首页 | 本学科首页   官方微博 | 高级检索  
     


Volume and Isosurface Rendering with GPU‐Accelerated Cell Projection*
Authors:R Marroquim  A Maximo  R Farias  C Esperança
Affiliation:Universidade Federal do Rio de Janeiro ‐ COPPE/UFRJ, Brazil {}
Abstract:We present an efficient Graphics Processing Unit GPU‐based implementation of the Projected Tetrahedra (PT) algorithm. By reducing most of the CPU–GPU data transfer, the algorithm achieves interactive frame rates (up to 2.0 M Tets/s) on current graphics hardware. Since no topology information is stored, it requires substantially less memory than recent interactive ray casting approaches. The method uses a two‐pass GPU approach with two fragment shaders. This work includes extended volume inspection capabilities by supporting interactive transfer function editing and isosurface highlighting using a Phong illumination model.
Keywords:Direct volume rendering  Cell Projection  and Isosurface Rendering  I  3  3 Computer Graphics: Picture/Image Generation  I  3  6 [Computer Graphics]: Methodology and Techniques  I  3  7 [Computer Graphics]: Three‐Dimensional Graphics and Realism
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号