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基于VR的虚拟现实模型优化研究
引用本文:李凌.基于VR的虚拟现实模型优化研究[J].电脑编程技巧与维护,2010(12):100-101.
作者姓名:李凌
作者单位:辽宁工程技术大学,阜新,123000
摘    要:分析了影响模型输出的3种原因:硬件、图形处理卡和模型表面构成。以"绘制流水线"理论为基础,分析了VR系统结构的设计方法,重点研究了绘制流水线上应用程序阶段、几何阶段、光栅化阶段产生瓶颈的原因以解决瓶颈的优化方法,讨论了加快模型输出的方法。

关 键 词:虚拟现实  瓶颈  流水线  优化

Study of Opitmization in Modeling Based on VR
LI Ling.Study of Opitmization in Modeling Based on VR[J].Computer Programming Skills & Maintenance,2010(12):100-101.
Authors:LI Ling
Affiliation:LI Ling(Liaoning Technical University,Fuxin 123000)
Abstract:The paper analyses three causes for impact on model output:hardware,graphic processing unit and composition of model surface.Based on the theory of drawing pipeline,the paper analyse design methods of VR system construction,lays special stress on the causes in application stage,geometry stage and rasterization stage of drawing pipeline on the drawing pipeline and optimization methods to solve the problem of bottleneck.Discusses the methods to speed up output of modele.
Keywords:Virtual Reality  bottleneck  Pipeline  Optimization
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