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基于Unity3D与Kinect的康复训练机器人情景交互系统
引用本文:秦超龙,宋爱国,吴常铖,刘玉庆,姜国华.基于Unity3D与Kinect的康复训练机器人情景交互系统[J].仪器仪表学报,2017,38(3):530-536.
作者姓名:秦超龙  宋爱国  吴常铖  刘玉庆  姜国华
作者单位:东南大学仪器科学与工程学院南京210096,东南大学仪器科学与工程学院南京210096,东南大学仪器科学与工程学院南京210096,中国航天员科研训练中心人因工程国家重点实验室北京100094,中国航天员科研训练中心人因工程国家重点实验室北京100094
基金项目:江苏省科技计划项目(BE2014132)、国防基础科研计划项目(B1720132001)资助
摘    要:近年来,康复机器人技术的研究已成为康复医学工程与机器人领域跨学科的研究热点。为提高康复训练机器人的交互能力,将虚拟现实技术、机器人技术相结合,研究基于虚拟场景交互的下肢康复训练机器人系统,使用Kinect传感器采集人体的骨骼信息,并运用Unity3D游戏引擎和3D Studio Max软件开发了用于情景交互的虚拟场景,设计了患者与虚拟人物步态同步控制算法,实现了康复训练过程中的同步交互。实验结果表明,同步步态控制算法有效,人机交互良好,可帮助并激励中风患者实现主动的康复训练。

关 键 词:情景交互  康复训练机器人  Unity3D  Kinect  同步控制

Scenario interaction system of rehabilitation training robot based on Unity3D and Kinect
Qin Chaolong,Song Aiguo,Wu Changcheng,Liu Yuqing and Jiang Guohua.Scenario interaction system of rehabilitation training robot based on Unity3D and Kinect[J].Chinese Journal of Scientific Instrument,2017,38(3):530-536.
Authors:Qin Chaolong  Song Aiguo  Wu Changcheng  Liu Yuqing and Jiang Guohua
Affiliation:School of Instrument Science and Engineering, Southeast University, Nanjing 210096, China,School of Instrument Science and Engineering, Southeast University, Nanjing 210096, China,School of Instrument Science and Engineering, Southeast University, Nanjing 210096, China,National Key Laboratory of Human Factors Engineering, China Astronaut Research and Training Center, Beijing 100094, China and National Key Laboratory of Human Factors Engineering, China Astronaut Research and Training Center, Beijing 100094, China
Abstract:Recent years the study on rehabilitation robotics has become the interdisciplinary research hot spot in medical rehabilitation engineering and robotics fields. In this paper, to improve the interaction capability of rehabilitation training robot, the virtual reality technology and robotics technology are combined together, and the lower limb rehabilitation training robot system based on virtual scenario interaction is studied. The Kinect sensor was used to acquire the human skeleton information, Unity3D game engine and 3D Studio Max software were used to develop the virtual environment for scenario interaction. The gait synchronization control algorithm for the patient and virtual character was designed, and the synchronous interaction in the rehabilitation training process was realized. The experiment results indicate that the gait synchronization control algorithm is effective, human computer interaction is friendly. The proposed gait synchronization control algorithm could help and motivate the stroke patients realize active rehabilitation training.
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