网拓扑构造方法;在此基础上,阐述了基于覆盖网的高效区间搜索技术,并对覆盖网拓扑的优化方法及其它复杂搜索技术进行探讨.  相似文献   
4.
Numerous educators have proposed the development of constructivist Internet-based learning environments for students. When creating the constructivist Internet-based learning environments, it is important for researchers to be aware of students’ preferences toward these environments. Through gathering data from 659 university students in Taiwan, this study developed a questionnaire to assess students’ preferences toward constructivist Internet-based learning environments. The questionnaire, with adequate validity and reliability, included 34 items on the following seven scales: relevance, multiple sources (and interpretations), challenge, student negotiation, cognitive apprenticeship, reflective thinking and epistemological awareness. The questionnaire responses revealed that male students tended to prefer the Internet-based learning environments where they could solve challenging problems, acquire cognitive apprenticeship and guidance from experts, and promote epistemological development than did female students. The findings also suggested that, if educators intend to develop Internet-based learning environments for more academically advanced students, such as graduate students, care should be taken to create more opportunities for them to negotiate ideas, obtain proper guidance, reflect their own thoughts, and explore epistemological issues. Finally, students with more Internet experiences tended to demand more on many features of the constructivist Internet-based learning environments than those with less Internet experiences.  相似文献   
5.
提出了一种基于Internet的C/S模式的人机交互的足球机器人系统.整个系统采用Win XP、VC++和Winsock网络编程技术.同时,开发了策略协调子系统来减小时延对比赛的影响.通过总控、视觉、策略协调及串口通讯等子系统的开发,实现了基于Internet网络的机器人足球比赛系统.  相似文献   
6.
基于Internet技术的网络教学平台组建   总被引:1,自引:0,他引:1  
网络教学是信息时代的产物,互联网本身以及各种基于互联网的应用都成了学校教学的内容,这就需要一个平台支持实施这种教学活动.教学平台就是利用学校原有的内部局域网,引入Interllet技术,通过架设WEB服务器、MAIL服务器、ICQ系统、论坛等,再配之以ADSL技术的Internet接入,从而组建起一个网络教学平台。  相似文献   
7.
通过对课程教学改革探索与实践,构建基于网络的辅助教学平台,这种教学方式是对传统教学模式的补充和发展.  相似文献   
8.
Objective: To evaluate the effectiveness of a web-based protocol, ModerateDrinking.com (MD; www.moderatedrinking.com) combined with use of the online resources of Moderation Management (MM; www.moderation.org) as opposed to the use of the online resources of MM alone. Method: We randomly assigned 80 problem drinkers to either the experimental or control group with follow-ups at 3, 6, and 12 months. Results: Seventy-five participants (94%) had outcome data at 1 or more follow-up points, and 59 participants (73%) were assessed at all 3 follow-ups. Comparing baseline measures to the average outcomes at follow-ups indicated a significant overall reduction in both groups in alcohol-related problems and consumption variables. Compared with the control group, the experimental group had better outcomes on percent days abstinent. There was an interaction between intensity of drinking at baseline and treatment in determining outcomes assessing drinking. Less heavy drinkers in the experimental group had better outcomes on log mean blood alcohol content (BAC) per drinking day compared with the control group. Heavier drinkers did not differentially benefit from the MD program on this measure. Mixed model analyses in general corroborated these outcomes. Conclusion: The outcome data provide partial evidence for the effectiveness of the MD web application combined with MM, compared with the effectiveness of the resources available online at MM by themselves. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   
9.
基于Internet的远程过程控制系统设计   总被引:9,自引:0,他引:9  
分析了基于Internet的过程控制与传统的计算机控制的区别,给出了一种如何在现有计算机控制系统的基础上,通过添加特殊的网络控制层的方法,设计基于Internet的远程过程控制系统的推荐方案。  相似文献   
10.
Although effective therapies for pathological gambling exist, their uptake is limited to 10% of the target population. To lower the barriers for help seeking, the authors tested an online alternative in a randomized trial (N = 66). The participants were pathological gamblers not presenting with severe comorbid depression. A wait-list control was compared with an 8-week Internet-based cognitive behavior therapy program with minimal therapist contact via e-mail and weekly telephone calls of less than 15 min. Average time spent on each participant, including phone conversations, e-mail, and administration, was 4 hr. The Internet-based intervention resulted in favorable changes in pathological gambling, anxiety, depression, and quality of life. Composite between-group effect size (Cohen's d) at posttreatment was 0.83. Follow-ups carried out in the treatment group at 6, 18, and 36 months indicated that treatment effects were sustained (ds = 2.58, 1.96, and 1.98). This evidence is in support of Internet-delivered treatment for pathological gamblers. However, it is not clear how effective the treatment is for more severely depressed individuals. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   
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